Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: Shortbeard on July 20, 2014, 08:31:26 PM
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Hey,
So I have now completed a couple of full games of MW and noticed that the prebuilt spellbooks do not seem to have a way of pressing an advantage to win the game. ie no finisher.
I recently had an Anvil Lord Warlock come back to grind out a win against the Priest. The priest had taken a big lead and pressing but because the prebuilt had no big damage output to finish the Dwarf the game lasted 3 hours.
Question what is the best finishers for each of the mages in the game.
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Hurl Boulder or Fireball, Talos with a Battle Fury.....
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Throwing fireballs or boulders are my groups preferred method.
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Fireball or Hurl Boulder.
Indeed Talos with Battle Fury can end a mage's life quite fast.
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When you have initiative and a strong melee advantage, play [mwcard=MW1E23] Jinx[/mwcard] as the first quick cast to prevent your opponent from being able to stop your melee heavy hitter (Bear, Iron Golem, Dark Pact Slayer, etc.) from mauling them for 6+ dice.
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I like to think of it in terms of Mortal Kombat. Will your throw a giant boulder to squish your opponent in the end? Will you have a grizzly bear maul them to death? Perhaps drain their soul?
The pre-builts are a little low on the damage output admittedly.
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Thanks everyone!
To give the example the priest had a three critter advantage over my dwarf and was within a dozen hit points of finishing me. Between my battle forge and barracks I managed to place a defence on the dwarf and some good guarding critters. Added a regen belt and proceeded to stand off as the priest could do nothing to the dwarf.
Now as I have 1 of everything and a second core set I guess I need to tear down all the pre builds to make them effective. I wonder if the community would be interested in creating new starting books for the different mages that are more effective so games don't get paralyzed for lack of options.
Not looking for advanced strategy builds just straight forward ones.
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Well seems that the pre built books are a good start but motivate you to build your own pretty quickly. Get out there and experiment.
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The suggested spellbooks are meant to give you a feel for the types of things that each Mage can do. They are absolutely meant for further customization. As you see what you're capable of, you'll find better ways to implement each Mage.
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The suggested spellbooks are meant to give you a feel for the types of things that each Mage can do. They are absolutely meant for further customization. As you see what you're capable of, you'll find better ways to implement each Mage.
The OCTGN community has provided some custom advanced apprentice (wanted to call it journeyman) mode books that you could start with.....
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The OCTGN community has provided some custom advanced apprentice (wanted to call it journeyman) mode books that you could start with.....
Link please!
Thank you
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http://octgn.gamersjudgement.com/wordpress/magewars/