Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: echephron on January 20, 2015, 04:24:40 PM
-
The last podcast talks about the new Anchored trait, which stops teleportation effects. the Orb Guardians have it for example.
An enchantment that give anchored trait would be awesome for builds that are trying too hide themselves with behind tons of creatures since it will then take an additional action too teleport them away which could mean an additional round of creatures attacking.
I'd rather the equipment be an cheap equipment than an enchantment. Maybe 3 mana earth lev1 gives Anchored. I could see a cloak slot. EX Anchored Cloak. 6 mana, earth1, armor+1, cloak slot. I'm not sure what school should get anchored, but it shouldnt be arcane and it shouldnt be an enchantment
One reason I dislike an anti-teleport enchantment is that training in arcane gets you teleports and dispel/seeking dispel enchantments cheaply from 2 zones away. Plus, if you negate a Banish with a cheap enchantment with no forced reveal, that is a big advantage.
-
An Earth school Cloak would be the best. Would force Wizard to make a choice on their cloak and would give a good cloak option for Warlord.
-
I love the hypothesizing and guessing about cards. I mean I've seen the cards, so I get a good chuckle from some of the ideas.
-
And future potential ideas
-
add some funny lore about how it connects you to the earth so the earth gets teleported with you: how you teleport the world 2 zones north as well(thus resulting in nothing moving, form the perspective of ppl on the earth)
-
warlord cloaks need some lovin's