Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: Wildhorn on February 14, 2014, 09:47:12 AM
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I hope:
- many trap enchantments and/or conjurations (timed bombs, attached bombs, catapult trap, etc)
- some kind of spyglass goblin that allow conjuration to get the Indirect trait.
- shield equipment
I fear:
- they release Balista as it is right now, it would be the death of spawnpoints.
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Hopes:
Interesting cards like alot of the latest promos.
The wizard no longer being on top of the food chain.
Warlord becoming viable.
Alternative mages being viable from the launch. (thinking Johktari and Priest here.)
New mages being distinct like Druid and Necromancer.
Fears:
Agree with the Ballista.
More cards like Vine tree and partially Libro.
Especially Vinetree is a 100% must use, and must open card. Takes away variety = boring in the long run.
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Hopes: rebalance Wizard and Warlord. Something to make non living and psychic immune less dominant.
Fears: Failure to rebalance Wizard leads to boring meta until the next expansion.
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Hopes:
Alternated warlord does not pay triple for arcane and/or enough high level war spells to make playing a warlord viable.
Flying Walls
Some more water spells
Fears:
A new mechanic like vines, I love my Druid but vines are broken in my opinion (No other mage can spend a mana a turn to place tokens on the board, by round 3 a druid should be able to cast a creature almost anywhere on the board and never have to leave her starting corner.)
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Hopes:
-Like everybody else has said, fixing the Warlord. That is a given. The triple arcane can stay as long as non-arcane alternative cards to things like teleport and dispel are made.
-Enchantment that converts normal damage to critical
-Attacks or creatures that deal critical damage
-Alternatives to teleport
-Fallen angels ;)
- Mage-specific equipment (specifically for the warlord. ACG has some good ideas for this)
Fears:
-Agree with Ballista
-Agree with wizard too. Any awesome fire spells that come out in this set are only gonna potentially help the wizard get even better
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Don't forget awesome fire spells will also make the Warlock even better.
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Don't forget awesome fire spells will also make the Warlock even better.
Yes of course, I was just trying to point out that any new fire, earth, and other elemental spells will be helping the wizard as well.
So while the warlord and warlock should (hopefully) be getting huge boosts in playability, the warlord in particular, the wizard will probably be getting the 3rd highest boost out of the existing mage due to his choice of elemental school mastery.
Combining this with his current dominance of meta, I fear that his dominance will continue.
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This is my concern as well, and is part of the reason the Wizard has proven so hard to get under control. Boosting any other mage has a strong chance of also boosting the Wizard since he has so many potential schools and usually had plenty of book points for out of school spells.
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This is my concern as well, and is part of the reason the Wizard has proven so hard to get under control. Boosting any other mage has a strong chance of also boosting the Wizard since he has so many potential schools and usually had plenty of book points for out of school spells.
Exactly. I think it might have been more balanced if the Wizard had training in level 2 of an elemental school of his choice and then paid triple for the other elemental schools.
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This is my concern as well, and is part of the reason the Wizard has proven so hard to get under control. Boosting any other mage has a strong chance of also boosting the Wizard since he has so many potential schools and usually had plenty of book points for out of school spells.
Exactly. I think it might have been more balanced if the Wizard had training in level 2 of an elemental school of his choice and then paid triple for the other elemental schools.
I always thought the minors should also have opposing schools. So Fire v. Water & Earth v. Air this way a Fire Mage cant run cheap Dissolves and Vice Versa. This would provide some balance.
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Everyone always mentions how powerful the wizard is but no one ever points out that he is a glass cannon, if you can get on top of a wizard he is pretty much beaten. Wizards are frail and taste good to big creatures.
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This is my concern as well, and is part of the reason the Wizard has proven so hard to get under control. Boosting any other mage has a strong chance of also boosting the Wizard since he has so many potential schools and usually had plenty of book points for out of school spells.
Exactly. I think it might have been more balanced if the Wizard had training in level 2 of an elemental school of his choice and then paid triple for the other elemental schools.
I always thought the minors should also have opposing schools. So Fire v. Water & Earth v. Air this way a Fire Mage cant run cheap Dissolves and Vice Versa. This would provide some balance.
I actually thought about this after my post, and I agree, I think it would help balance everything out a bit.
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Everyone always mentions how powerful the wizard is but no one ever points out that he is a glass cannon, if you can get on top of a wizard he is pretty much beaten. Wizards are frail and taste good to big creatures.
I don't completely agree with this. Once he has a couple of pieces of armor on, plus his voltaic shield, he has decent survivability. He definitely isn't the best tank out there, but he isn't designed to be. Throw on a regen belt along with the armor and shield, and he's pretty good to go. And if he ever gets in serious trouble, he can just teleport away.
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Hopes:
New warlord will be balanced.
