Arcane Wonders Forum
Mage Wars => Rules Discussion => Topic started by: Wouter on April 01, 2015, 12:36:37 PM
-
If you make zombie shaggot your ethernal servent and boost him with grow markers, and he gets killed and you reanimate him. Does he keep the grow markers?
-
He can not be an Eternal Servant as he is a Legendary Creature....
-
Owkay, didn't had the cards with me at time I posted the question.
-
This question is relevant for [mwcard=DNC11]Ravenous Ghoul[/mwcard], however. The answer is that reanimated creatures lose all markers that were on them, so it would lose all growth markers when reanimated.
-
And to clarify even more, any condition markers on him would go away. Corrode, poison, burn, weak....etc
Also if you are wearing armor, and it gets a corrode marker, you can switch it with another piece of armor for that body part, and the corrode marker would go away as well.
-
Also if you are wearing armor, and it gets a corrode marker, you can switch it with another piece of armor for that body part, and the corrode marker would go away as well.
If you end up with less Armor while changing out than Corrode Markers. So for example you have Rhino Hide and Storm Drake Hide on for a total of 4 Armor and you have 2 corrode makers on your mage if you were to trade out the Storm Drake Hide for a Wind Wyvern Hide you would still have 2 corrode markers on your mage when done. Now if you had 4 corrode markers at the beginning then you would end up with 2 corrode markers.
-
aaa thanks a lot
-
Also if you are wearing armor, and it gets a corrode marker, you can switch it with another piece of armor for that body part, and the corrode marker would go away as well.
Corrodes are not associated with individual sources of armor. It just matters what your total armor is, and whether removing the equipment card for a moment reduces you to negative armor. The example that sIKE gave illustrates the point. You can never have negative armor due to corrode conditions, and if corrode conditions would reduce you to negative armor, corrode conditions fall off until you are at 0 armor.