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Mage Wars => General Discussion => Topic started by: Lord0fWinter on April 17, 2014, 05:57:21 PM

Title: FiF Preview: Blood Demon
Post by: Lord0fWinter on April 17, 2014, 05:57:21 PM
The Blood Demon has been revealed! The article is HERE (http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-blood-demon), written by Richard Daly.

(http://www.arcanewonders.com/wp-content/uploads/2014/04/Blood_Demon_300px.png)

This is another great card. Fantastic for Blood Reaper, and very good even without it. Mid level with flying and vampiric = awesome.

Not to mention the artwork is top-notch, as always!

On a side note, this was Richard's last preview article for this set. Thank you so much for your hard work! I really enjoyed your articles and I'm sure everybody else did too!
Title: Re: FiF Preview: Blood Demon
Post by: svvcDark on April 17, 2014, 06:43:23 PM
Blood Reaper, Blood Reaper, BLOOD REAPER!

Out goes the Vampiress, here come the demons. Good lord Adramelech, I am chomping at the bit for this expansion.
Title: Re: FiF Preview: Blood Demon
Post by: MrSaucy on April 17, 2014, 08:54:34 PM
Nice. Middle-range cost. Isn't limited to Dark Mage only. Counts as a Demon so you can use Bloodreaper. Two nice traits and some awesome art. I am liking all of these spoilers and previews so far! It looks like this next expansion will be the best one yet!
Title: Re: FiF Preview: Blood Demon
Post by: sdougla2 on April 17, 2014, 09:54:50 PM
Finally, another good option for Blood Reaper. This is going into my Arraxian Crown Warlock book as soon as I get my hands on FiF.
Title: Re: FiF Preview: Blood Demon
Post by: silverclawgrizzly on April 17, 2014, 10:15:36 PM
Oh he's awesome. Everything I'd hope for. Yeah obviously he'll make a fine Blood Demon. A flock of these guys would be horrifying.
Title: Re: FiF Preview: Blood Demon
Post by: ringkichard on April 17, 2014, 10:24:41 PM
On a side note, this was Richard's last preview article for this set. Thank you so much for your hard work! I really enjoyed your articles and I'm sure everybody else did too!

Aw shucks, flattery will get you everywhere. :)
Title: Re: FiF Preview: Blood Demon
Post by: gw on April 18, 2014, 02:01:25 AM
Nice artwork.
Title: Re: FiF Preview: Blood Demon
Post by: Aylin on April 20, 2014, 12:07:23 AM
I like the thought of the Blood Demon as a Blood Reaper.  I think the Dark Pact Slayer will no longer be the go-to Reaper, since this is much cheaper for only a minor loss in damage and covers the main weakness of the Reaper (no survivability boost).

I'm not sure how much the new Warlock will like this demon though. Seems she wants her minions to deal Fire damage, so she might want to bring Flaming Hellions instead.
Title: Re: FiF Preview: Blood Demon
Post by: reddawn on April 20, 2014, 01:38:02 AM
I like the thought of the Blood Demon as a Blood Reaper.  I think the Dark Pact Slayer will no longer be the go-to Reaper, since this is much cheaper for only a minor loss in damage and covers the main weakness of the Reaper (no survivability boost).

I'm not sure how much the new Warlock will like this demon though. Seems she wants her minions to deal Fire damage, so she might want to bring Flaming Hellions instead.

Really? Blood Demon is only 1 less mana; I wouldn't really call that "much cheaper."  And while it has Vampiric, it doesn't have any piercing, so I dont think it's going to be healing more than a couple points per round, at most.  It's abilities are also heavily reliant on the enemy creature being Living, whereas the Slayer just has more flat health, armor, and dice (which also scale better with the piercing +2).

BD seems pretty ideal for picking off small living creatures though, which it could easily destroy with just one attack, rather than being the frontline tank Slayers are. 

