Arcane Wonders Forum

Mage Wars => General Discussion => Topic started by: Lord0fWinter on March 19, 2014, 02:24:50 AM

Title: Archmage Expansion
Post by: Lord0fWinter on March 19, 2014, 02:24:50 AM
Also from the GAMA Trade show in Vegas, we have our first (I think) picture of an Archmage along with text talking about new gameplay features (terrain??) and events that happen in game, and "1 vs many" game variants.

(https://scontent-a-atl.xx.fbcdn.net/hphotos-frc1/t1.0-9/1926685_805425996138833_1054217535_n.jpg) (https://www.facebook.com/Boardwalk.Greenville/photos/a.214933961854709.62857.189080444440061/805425996138833/?type=1&theater)
Title: Re: Archmage Expansion
Post by: Zuberi on March 19, 2014, 04:26:20 AM
He looks kinda draconic, which I bet people will like. He's not necessarily indicative of the archmage though. I am actually hoping it is purely rules tweaks that you can use with any mage rather than a whole new class of mages.
Title: Re: Archmage Expansion
Post by: Boocheck on March 19, 2014, 05:43:37 AM
It looks like a some sort of separete modul which allows you to play Core MW differently. Just one mage released in expansion seems... odd :)
Title: Re: Archmage Expansion
Post by: Caamora on March 19, 2014, 11:50:29 PM
This will probably work something like Magic the Gathering Archenemy style gameplay
Title: Re: Archmage Expansion
Post by: klaymen on March 20, 2014, 02:49:47 AM
Our group consists of three people, so Archmage seems to be a perfect expansion for us.
Title: Re: Archmage Expansion
Post by: Nicho2222 on March 31, 2014, 10:13:04 AM
Based on all of the colors around him, I'm thinking the archmage might be trained in multiple schools of magic/all of them.  Imagine the ability to put anything in your book!
Title: Re: Archmage Expansion
Post by: Zuberi on March 31, 2014, 10:42:27 AM
You already have the ability to put anything in your book from any school. It just depends on if you're willing to dedicate the spell points to it. I don't really want them to make training irrelevant, and I'd actually like to be able to use any mage class as an archmage if I could.
Title: Re: Archmage Expansion
Post by: Sailor Vulcan on September 11, 2014, 03:26:06 PM
Any more news on this? It looks really exciting! Does anyone have any idea of a general time frame in which it might be released? Sometime next year maybe? Is it going to be part of the battlegrounds series of expansions?
Title: Re: Archmage Expansion
Post by: Shad0w on September 12, 2014, 11:31:19 AM
Any more news on this? It looks really exciting! Does anyone have any idea of a general time frame in which it might be released? Sometime next year maybe? Is it going to be part of the battlegrounds series of expansions?

Not part of Battlegrounds currently.
It is still on the to do list.
Title: Re: Archmage Expansion
Post by: wtcannonjr on October 07, 2014, 07:44:08 PM
Speculation on an Archmage design capable of fighting 2-3 mages at the same time.

Spellpoints = 160
Channeling = 25 to 30
Life = 70
Armor = 1

Training: Trained in 2 Primary Schools and 1 Elemental School of players choice. All other schools cost triple spellpoints. Note - Primary Schools can be opposite schools, such as, Dark and Holy.

Archmage Abilities
1) Fast Conjuration - All Creature spells are consider Quick Spells.
2) Rapid Casting - Uses 2 Quickcast markers for a total of 3 action markers. The extra Quickcast marker works the same way except that it can also be used before or after another Quickcast.
3) Spell Mastery - May include up to 2 copies of each Epic spell in spellbook.

This design assumes Archmage only spells would also be developed around each of the 4 Elemental schools.
Title: Re: Archmage Expansion
Post by: lil_drag_n on October 08, 2014, 06:45:39 PM
The podcast said the archmage is arcane and dark trained. With specialty in dimensional teleportation.
Title: Re: Archmage Expansion
Post by: Maverick on October 08, 2014, 07:19:36 PM
Which podcast episode spoiled the Archmage? I need to take a listen!
Title: Re: Archmage Expansion
Post by: Lord0fWinter on October 08, 2014, 08:16:11 PM
The podcast said the archmage is arcane and dark trained. With specialty in dimensional teleportation.

I believe that was the Sorcerer, not the archmage.

Which podcast episode spoiled the Archmage? I need to take a listen!