Old Warlord with FiF cards will be also to compete fully with others
New Earth spell will not strenghten Earth Wizzard builds to a new unreachable level
Some non arcane teleport spell
Some creature or enchantement which makes Akiros Hammer playable
Fears:
New Warlord will be overbalanced
Old Warlord will not benefit from FiF cards
Dark side will gain more nasty stuff than Light side
There will be more new arcane spells (Dwarven teslacoil aka Monolith of storms >> Arcane)
FiF will arrive in may :)
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Once he has a couple of pieces of armor on, plus his voltaic shield, he has decent survivability. He definitely isn't the best tank out there, but he isn't designed to be. Throw on a regen belt along with the armor and shield, and he's pretty good to go. And if he ever gets in serious trouble, he can just teleport away.
This is definitely right. The wizard starts with 32 life (but the average is only like 34 so that isn't a big deal) and the voltaric shield gives him extra survivability. Depending on his school selection, he's also one of the only wizards who can get in-school armor with a good elemental defense.
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Hope:
- More cheaper creatures for all mages, and competitives, more better bats, nature plants of level one, ....
- More spells versus army of one mage (forcemage).
- Better fire spells.
- Maybe a Fire elemental creature.
Fear:
- Ballista (i hope when its relased would be unique)
- More arcane spells.
My best hope:
- I would like to see spoilers NOW!!!
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Hope:
To one day finally know what Frost does.
To be able to get my car out of the ice filled parking lot.
More demons and fire spell variety.
Fears:
Not being able to free my car.
That I'm out of oreos.
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LOL :D
Well, my first guess was that frost will lower armor or attack capabilites. Now, i think it will restrict movement.
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Hopes it. Comes out before 6 monthes after DVN
FEARS IT WONT
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Hope:
To one day finally know what Frost does.
To be able to get my car out of the ice filled parking lot.
More demons and fire spell variety.
Fears:
Not being able to free my car.
That I'm out of oreos.
I am pretty sure Frost will work to prevent you from getting your car out of the parking lot. Bring some fire spells to counter it.
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Hope:
To one day finally know what Frost does.
To be able to get my car out of the ice filled parking lot.
More demons and fire spell variety.
Fears:
Not being able to free my car.
That I'm out of oreos.
You have good theory but scientifically and historically speaking it's been proven that fire and my car don't mix....
I am pretty sure Frost will work to prevent you from getting your car out of the parking lot. Bring some fire spells to counter it.
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Hope:
To one day finally know what Frost does.
To be able to get my car out of the ice filled parking lot.
More demons and fire spell variety.
Fears:
Not being able to free my car.
That I'm out of oreos.
You have good theory but scientifically and historically speaking it's been proven that fire and my car don't mix....
I am pretty sure Frost will work to prevent you from getting your car out of the parking lot. Bring some fire spells to counter it.
But Oreo's and Girl Scout Thin Mints are quite nice frozen.
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Mint Oreo milkshakes are amazing.
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In all seriousness though I've been looking at what's been shown so far I'm hoping it's at least half as cool as it looks. Oh man you can summon a God of War for the War Lord? That's awesome! I'm a huge fantasy fan-boy anyway and I always prefer dwarves to elves. Getting to play one and smite stupid elves will be huge fun. Yeah I know my favorite Mage is a wood elf....but Grizzly's are just cool so I overlook that. But once I get a functional dwarf then all bets are off.
My one true hope though? The one that I asked Santa for? The one I've been good(yeah basically...sorta....sure) all year for?
I want a dragon.
Not a super giant awe inspiring Smaug like dragon. I don't think we could handle the awesome.
But a dragon. Preferably one that breathes fire but I'll settle for acid breathing black dragons too.
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In all seriousness though I've been looking at what's been shown so far I'm hoping it's at least half as cool as it looks. Oh man you can summon a God of War for the War Lord? That's awesome! I'm a huge fantasy fan-boy anyway and I always prefer dwarves to elves. Getting to play one and smite stupid elves will be huge fun. Yeah I know my favorite Mage is a wood elf....but Grizzly's are just cool so I overlook that. But once I get a functional dwarf then all bets are off.
My one true hope though? The one that I asked Santa for? The one I've been good(yeah basically...sorta....sure) all year for?
I want a dragon.
Not a super giant awe inspiring Smaug like dragon. I don't think we could handle the awesome.
But a dragon. Preferably one that breathes fire but I'll settle for acid breathing black dragons too.
I have a hunch that'll be happening in this expansion. They had a skeletal dragon they were working on for DvN that didn't make the cut because he needed a little bit more playtesting. I'm assuming they have had ample time to get the finishing touches done on him.
They even had a contest for naming him. The winning name was Sardonyx, blight of the living. I'm gonna guess he'll have a breath attack that inflicts rot tokens.
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Yes I'd heard of this bone dragon but couldn't find the thread. This strikes me as a good start as it's at least HALF a dragon. A necrotic dragon would certainly make me go make a Necromancer book or 5. A breath attack that did Rot would be amazing.
