Arcane Wonders Forum
Mage Wars => Alternative Play => Topic started by: Sailor Vulcan on January 23, 2015, 01:49:18 PM
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This format uses the full ability cards aside from the stats (which are the same as in Apprentice Mode Lv2), 3x3 arena and a shared card pool for spellbook building. If analysis paralysis is a worry, limit the size of the card pool to 2, 1, or 0 expansions and the core set.
Only 1-2 copies of any spell can be included in a spellbook.
The less skilled/newer apprentice player is always first to build their spellbook.
1. The less-skilled/newer apprentice player chooses their mage and builds a custom 60-pt spellbook.
2. The more-skilled/not as new apprentice player Chooses their mage and builds a custom 60-pt spellbook.
3. Play.
This format is meant to help newer players to delve into spellbook building and begin experimenting with different mages and strategies in a shorter and easier format, while also familiarizing them with more of the cards in the game.
What do you think?
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I think there needs to be restrictions on the spells they can use in spellbook construction. Putting 4 walls in your book in preparation for playing in a 2x3 arena will result in a very aggravating game as your opponent can not get to you. Combine with an Archers Tower or flying creatuers with Range (might I suggest an Eagle Winged Gorgon Archer) and good game.
I have played a variant based on the OCTGN apprentice mode where we use a 3x3 arena and limit spells to 2 copies each in our books. This allows the use of conjurations without much trouble, since some mages need conjurations to really get a feel for the mage. The more severe limit on copies of spells also helps with analysis paralysis during game play.
You may come up with other solutions to the issues.
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Yes you're right I'll change it thx