Whichever one Bryan Pope was on (don't remember number). They talked about numerous things, including small details of ideas for future Mages.
Title: Re: Archmage Expansion
Post by: Laddinfance on October 09, 2014, 08:05:22 AM
Yes, Bryan was talking about the "Sorcerer". The Sorcerer is a ways off yet, but it's a mage who's flavor I'm really looking forward to. Summoning elemental creatures, possibly Jinn has me all kinds of excited. However, gotta stick to the present  ;).
Title: Re: Archmage Expansion
Post by: Wildhorn on October 09, 2014, 12:32:45 PM
Yes, Bryan was talking about the "Sorcerer". The Sorcerer is a ways off yet, but it's a mage who's flavor I'm really looking forward to. Summoning elemental creatures, possibly Jinn has me all kinds of excited. However, gotta stick to the present  ;).

Djinns... Nice :)
Title: Re: Archmage Expansion
Post by: Laddinfance on October 09, 2014, 12:45:24 PM
Yes, Bryan was talking about the "Sorcerer". The Sorcerer is a ways off yet, but it's a mage who's flavor I'm really looking forward to. Summoning elemental creatures, possibly Jinn has me all kinds of excited. However, gotta stick to the present  ;).

Djinns... Nice :)

Indeed, though my personal goal is to have a mage that summons terracotta soldiers (http://en.wikipedia.org/wiki/Terracotta_Army). But that's even farther off.
Title: Re: Archmage Expansion
Post by: V10lentray on October 09, 2014, 12:48:56 PM
But if someone played the [mwcard=MWSTX2FFC03]Bloodcrag Minotaur[/mwcard] against your Terracotta Army you would figuratively have a bull in a China Shop
Title: Re: Archmage Expansion
Post by: sIKE on October 09, 2014, 02:13:54 PM
But if someone played the [mwcard=MWSTX2FFC03]Bloodcrag Minotaur[/mwcard] against your Terracotta Army you would figuratively have a bull in a China Shop
I think it would be literally not figuratively.......
Title: Re: Archmage Expansion
Post by: Wildhorn on October 09, 2014, 04:17:48 PM
But if someone played the [mwcard=MWSTX2FFC03]Bloodcrag Minotaur[/mwcard] against your Terracotta Army you would figuratively have a bull in a China Shop
I think it would be literally not figuratively.......

Well... there would be no shop ;)
Title: Re: Archmage Expansion
Post by: sdougla2 on October 09, 2014, 04:58:37 PM
But if someone played the [mwcard=MWSTX2FFC03]Bloodcrag Minotaur[/mwcard] against your Terracotta Army you would figuratively have a bull in a China Shop

But a bull in a china shop doesn't usually knock anything over...
Title: Re: Archmage Expansion
Post by: Sailor Vulcan on October 09, 2014, 09:56:00 PM
That mage sounds like a cross between a Sympath, a warlord and a Necromancer. Not sure if it would even work.
Title: Re: Archmage Expansion
Post by: Laddinfance on October 10, 2014, 08:08:01 AM
Well, it is just something I would like to do, not something on our docket so to speak. We have plenty of Mages to get to first.
Title: Re: Archmage Expansion
Post by: V10lentray on October 10, 2014, 10:58:11 AM
I want a Dark Holy mage (Probably not ever going to happen)

or a Dark Nature mage.
Title: Re: Archmage Expansion
Post by: Gregstrom on October 10, 2014, 05:48:41 PM
Dark/Nature could be fun, with a whole corrupt vegetation thing going on, and disease and decay all over the place.
Title: Re: Archmage Expansion
Post by: sIKE on October 10, 2014, 06:13:12 PM
Dark/Nature could be fun, with a whole corrupt vegetation thing going on, and disease and decay all over the place.
Children of the Corn, Scarecrows and Pumpkinhead!!!!
Title: Re: Archmage Expansion
Post by: Ganpot on October 10, 2014, 10:46:01 PM
But if someone played the [mwcard=MWSTX2FFC03]Bloodcrag Minotaur[/mwcard] against your Terracotta Army you would figuratively have a bull in a China Shop
I think it would be literally not figuratively.......

Well... there would be no shop ;)
That gives me an idea for a great April Fools mage: the lawyer.  He murders all of his foes.... financially. 

*enemy mage summons a Bloodcrag Minotaur*  "Not so fast!"  *Lawyer activates the Custody Battle card*  The Minotaur is banished for 18 turns! 

*enemy mage casts Barracks*  "I don't think so!"  *Lawyer casts Eviction Notice*  Barracks is re-acquired by the bank! 

The Lawyer: so overpowered that he can fight up to 4 Archmages simultaneously.  Get yours on March 28, 2015! 