So, I really like this demon because it opens up new options for Warlocks, as well as growing the rather small Flying creature pool for every mage, but it's more niche and easier to counter than Slayers so I doubt it will replace them. 
Title: Re: FiF Preview: Blood Demon
Post by: Zuberi on April 20, 2014, 02:02:41 AM
I think this guy and the Dark Pact Slayer are pretty equivalent. The Slayer obviously has the better attack and will deal more damage with it's Piercing +2 trait. However, the Blood Demon's Flying more than makes up for the difference in Armor and Life in my opinion. Then Vampiric just adds to it's survival. The fact that Vampiric (and Bloodthirsty) does not work against Non-Living is not a big concern because your opponent will always have at least one Living Creature that can be targeted. His Mage. Thus, it really boils down to if you'd rather have your Reaper deal more damage or survive longer. Both are viable options.
Title: Re: FiF Preview: Blood Demon
Post by: Aylin on April 20, 2014, 04:26:44 AM
I like the thought of the Blood Demon as a Blood Reaper.  I think the Dark Pact Slayer will no longer be the go-to Reaper, since this is much cheaper for only a minor loss in damage and covers the main weakness of the Reaper (no survivability boost).

I'm not sure how much the new Warlock will like this demon though. Seems she wants her minions to deal Fire damage, so she might want to bring Flaming Hellions instead.

Really? Blood Demon is only 1 less mana; I wouldn't really call that "much cheaper."  And while it has Vampiric, it doesn't have any piercing, so I dont think it's going to be healing more than a couple points per round, at most.  It's abilities are also heavily reliant on the enemy creature being Living, whereas the Slayer just has more flat health, armor, and dice (which also scale better with the piercing +2).

BD seems pretty ideal for picking off small living creatures though, which it could easily destroy with just one attack, rather than being the frontline tank Slayers are. 

So, I really like this demon because it opens up new options for Warlocks, as well as growing the rather small Flying creature pool for every mage, but it's more niche and easier to counter than Slayers so I doubt it will replace them.

All mages are living, so Bloodthirsty works on them. Piercing is kinda nice, but with so many ways of removing armour on mages it isn't a big deal (Rust, Acid Ball, Dissolve, Explode, etc). Plus Lion Savagery is going to be in this set.

A Reapered Blood Demon will take more resources from your opponent to destroy than a Slayer would as well. While it isn't as Tough, conveniently Main Wings is in-school for Warlocks...

Which I suppose brings me to my final point; I never said Blood Demon would replace Dark Pact Slayer in general, just that I thought Blood Demon would be a more popular choice for Blood Reaper.
Title: Re: FiF Preview: Blood Demon
Post by: silverclawgrizzly on April 20, 2014, 12:17:56 PM
Yeah it's pretty much gonna be a matter of pure personal preference in terms of who you want as your Blood Reaper. I'll probably still go for the Dark Pact Slayer most times but I'm certainly willing to try the Blood Demon out. I might even try the Scourger.
Title: Re: FiF Preview: Blood Demon
Post by: reddawn on April 20, 2014, 02:14:52 PM
I think Scourger is actually going to be more of the fotm BR when FiF hits.  It fills the level 2, 9 or less mana demon slot that Warlocks have been sorely needing since the base game, and has all-around good stats and abilities, though its health is a little on the low side for its cost (not by much though).

And yes while there are thankfully more options for countering armor since the base set, Slayers don't require much support to work outside of making sure they get attacks on relevant targets.  You need to invest more actions and mana into supporting BD to make sure its attack stays relevant.

BDs will probably be good reapers, but Slayers still seem like a significantly safer play to me.
Title: Re: FiF Preview: Blood Demon
Post by: Zuberi on April 20, 2014, 04:11:50 PM
I think the Scourger will also make a great Reaper. It's Counterstrike ability is amazing for the job, since it'll gain the Bloodthirsty bonus on that as well as it's own attack. Keeping it alive though could be a chore.

I'm not certain what you mean about investing to keep the Blood Demon's attack relevant. Without any support at all, the Blood Demon will be rolling 6 Attack Dice against the enemy mage. Regardless of how much armor the mage has, on average you can expect a crit somewhere among that many dice. This ensures that you will be gaining the Reaper benefit and healing each round from it's attack. I'm assuming that's what you meant by relevant. There's no argument that it won't be as powerful as the Dark Pact Slayer's, but as mentioned, that's not why you would choose the Blood Demon in the first place. You'd choose it because you favor it's extra survivability over the Slayer's.
Title: Re: FiF Preview: Blood Demon
Post by: Aylin on April 20, 2014, 04:29:25 PM
There's no argument that it won't be as powerful as the Dark Pact Slayer's, but as mentioned, that's not why you would choose the Blood Demon in the first place. You'd choose it because you favor it's extra survivability over the Slayer's.

