Arcane Wonders Forum
Mage Wars => Rules Discussion => Topic started by: Tim on July 26, 2014, 05:20:04 PM
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Just played an epic battle between warlord and warlock.
Just to be clear: altar of carnage lets you place (when you damage a creature with a soldier) 1 mana on a spawnpoint. I assume it ownly gives 1 mana on 1 spawnpoint and not 1 mana on each spawpoint. Correct? Otherwise it is some DOPE card :)
Btw: how do you upload a deckprofile from OCTGN like all of the pictures in the spellbook contruction section?
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Correct. It says place a mana on a spawnpoint or familiar. That means one. Still a strong card for a swarm.
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Oh my is that card nice! Easily my favorite new conjuration.
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Did you by any chance use a goblin builder for the conjurations? I'd love to find the extra actions with this card - to help speed up warlord play - but struggle to see how to overcome its painful slowness.
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Did you by any chance use a goblin builder for the conjurations? I'd love to find the extra actions with this card - to help speed up warlord play - but struggle to see how to overcome its painful slowness.
With a two zone separation between Outposts I just double move the Goblin Builder one round and then prep the spell the next round for casting. I find this works very well if your opponent is focused on killing your mage.
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Did you by any chance use a goblin builder for the conjurations? I'd love to find the extra actions with this card - to help speed up warlord play - but struggle to see how to overcome its painful slowness.
With a two zone separation between Outposts I just double move the Goblin Builder one round and then prep the spell the next round for casting. I find this works very well if your opponent is focused on killing your mage.
Do you find you can get the machine going fast enough - with adequate defenses - for this to be viable?
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Against Fire based mages it is tough...but I have a lot of the cheap Outposts in my book so normally I can get four out and with smart play can keep him ready to always keep four on the board....
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Against Fire based mages it is tough...but I have a lot of the cheap Outposts in my book so normally I can get four out and with smart play can keep him ready to always keep four on the board....
Why 4 in particular? The essential as far as I can tell is 3 (for maximum mana on barracks). I guess so you can lose one and not take a mana channeling hit.
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Altar of Domination/Talos play.
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Altar of Domination/Talos play.
It only requires 3.
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I know, but I found that if you don't want to stall out you really want one more than needed.....
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I usually only leave 3 out and has 1 ready to quick cast at the end of round in case of.