Dark/Nature could be fun, with a whole corrupt vegetation thing going on, and disease and decay all over the place.
Fungus Mage?  Please yes.  I want to build a mushroom fortress (defended by mushroom people, of course). 
Title: Re: Archmage Expansion
Post by: ozmo on October 11, 2014, 08:40:23 AM
Yes, Bryan was talking about the "Sorcerer". The Sorcerer is a ways off yet, but it's a mage who's flavor I'm really looking forward to. Summoning elemental creatures, possibly Jinn has me all kinds of excited. However, gotta stick to the present  ;).

Djinns... Nice :)

Indeed, though my personal goal is to have a mage that summons terracotta soldiers (http://en.wikipedia.org/wiki/Terracotta_Army). But that's even farther off.

That sounds cool. You can get to that right after I get my Sharktopus. :D
Title: Archmage Expansion
Post by: Sailor Vulcan on October 11, 2014, 05:01:31 PM
But if someone played the [mwcard=MWSTX2FFC03]Bloodcrag Minotaur[/mwcard] against your Terracotta Army you would figuratively have a bull in a China Shop
I think it would be literally not figuratively.......

Well... there would be no shop ;)
That gives me an idea for a great April Fools mage: the lawyer.  He murders all of his foes.... financially. 

*enemy mage summons a Bloodcrag Minotaur*  "Not so fast!"  *Lawyer activates the Custody Battle card*  The Minotaur is banished for 18 turns! 

*enemy mage casts Barracks*  "I don't think so!"  *Lawyer casts Eviction Notice*  Barracks is re-acquired by the bank! 

The Lawyer: so overpowered that he can fight up to 4 Archmages simultaneously.  Get yours on March 28, 2015! 

Dark/Nature could be fun, with a whole corrupt vegetation thing going on, and disease and decay all over the place.
Fungus Mage?  Please yes.  I want to build a mushroom fortress (defended by mushroom people, of course).

I'm not sure how they'd differentiate between Necromancer poison/disease and fungal disease. Maybe the Necro spreads diseases by virus while this other mage spreads diseases through living fungal parasites?


Also there is already a thread on the subject of joke expansions:

http://forum.arcanewonders.com/index.php?topic=13081
Title: Re: Archmage Expansion
Post by: sIKE on October 11, 2014, 05:57:41 PM
I don't think of Dark/Nature as a joke and was just cheeckly throwing in some common tropes though....
Title: Re: Archmage Expansion
Post by: Ganpot on October 11, 2014, 06:31:16 PM
I'm not sure how they'd differentiate between Necromancer poison/disease and fungal disease. Maybe the Necro spreads diseases by virus while this other mage spreads diseases through living fungal parasites?
Well, maybe instead of the diseases directly hurting enemy creatures, fungal diseases allow the D/N mage to summon more troops (for every point of damage the enemy creature takes, 1 very small friendly creature is spawned in that zone), change the terrain (if a creature dies, it turns the zone into a mushroom forest or something), or buff friendly units (every fungal creature that attacks the cursed enemy heals based on damage done).  A Dark/Nature mage wouldn't even necessarily have to specialize in diseases, and could focus on something else entirely. 

You don't understand.... I just really want Mushroom People in Mage Wars.  I don't care how or why.  I want them almost as badly as I want people riding giant seahorses and a sharktopus (as mentioned by Ozmo).  [Include them in PvS, devs!  You know you want to!!!]  Don't ruin my dreams :'( !  It would be nice to see Mage Wars occasionally embracing some more humorous or unusual concepts. 

Also there is already a thread on the subject of joke expansions:

http://forum.arcanewonders.com/index.php?topic=13081
And the lawyer idea was listed in the very first post too.  I guess I need to become more creative...
Title: Archmage Expansion
Post by: Sailor Vulcan on October 11, 2014, 07:19:00 PM
I'm not raining on your parade. I actually like the idea, I just wasn't sure of any way to implement it mechanically and be sufficiently more unique than a half-Druid half Necromancer.

The only thing I was referring to when I mentioned joke expansions was the lawyer. Sorry if I wasn't clear.
Title: Re: Archmage Expansion
Post by: Ganpot on October 12, 2014, 01:49:49 AM
I'm not raining on your parade. I actually like the idea, I just wasn't sure of any way to implement it mechanically and be sufficiently more unique than a half-Druid half Necromancer.

The only thing I was referring to when I mentioned joke expansions was the lawyer. Sorry if I wasn't clear.
Don't worry about it.  I was joking when I said not to ruin my dreams (I felt the crying emoticon would make that clear, but perhaps it didn't).   ;)