This, exactly.

Instead of investing resources keeping the Slayer alive, you can just focus on making the Blood Demon's attack stronger.
Title: FiF Preview: Blood Demon
Post by: ChimpZilla on April 20, 2014, 09:02:28 PM
+1 Armor and +3 Health at +1 mana are relevant enough to make it a toss up. And the fact is BD bricks hard to nonliving match ups and positional games with damaged living.
Title: Re: FiF Preview: Blood Demon
Post by: Aylin on April 20, 2014, 10:35:54 PM
+1 Armor and +3 Health at +1 mana are relevant enough to make it a toss up. And the fact is BD bricks hard to nonliving match ups and positional games with damaged living.

Since the discussion is Blood Demon vs. Dark Pact Slayer as a Blood Reaper, saying that one has issues with "positional games with damaged living" is completely irrelevant as both of them will be Bloodthirsty anyway.

Plus, you want to be hitting the enemy mage most of the time anyway. Why would the penalty against non-living matter if you're just trying to kill the other living mage?
Title: Re: FiF Preview: Blood Demon
Post by: Dr.Cornelius on April 21, 2014, 03:47:21 AM
Good points all around, but the real issue with the Blood Demon is it does not really bring anything new to the table.  As noted, Blood Demon is similar in cost, stats and hitting power to the existing Dark Pact Slayer - not a huge difference.  Warlocks also have access to vampiric and quasi-flying in the Necropian Vampiress.  The new Blood Demon is a bit different, but does not help the warlock's number one issue: difficult matchups vs non-living. 

Would have been great to see a demon or other creature with enhanced effectiveness against Iron Golems, Undead, etc.
Title: Re: FiF Preview: Blood Demon
Post by: Zuberi on April 21, 2014, 04:29:27 AM
I definitely agree that it doesn't help against non-living matchups. I don't know if the Warlock is exceptionally weak in that regards, but it is a weakness. You are also correct that the Blood Demon doesn't bring anything truly unique to the table, but he does wrap it in a nice new package. Sure, Adramelech also flies, but he's twice as expensive and twice the level. Sure, the Vampiress also has vampiric, but she's also more expensive and can't use her flying defensively. The Dark Pact Slayer is the most equivalent and we've discussed exhaustively how they differ. They may not differ a lot, but they still differ in significant ways. Overall, I'm really excited to have him.

What concerns me slightly is that the new Warlock's Smoldering Curses ability really favors creature's with Flame attacks to be included in her book and we've yet to see any new creatures with such an attack. There is one demon left to preview, if I recall correctly, so maybe one of us will be rewarded. Or possibly even both. It could have a Flame attack and be better at combating non-living targets at the same time.
Title: Re: FiF Preview: Blood Demon
Post by: Laddinfance on April 21, 2014, 08:01:44 AM
Sersiryx, Imp Familiar both has a flame attack and the ability to cast flame attack spells.
Title: Re: FiF Preview: Blood Demon
Post by: Zuberi on April 21, 2014, 12:57:23 PM
D'oh, I completely forgot the familiar.
Title: Re: FiF Preview: Blood Demon
Post by: reddawn on April 21, 2014, 01:53:54 PM
Obviously, we're not going to agree on the usefulness of the BD vs Slayer.  As a variation on level 3 demons, I'm going to use both anyway so it's not going to matter much, but I stand by my position that BD is more easily countered than Slayer.  Besides, in the situation where you're up against mainly nonliving creatures, I don't think you really want to make either a Bloodreaper...though at that point what matters is pure beef, which the Slayer has more than the BD.  Anyway..

