Arcane Wonders Forum
Mage Wars => Alternative Play => Topic started by: sIKE on August 01, 2014, 02:49:47 PM
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Mainly fixes for the 1.8.0.0 release and some requested FiF enhancements. As always let me know if you have any issues or would like to suggest something.
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I suggest the naming of the mage is something along the lines of:
Warlock - Arraxian Crown
Warlock - Adramelech
The alternative is:
Arraxian Crown Warlock
Adramelech Warlock
Right now its:
Adramelech Warlock
Warlock
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These names are the names used by the Arcane Wonders Spellbook Builder therefore are the ones we use on the OCTGN side of things.
I do not disagree with your suggestion and if we can get AW to take that step I would be glad to follow.
Straywood Beastmaster
Johktari Beastmaster
Wychwood Druid
Asyra Priestess
Malakai Priest
Bloodwave Warlord
Anvil Throne Warlord
Arraxian Crown Warlock
Adramelech Warlock
Salenia Forcemaster
Darkfenne Necromancer
Sortilege Wizard
or (like the learn more about the Mages of Etheria page) (http://www.arcanewonders.com/the-mages-of-etheria)
Beastmaster (Straywood)
Beastmaster (Johktari)
Druid (Wychwood)
Priestess (Asyra)
Priest (Malakai)
Warlord (Bloodwave)
Warlord (Anvil Throne)
Warlock (Arraxian Crown)
Warlock (Adramelech)
Forcemaster (Salenia)
Necromancer (Darkfenne)
Wizard (Sortilege)
I would be happy with either format as long they were standardized as a naming convention....
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Make the dice table always below the arena. Move it to the left side (under the zone furthest to the left)
Create a condition supply area with same height as the 'roll dice' area but stretch it left and right to match the length of the arena.
No more ctrl+o. Just drag and a drop a burn- / daze- / pet-token into the card.
edit:
I realize some tokens are easy to remember, but there are those you cant remember shortcut to.
Also I think it would make the view of the board look cooler and more like reallife where the tokens (atleast when I play) are lying next to the board.
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Tokens do not work like that all, no piles etc. A lot of the current automation is based around markers (automated burns/rot/bleed) or tokens so I really do not think this is feasible though it is one cool idea.