Arcane Wonders Forum

Mage Wars => Strategy and Tactics => Topic started by: echephron on November 17, 2014, 04:54:36 PM

Title: how does your druid stop adramelech
Post by: echephron on November 17, 2014, 04:54:36 PM
I am working on a slow druid and i anticipate a problem resisting strong flyers(level 5 angels and especailly [mwcard=MW1C01]Adramelech, Lord of Fire[/mwcard]). weaker fliers can be a problem, but i have a [mwcard=DNC06]Kralathor, The Devourer[/mwcard] and guards.

The current plan to neutralize a flying big is sleep -> quicksand with an intercepting guard in the zone.
To delay them, I can [mwcard=MW1I15]Knockdown[/mwcard]and stuck them with [mwcard=DNQ08]Vinewhip Staff[/mwcard].

I dont like [mwcard=MW1I01]Banish[/mwcard], because the game will last many turns.

I guess i am looking for ideas, both for killing them and neutralizing them. i guess a forcehold might be good.
Title: Re: how does your druid stop adramelech
Post by: Wildhorn on November 17, 2014, 04:59:05 PM
Get a Guardian Angel. For only 6 SP you have the best guard of the game.
Title: Re: how does your druid stop adramelech
Post by: echephron on November 17, 2014, 05:04:08 PM
i do have a GA, but, the sweeping fire attack sounds like a problem. Plus I'd like a counter which is not easy to counter afterwards with one spell.

forcehold can be dispelled
GA can be moved or tanglevined,slammed, ect
Stuck/Quicksand can be teleported out of (unless you nullify too)
Title: Re: how does your druid stop adramelech
Post by: sIKE on November 17, 2014, 05:16:37 PM
[mwcard=MW1E25]Maim Wings[/mwcard] into a death alley of [mwcard=DNC21]Thornlasheres[/mwcard], [mwcard=DNW01]Bloodspine Wall[/mwcard], and [mwcard=DNC20]Vine Snapper[/mwcard]. Should do the triack and then let [mwcard=DNC06]Kralathor, The Devourer[/mwcard] gobble him up.
Title: Re: how does your druid stop adramelech
Post by: MageHorst on November 18, 2014, 01:12:23 AM
What sIKE says. The key is to make him loose his Flying trait. Once you've thrown an Acid Ball at him, 14 Life aren't that much for such a big hitter. And without Flying, you can drag him through your cheap Bloodspine Walls (and away from his Mage so he cannot support him - you might want to Tanglevine the Mage for that).

Alternative if you are okay with playing no-plant creatures: [mwcard=MWSTX1CKC03]Galador, Protector of Straywood[/mwcard] (he will need support, though).
Title: Re: how does your druid stop adramelech
Post by: echephron on November 18, 2014, 07:54:57 PM
Yup, I think I'm going with maim wings and Stuck via vinewhip staff. Seems like the best option. I wanted knockdown, but a permanent knockdown for 2 more mana is better. he'll have to dispel the curse and teleport out of the stuck to be fully effective again.

