Arcane Wonders Forum

Mage Wars => Rules Discussion => Topic started by: isel on March 08, 2014, 06:16:59 PM

Title: disolve and nullify
Post by: isel on March 08, 2014, 06:16:59 PM
can disolve will be blocked by a nullify? my opponent said that target his mage not his equipment.
Title: Re: disolve and nullify
Post by: ACG on March 08, 2014, 06:37:34 PM
Yes. Since Dissolve targets the mage rather than the equipment, nullify will prevent it.
Title: Re: disolve and nullify
Post by: sIKE on March 08, 2014, 07:03:19 PM
Equipment is attached to the Mage and therefore as ACG said, Nullify can prevent Dissolve from resolving during the counter spell step.
Title: Re: disolve and nullify
Post by: webcatcher on March 08, 2014, 08:03:14 PM
While we're clarifying, also note that dispel will not be blocked by nullify. I've had opponents use a dispel followed by a dissolve and then been grumpy when the nullify blocked the dissolve. Always read that target line.
Title: Re: disolve and nullify
Post by: Avarice on March 17, 2014, 07:07:44 AM
Can exolode be blocked by a nullify? And, if so, is mage wand "part" of my mage as well?
Title: Re: disolve and nullify
Post by: tom on March 17, 2014, 09:33:31 AM
Can exolode be blocked by a nullify? And, if so, is mage wand "part" of my mage as well?

Yes, explode is countered by nullify.  Take a look at the target line for Explode. The target must be a Mage, not the equipment card they are carrying.  Nullify counters Incantations (like Explode) and Enchantments that target the Mage the Nullify is attached to.  Equipment (like Mage Wand) is in a sense a "part" of the Mage because it attaches to them.
Title: Re: disolve and nullify
Post by: Avarice on March 17, 2014, 10:57:44 AM
Thanks for the clarification Tom. So wouldn't it be more beneficial to carry more nullifies in your spellbook than armor ward?
Title: Re: disolve and nullify
Post by: ringkichard on March 17, 2014, 11:14:56 AM
Depends.

Nullify has a red reveal cost, so it's mandatory. You can force an opponent's nullify to trigger, and then be destroyed, by casting any enchantment or incantation on him or her.

Armor Ward doesn't go away after its first use, so it can save your first piece of equipment, and then tax any other Dissolve attempts.
Title: Re: disolve and nullify
Post by: Avarice on March 17, 2014, 11:22:52 AM
Thx for info guys. So, using armor ward playing an opponent that is struggling with channeling is more appropriate?
Title: Re: disolve and nullify
Post by: ringkichard on March 17, 2014, 11:37:22 AM
Again, it depends.

Warlord has a hard time playing enough Nullifies to defend all his equipment because of his 3x Arcane spellbook cost, so Armor Ward may be more appropriate. Wizard can play 4 Nullifies for the cost of one Armor Ward, though, and Nullify does protect against curses and incantations, too. Or a Warlock with Battle Forge might skip both and just play with extra copies of important equipment instead.
Title: Re: disolve and nullify
Post by: Avarice on March 17, 2014, 12:57:53 PM
Ok. Thx for the breakdown kich. Much appreciated.
Title: Re: disolve and nullify
Post by: ringkichard on March 17, 2014, 01:58:29 PM
Glad to. Welcome to the forums!
Title: Re: disolve and nullify
Post by: Avarice on March 17, 2014, 04:39:08 PM
Thank you!