Arcane Wonders Forum

Mage Wars => Spellbook Design and Construction => Topic started by: Wildhorn on July 20, 2014, 04:54:49 PM

Title: Ranged Staff
Post by: Wildhorn on July 20, 2014, 04:54:49 PM
[spellbook]
[spellbookheader]
[spellbookname]Ranged Staff[/spellbookname]
[mage]Johktari Beastmaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]1 x  Acid Ball[/mwcard]
[mwcard=mw1a08]2 x  Geyser[/mwcard]
[mwcard=FWA02]1 x  Force Hammer[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j22]1 x  Tanglevine[/mwcard]
[mwcard=DNJ10]1 x  Stranglevine[/mwcard]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=MWSTX1CKJ01]1 x  Enchanter's Wardstone[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC03]1 x  Galador, Protector of Straywood[/mwcard]
[mwcard=mw1c07]1 x  Cervere, The Forest Shadow[/mwcard]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[mwcard=DNC16]1 x  Spitting Raptor[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=FWE03]1 x  Falcon Precision[/mwcard]
[mwcard=mw1e01]1 x  Bear Strength[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=mw1e13]1 x  Eagle Wings[/mwcard]
[mwcard=mw1e32]2 x  Regrowth[/mwcard]
[mwcard=MWSTX2FFE06]1 x  Lion Savagery[/mwcard]
[mwcard=mw1e40]1 x  Vampirism[/mwcard]
[mwcard=mw1e38]1 x  Teleport Trap[/mwcard]
[mwcard=mw1e21]2 x  Hawkeye[/mwcard]
[mwcard=mw1e12]1 x  Divine Protection[/mwcard]
[mwcard=mw1e27]1 x  Marked for Death[/mwcard]
[mwcard=mw1e28]2 x  Mongoose Agility[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ01]1 x  Sunfire Amulet[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=mw1q31]2 x  Staff of the Arcanum[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i01]1 x  Banish[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

This spellbook is about using the versality of [mwcard=MW1Q31] Staff of the Arcanum[/mwcard] allowing to benefit from JBM +1 ranged while still being useful in melee combat. Also, it has a nice mana drain effect on top of it. This spellbook is very adaptable to opponent.

The opponeing would generably be summon a creature and cast [mwcard=MW1Q09] Enchanter's Ring[/mwcard]. Then move toward enemy while buffing myself up.

The creature summoned would depend of the opponenent mages. More often than not, it would be [mwcard=MW1C07] Cervere, The Forest Shadow[/mwcard] for its Fast and Elusive which allow it to follow me and bypass guard. If opponenent is a Necromancer, I would get [mwcard=DNC06] Kralathor, The Devourer[/mwcard] out. If opponenent is a Warlock or a Beastmaster, I would probably get [mwcard=MWSTX1CKC03] Galador, Protector of Straywood[/mwcard] out in case he summon some flying creatures. [mwcard=DNC16] Spitting Raptor[/mwcard] is for when opponent get a heavy armored creature.

Turn 1 (19): [mwcard=MW1C07] Cervere, The Forest Shadow[/mwcard] (4) + [mwcard=MW1Q09] Enchanter's Ring[/mwcard] (2)
Turn 2 (11): Move to NC. [mwcard=MWSTX1CKQ01] Sunfire Amulet[/mwcard] (5) + an Enchantment depending of what my opponent does (3).
Turn 3 (12):
If opponent is in attack range: [mwcard=MW1Q31] Staff of the Arcanum[/mwcard] (4) + Attack or Move+Attack
If opponent is not in attack range (he stayed in his starting corner): Cast 2 enchantments + Move. On turn 4, will attack.
Title: Re: Ranged Staff
Post by: Doucotasisay on July 20, 2014, 05:03:54 PM
i posted this idea a few weeks ago, I'm still a big fan of taking advantage of JBM's versatility. the problem is a little lack of synergy with her other animals, and if youre within one zone anyway i always wanted to run in for a hit, (lion savagery is big for JBM)
Title: Re: Ranged Staff
Post by: Wildhorn on July 20, 2014, 06:21:53 PM
I see the JBM more like a Forcemaster than a Beastmaster (different magic school thou). She is more the solo style with access to cheap buff and animals to fullfil roles. I would attack from distance if there is a Slow creature in opponent zone, if enemy is guarded or if I put a wall inbetween us else, of course I would go in.
Title: Re: Ranged Staff
Post by: Boocheck on July 21, 2014, 03:37:30 AM
You dont have Kralhator in your list. Will it still be 120 Points?
Title: Re: Ranged Staff
Post by: Wildhorn on July 21, 2014, 05:40:35 AM
You dont have Kralhator in your list. Will it still be 120 Points?

Giant Spider should not be there, so yeah. I will update it.
Title: Re: Ranged Staff
Post by: sdougla2 on July 21, 2014, 11:39:32 PM
I see the JBM more like a Forcemaster than a Beastmaster (different magic school thou). She is more the solo style with access to cheap buff and animals to fullfil roles. I would attack from distance if there is a Slow creature in opponent zone, if enemy is guarded or if I put a wall inbetween us else, of course I would go in.

Huh, I don't see the Johktari Beastmaster like the Forcemaster at all. I see her as a mobile artillery platform that tries to maintain range 2 while her animals rip her enemies apart.
Title: Re: Ranged Staff
Post by: Wildhorn on July 22, 2014, 08:39:13 AM
Trying to maintain a range of 2 without losing tempo is not easy when your opponent really want to get at you. I prefer to build her in a way my opponent doesnt want her at range nor in melee. Basically she is a mobile turret that bring pain to anything in range 0-1 with this build.