Against the non-massive nonliving creatures, I think Warlocks are fine, or actually in a better position than most mages except for the Priest (fantasy-world law dictates priests should be the best at combating undead).  Other than just rolling tons of dice, Burns counter Resilient well, and there are plenty of curses with which to deal with high-rolling non-living creatures like Agony and Enfeeble (neither needs the target to be living, or even corporeal).

On the note of Sersiryx...other than the Scourger, he's the main thing I want in the expansion.  Familiars are one of my favorite parts of the game, and though Spawnpoints have gotten much better with DvN, I still want that imp sidekick every warlock needs. 

Also, Sersiryx is pretty cool story-wise; the story in the OP got the flavor spot-on for him, as a kind of messenger for Adramelech.
Title: Re: FiF Preview: Blood Demon
Post by: ChimpZilla on April 21, 2014, 08:32:42 PM
Since the discussion is Blood Demon vs. Dark Pact Slayer as a Blood Reaper, saying that one has issues with "positional games with damaged living" is completely irrelevant as both of them will be Bloodthirsty anyway.

And since my comment was directed at that exact discussion, my point stands that a
'Reapered BD is suboptimal versus certain match ups. All targets, DPS always gets the extra attack and +2 piercing which is more relevant in the damage race. And if we're gonna play the the semantics game, do note that I said it was a toss up, not slam dunk.

Quote
Plus, you want to be hitting the enemy mage most of the time anyway. Why would the penalty against non-living matter if you're just trying to kill the other living mage?

Because guard + opponents' creatures?
Title: Re: FiF Preview: Blood Demon
Post by: Aylin on April 21, 2014, 09:17:52 PM
Since the discussion is Blood Demon vs. Dark Pact Slayer as a Blood Reaper, saying that one has issues with "positional games with damaged living" is completely irrelevant as both of them will be Bloodthirsty anyway.

And since my comment was directed at that exact discussion, my point stands that a
'Reapered BD is suboptimal versus certain match ups. All targets, DPS always gets the extra attack and +2 piercing which is more relevant in the damage race. And if we're gonna play the the semantics game, do note that I said it was a toss up, not slam dunk.

Explain to me why you think a Blood Demon Reaper "bricks hard" in "positional games with damaged living creatures" while a Dark Pact Slayer Reaper doesn't?

And if you wanted your Reaper to be effective against non-living, you wouldn't choose either demon; you'd favour the Flaming Hellion in that case.

Quote

Because guard + opponents' creatures?

That is what Mongoose Agility is for. Or you could choose not to attack at all in that case, or wait until an AoE attack occurs in the zone.
Title: Re: FiF Preview: Blood Demon
Post by: sIKE on April 21, 2014, 09:49:32 PM
I think one of the great powers of flying is it keeps your creature, The Blood Reaper, from being attacked. This strength is also a weakness, why do you think you do not see any heavy Angel builds for the Priestess? Yeah, you got it, hindering. If you want your DB to hinder, the you have to make him Guard, he then looses the flying trait, which isone of his strengths. Therefore, I would expect the DPS to end up being the favored BR. However when the Warlock decides to Cry Havoc, I am quite sure this is the dog you want in the hunt....
Title: Re: FiF Preview: Blood Demon
Post by: Aylin on April 21, 2014, 10:46:36 PM
I think one of the great powers of flying is it keeps your creature, The Blood Reaper, from being attacked. This is weakness also a weakness, why do you think you do not see any heavy Angel builds for the Priestess? Yeah, you got it, hindering. If you want your DB to hinder, the you have to make him Guard he looses the flying, one of his strengths. Therefore, I would expect the DPS to end up being the favored BR. However when the Warlock decides to Cry Havoc, I am quite sure this is the dog you want in the hunt....

The Hindering point is a good one. I think if a Warlock wanted to use the Blood Reaper though (over Adramelech) then s/he'd probably also have another creature or two which would lessen the need for the Blood Reaper to hinder.  Something like Blood Demon Reaper + 2x Infernian Scourgers.
Title: Re: FiF Preview: Blood Demon
Post by: ChimpZilla on May 01, 2014, 07:53:11 PM
Explain to me why you think a Blood Demon Reaper "bricks hard" in "positional games with damaged living creatures" while a Dark Pact Slayer Reaper doesn't?

