Arcane Wonders Forum
Mage Wars => Spellbook Design and Construction => Topic started by: Intangible0 on September 27, 2014, 12:35:57 AM
-
This week I made a quick Priestess called the "Life Well". The idea is to heal and gain life as a way to survive while letting your creatures and staff do the damage. It's pretty simple but does the trick.
The deck was literally made on the fly in 45 minutes so let me know what ya think!
[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a08]1 x Geyser[/mwcard]
[mwcard=mw1a06]1 x Flameblast[/mwcard]
[mwcard=mw1a01]1 x Blinding Flash[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=FWA02]1 x Force Hammer[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j22]1 x Tanglevine[/mwcard]
[mwcard=mw1j12]1 x Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC01]3 x Asyran Defender[/mwcard]
[mwcard=mw1c22]2 x Knight of Westlock[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e36]1 x Rhino Hide[/mwcard]
[mwcard=mw1e28]1 x Mongoose Agility[/mwcard]
[mwcard=MWSTX1CKE02]1 x Divine Might[/mwcard]
[mwcard=mw1e12]2 x Divine Protection[/mwcard]
[mwcard=MWSTX1CKE03]2 x Healing Charm[/mwcard]
[mwcard=mw1e01]1 x Bear Strength[/mwcard]
[mwcard=mw1e13]1 x Eagle Wings[/mwcard]
[mwcard=mw1e16]1 x Force Hold[/mwcard]
[mwcard=mw1e29]1 x Nullify[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ01]1 x Sunfire Amulet[/mwcard]
[mwcard=mw1q19]2 x Mage Wand[/mwcard]
[mwcard=mw1q27]1 x Dawnbreaker Ring[/mwcard]
[mwcard=mw1q24]1 x Ring of Asyra[/mwcard]
[mwcard=mw1q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=FWQ10]1 x Storm Drake Hide[/mwcard]
[mwcard=mw1q07]1 x Elemental Cloak[/mwcard]
[mwcard=mw1q29]1 x Staff of Asyra[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=mw1q03]1 x Crown of Protection[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i16]1 x Lay Hands[/mwcard]
[mwcard=MWSTX2FFI06]2 x Defend[/mwcard]
[mwcard=mw1i15]1 x Knockdown[/mwcard]
[mwcard=mw1i28]2 x Teleport[/mwcard]
[mwcard=mw1i12]1 x Force Push[/mwcard]
[mwcard=mw1i07]2 x Dissolve[/mwcard]
[mwcard=mw1i04]1 x Charge[/mwcard]
[mwcard=mw1i13]1 x Group Heal[/mwcard]
[mwcard=mw1i23]2 x Rouse the Beast[/mwcard]
[mwcard=mw1i14]2 x Heal[/mwcard]
[mwcard=mw1i17]3 x Minor Heal[/mwcard]
[mwcard=mw1i06]3 x Dispel[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
-
You have nothing worth casting Lay Hands on. It can only target a non-mage creature, and all of your creatures have lower total life than the average amount of healing it provides.
In addition, I don't think you have quite enough creatures to deal with a strong board dominance play.
You also don't have any creatures that benefit significantly from the Crown of Protection.
I would run a Guardian Angel, Samandriel, Angel of Light, Brogan Bloodstone, and possibly Bridge Troll. Bridge Troll, Guardian Angel, and Samandriel all benefit significantly from Crown of Protection, and improve your attrition matchup. Samandriel is a good creature to use Lay Hands on, and helps against Iron Golems and undead, but is reasonably strong against most things. Brogan helps deal with Armor stacking opponents and makes it easier to deal with Defenses. Alternatively, you could play a few more soldiers, and use Flank Attack and Armory to boost them. The issue is that Armory isn't that good at supporting Knights of Westlock unless your opponent has Piercing.
Dawnbreaker Ring is relatively weak in this build, as you only have a single Staff of Asyra to take advantage of it. If your Staff gets destroyed, then the Ring is useless.
I would focus more on stacking Armor, and run a Battle Forge to help with the action economy. That will reduce your reliance on healing yourself, and make healing yourself more efficient. The Priestess is the best mage in the game at stacking Armor due to Restore and it's ability to remove Corrode conditions.
I don't see Divine Intervention. The ability to counter an opponent's spell of your choice is amazing, particularly if you can counter a big turn 2 or 3 creature. Counter an early Lord of Fire with it, and you've taken an enormous lead.
-
hmmm i don't know what you want to achieve with this build. If you want to be defensive, you do not have the creatures to protect you from evil (Guardian Angel). If you want to be aggressive, you lack the manpower to do so.
As sdougla2 said ... there are quite some spells in your deck, that do not make sense in this combination.
I have difficulties to see a gameplan behind your build :o
-
Good points you two!
I'll come up with a more up to date list using your suggestions within the next couple of days.
Thanks a lot!