Arcane Wonders Forum
Mage Wars => Alternative Play => Topic started by: Sailor Vulcan on March 17, 2014, 02:22:24 PM
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I was thinking of possible ways to play a condensed game of Mage Wars when you don't have time for a full game. What I'm thinking is lowering life and spellbook points depending on the approximate desired game length.
A full game tends to be somewhere about 60-90 minutes.
Subtract 10 life and 40 spellbook points from all Mages to make a game about 30-60 minutes. Or you could subtract 20 life and 80 spellbook points from all Mages to make a game that's 30 min or less.
What do you think?
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I was thinking of possible ways to play a condensed game of Mage Wars when you don't have time for a full game. What I'm thinking is lowering life and spellbook points depending on the approximate desired game length.
A full game tends to be somewhere about 60-90 minutes.
Subtract 10 life and 40 spellbook points from all Mages to make a game about 30-60 minutes. Or you could subtract 20 life and 80 spellbook points from all Mages to make a game that's 30 min or less.
What do you think?
Sounds like trying to take a NASCAR race car and putting it on a drag strip and expecting it to win against a top fuel dragster....both have pretty livery and go very fast but they are not the same what so ever.
I would recommend a 60 minute game clock each player gets 30 minutes of play time, each uses a timer to keep track and allow only 2-3 minutes per round including planning. Use tourney rules to determine winner if need be.
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I suppose I could always try apprentice mode level two when I'm short on time...
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even if you went out to five minutes (on a 60 minutes game), that is 12 rounds and should land you in the ball park of finishing the game within the time limit. For a 30 minute game 2 minutes would get you 15 rounds and 3 minutes would get you 10 rounds.
Obviously you can say x number of rounds and then use tourney rules and set the timers accordingly....