Gladly. Basically, Bloodthirsty neuters the one major equalizer for BD's inferior combat stats: Flying. It's the inverse of Sike's point about defensive hindering, only worse.

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And if you wanted your Reaper to be effective against non-living, you wouldn't choose either demon; you'd favour the Flaming Hellion in that case.

Against resilient non-living, yes. Against iron golem? And since this is about Reapered BD vs. DPS, the latter is strictly better offensively. Also, DPS is better against IG than FH.

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That is what Mongoose Agility is for.

Which you can put on DPS who can inflict more damage on the mage. Or alternatively can be dispelled/wanded out by control builds. I can also put vampirism on him if I wanted. And on... and on....

Quote
Or you could choose not to attack at all in that case, or wait until an AoE attack occurs in the zone.

What's the point of not attacking when BR is an offensive ability? And you're gonna give your opponent more opportunities to nuke BD at lower heath and armor?

Where Blood Demon could excel is in potentially aggressive Pentagram strategies where he and Scourger have natural protections against spawn camping. I disagree that he's the default BR most Lock players, because DPS is just more versatile and has fewer match-ups where his traits brick. That doesn't mean your reasons for favoring him in that role are invalid, but the rest of the meta? YMMV.
Title: Re: FiF Preview: Blood Demon
Post by: Aylin on May 02, 2014, 10:14:55 AM
Gladly. Basically, Bloodthirsty neuters the one major equalizer for BD's inferior combat stats: Flying. It's the inverse of Sike's point about defensive hindering, only worse.

Blood Demon doesn't hinder the enemy non-flying creatures, but it also isn't being attacked by them so it lives longer. Hindering your opponent's creatures or not isn't the difference between "bricking" in that matchup or not. Especially when YOU have the choice of damaging every creature your opponent has or just the mage.

On the other side of the coin, if your opponent's creatures are nonliving or living but undamaged your Blood Demon will be able to quickly make it's way to the enemy mage. Dark Pact Slaying on the other hand cannot do the same.

Quote
Against resilient non-living, yes. Against iron golem? And since this is about Reapered BD vs. DPS, the latter is strictly better offensively. Also, DPS is better against IG than FH.


...who the **** bothers to try to take out Iron Golems???

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Which you can put on DPS who can inflict more damage on the mage. Or alternatively can be dispelled/wanded out by control builds. I can also put vampirism on him if I wanted. And on... and on....

You're only going to be able to put a limited number of enchantments on your Blood Reaper. If you use the Dark Pact Slayer you're going to need more defensive enchantments like Eagle Wings or Vampirism or Rhino Hide or Regrowth to keep it alive. Blood Demon doesn't need those, meaning you can put Bear Strength and Mongoose Agility on it right away. There is an opportunity cost to things, you know? And especially with the Harshforge coming soon you won't be able to just put as many enchantments on things as you want to anymore.

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What's the point of not attacking when BR is an offensive ability? And you're gonna give your opponent more opportunities to nuke BD at lower heath and armor?

I know this may be hard for you to grasp, but occasionally not attacking is better than attacking. It depends entirely on the situation.

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Where Blood Demon could excel is in potentially aggressive Pentagram strategies where he and Scourger have natural protections against spawn camping.

Um, ok? I have doubts that a Warlock could sustain summoning multiple level 3 demons out of the Pentagram with the low channeling, but whatever.

Quote
I disagree that he's the default BR most Lock players, because DPS is just more versatile and has fewer match-ups where his traits brick.

Dark Pact Slayer is better at attacking things you don't want to attack with your Reaper anyway, and the only major "downside" you mentioned is that the Demon and your opponent's creatures likely won't hinder each other. Except that is exactly what you want in most cases anyway, so...
Title: Re: FiF Preview: Blood Demon
Post by: ChimpZilla on May 04, 2014, 01:41:52 PM
Aylin,

This discussion is starting to flush civility down the rabbit hole. So, as much fun as engaging in this internet slap fight has been, I'm done. I said it was a toss up. I've made my point. We know where you stand. Agree to disagree. Cheers.