yes I can use galador, but you'd need more than that to take down the lord of fire. Like...2 galadors.
Title: Re: how does your druid stop adramelech
Post by: sIKE on November 18, 2014, 08:00:04 PM
If you can get him in a corner, you can maim wings and then Wall of Earth him in. Since his only attacks are flame based he is trapped. It is worth a giggle or two when you can pull it off.
Title: Re: how does your druid stop adramelech
Post by: Wildhorn on November 18, 2014, 08:13:39 PM
A crazy idea would be to have in your spellbook and cast Adramelech before the opponent. Sure it is 14 SP but you are safe from him, surprise your opponent and has an avantage vs mirror match against other druids.
Title: Re: how does your druid stop adramelech
Post by: Knabbmaster on December 14, 2014, 12:53:31 PM
The way my Druid stop lord of fire (or any other big creature is too cats acid ball and then use thorn lasher and kralathor. Adremelec doesn't have much healt for such high mana cost that's why I don't play him very often.
Title: Re: how does your druid stop adramelech
Post by: payprplayn on December 14, 2014, 03:55:04 PM
Guardian Angel is great, and probably the tactically soundest option, but The warlock just spent 20+ mana on a creature, you could always do the same and cast Togorah, Forest Sentinel.  I've found he works really well against Adramelech, and he's more thematic for the druid.  Acid ball is definitely a must against LoF.
Title: Re: how does your druid stop adramelech
Post by: wtcannonjr on December 14, 2014, 06:22:19 PM
Would a Giant Wolf Spider help with their ranged Stuck attack or would the rule that a creature cannot gain or lose the Flying trait during an attack action prevent the ranged attack condition from taking effect?
Title: Re: how does your druid stop adramelech
Post by: sdougla2 on December 14, 2014, 07:59:41 PM
You can use Stuck conditions to lock down a Lord of Fire. The creature gaining the Stuck condition just won't lose flying until the end of the attack sequence.
Title: Re: how does your druid stop adramelech
Post by: V10lentray on December 14, 2014, 09:50:06 PM
force push, Teleport and Banish.
Title: Re: how does your druid stop adramelech
Post by: baronzaltor on January 02, 2015, 11:59:52 AM
Tarok The Sky Hunter+Bear Strength (or Lion Savagery) will generally make short work of him, and at very effective spellcost/casting cost compared to what the opponent spent on Addy.
Title: Re: how does your druid stop adramelech
Post by: Puddnhead on January 22, 2015, 11:47:42 AM
My Druid runs Tarok.  If I see the enemy warlock drop a crystal and run on 1st turn out comes Tarok + Bear Strength while my vine tree entangles the warlock.
Title: Re: how does your druid stop adramelech
Post by: Obsidian Soul on February 07, 2015, 01:17:32 PM
Well, one things is to have a couple of Steelclaw Grizzlies as guards (since you are a nature mage) and just smack him down.  He will not sweep if he is going against 10 dice of retaliation, especially if you have softened him up with an Acid Ball or two.  Another strategy is the equip the Vinewhip Staff (or Mage Staff), a Bear Strength, a Lion's Savagery and go toe-to-toe with the demon.  You can have higher armor (~Armor 9) and more regeneration (~4 health per turn) than the demon does and, best of all, you can turn around and beat down the warlock afterwards :)
Title: Re: how does your druid stop adramelech
Post by: echephron on April 07, 2015, 11:27:20 AM
After some deliberation, I have determined the winners! Tarok with generic support. Maim wings is the runner up.

Thematically I'm only ok with animals with are legendary in a druid book. They are tarok and galador. Spitting raptor comes close though and spider would be an include if he could pull his own weight.
Title: Re: how does your druid stop adramelech
Post by: Chicken the God on April 10, 2015, 02:25:47 PM
So the idea for the g. Angel sounds the most sound---but the overpriced action heavy maim/earth wall is hilarious.

But let me for a second examine banish again....by banishing a creature of 24 that he invested in on an early turn (2) then there is still something to be said about the cost effectiveness of a 14 pt banish (or decoy then banish if it has a hidden enchantment). 3 turns is a long time to get your affairs in order INCLUDING summoning an angel to deal with him when he comes back (although I'm sure I have to examine the math). It's a resource investment question---a 24 summon on turn two is worth way more than a summoning only appearing by 5. So play the economy of higher channelling early while he is spending on a big Bad. So save just enough to banish/decoy, but you'd be out resourcing him for the rest of the game and you'd get your angel. Never underestimate a well timed banish even in the long game---it's even worth it at x3 cost for a solo warlord who doesn't want to see a mage/creature duo early on. Banish costs 14 for a reason.----it's one of the of the best cards out there.

I hope I helped!

-Mo
Title: Re: how does your druid stop adramelech
Post by: echephron on April 10, 2015, 03:11:11 PM
i just want to remind ppl that a guarding angel does not stop adremelech much. bypassing guards is easy, and the sweeping attack already does that.