Arcane Wonders Forum

Mage Wars => Rules Discussion => Topic started by: Phillus on May 16, 2015, 05:42:10 PM

Title: Sleep Rules
Post by: Phillus on May 16, 2015, 05:42:10 PM
When you remove sleep condition using heal wand is the creature ready to activate.

Also can if you play Dwarf Warlord can you use General Signet Ring?
Title: Re: Sleep Rules
Post by: echephron on May 16, 2015, 06:52:08 PM
yes. when you directly remove sleep, the creature doesnt get a daze.

yes. dwarf warlord is a warlord and can use warlord only stuff.
Title: Re: Sleep Rules
Post by: Phillus on May 16, 2015, 07:26:55 PM
I meant can you use General Signet Ring with mana-1
Forgot to write that in.
Title: Re: Sleep Rules
Post by: DaveW on May 16, 2015, 07:36:36 PM
The General's Signet Ring allows you to save one mana when you cast a soldier spell. It has no other function, so no... you do not get the discount from the ring in order to remove the sleep condition (or for any other purpose).

[mwcard=MWSTX2FFQ04]General's Signet Ring[/mwcard]
Title: Re: Sleep Rules
Post by: ACG on May 17, 2015, 12:51:33 AM
I meant can you use General Signet Ring with mana-1
Forgot to write that in.

The mana -1 rune does not work on the Signet Ring. It may only be used for equipment that lets you cast spells, like a wand or the Helm of Command. The Signet Ring does not actually provide any spells to cast, it just gives you a discount.