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I always prefer dwarves to elves. Getting to play one and smite stupid elves will be huge fun. Yeah I know my favorite Mage is a wood elf....but Grizzly's are just cool so I overlook that. But once I get a functional dwarf then all bets are off.
First Beastmaster then Wizard, now the Dwarf. Go on, Silver, just admit it. It's the beards, isn't it...? :)
I want a dragon.
Not a super giant awe inspiring Smaug like dragon. I don't think we could handle the awesome.
But a dragon. Preferably one that breathes fire but I'll settle for acid breathing black dragons too.
In Clix, do you like to base your team around a high-point "tent pole"?
Is there a name among Clix players for that type of team preference?
In Magic, there are 3 archetype players:
Johnny - for him the clever show-off combo/manoeuvre is all that matters, even if inefficient or situational
Among regular posters here, Imaginator fits this achetype best (he even tried Gate to Hell + Goblin Builder)
Spike - he's ultra-competitive, all about efficiency, doesn't care about style, he will exploit the best cards
I'm a Spike but not proud of it, sadly no game is perfectly balanced so that all strategies are equally viable
And then there's...
Timmy! - he's the one who who wants the biggest threat in play, "everybody, just look at the size of mine!"
If we're honest, all customisable game players have an Inner Timmy cos it's fun controlling the Biggest Bad
If you draw a triangle with Style, Efficiency and Awe at the 3 vertices, most players can map where they are
As for the thread subject, if final looks anything like what we last saw, most of the hopes listed above will be fulfilled and most of the fears will be allayed. However, this is a really good topic - I only wish it had appeared earlier. I advise somebody to post a similar titled thread which grows in the intervening X months between Forged In Fire and their next set. It's a shame they don't crowd-source more, leverage their best free asset, their perceptive fans (I brought this up after Shad0w's "promos are a beta test" comment). But they really do listen to their fans and care (and the amount of design feedback they give playtesters is frankly awesome). However, I sometimes think they need what may be obvious to regular players spelt out to them. Because if you're designing, playing with new cards ALL the time, you're not actually the playing game as is (I know I'm more disconnected from the meta, almost all my games are not normal). So please have some sympathy if a few of these points have not been captured (I really tried, with long essays). I can't say more due to a Non-Disclosure clause. But unless they shoot themselves in the foot at the last minute, while I don't agree with one of the mages focused on, this next set should make most fans extremely happy. I'm pretty plain-speaking, never afraid to criticise AW, but the next set should be the best so far.
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I always prefer dwarves to elves. Getting to play one and smite stupid elves will be huge fun. Yeah I know my favorite Mage is a wood elf....but Grizzly's are just cool so I overlook that. But once I get a functional dwarf then all bets are off.
First Beastmaster then Wizard, now the Dwarf. Go on, Silver, just admit it. It's the beards, isn't it...? :)
I want a dragon.
Not a super giant awe inspiring Smaug like dragon. I don't think we could handle the awesome.
But a dragon. Preferably one that breathes fire but I'll settle for acid breathing black dragons too.
In Clix, do you like to base your team around a high-point "tent pole"?
Is there a name among Clix players for that type of team preference?
Hehehe good reply Deck. Though I don't remember ever mentioning a preference for the Wizard, just made a book for him once. I do in fact however have a very awesome goatee of awesome(my girlfriend named it) in real life.
In clix I actually am not a tent pole player. The term btw is simply "tent pole team." I am vastly more likely to run Birds of Prey rather than say just Superman. The term for my style is "swarm team" and is pretty self explanatory. Clix matches are based on points that are multiples of 100. For example a 500 point game would consists of pieces who's total point values are equal to or less than 500. Some of my best friends will gladly run a 500 point team base or Galactus but it's not my style. At 500 for example I prefer to bring 5-8 pieces to the fight and diversify my threats. So Oracle(50), Black Canary(100), Big Barda(145), Dove(86), Catwoman(71) with a 14 point Utility Belt and 5 points tied up for the Birds of Prey ATA is vastly more my style. Both tent pole and swarm are perfectly valid strategies but one just doesn't work for me. My record for my last season I played I think was 21-8 with the final Championship finals belonging to me(barely) and one tournament missed. My favorite current teams are Birds of Prey and Avengers.
Anyway back on topic I have huge faith in the next set. I really want to stress that I'm very pleased with everything I've seen in Mage Wars so far. It's been really easy for me to get a good strong player base and all the matches I've played have been tight competitive events that have left big smiles on our faces.
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I mostly share the hopes (more love for the old Warlord!) and fears expressed in earlier posts in this thread. Some additional hopes:
- war school attack spells
- war school torso armour (ever noticed how almost every other school has a very specific one but the war school doesn't? Still can't get my around that)
- some kind of scout creature (elusive and/or fast)
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Playing all Mages until now, but the Arena tells me that normally the best (and most used ) Mages are those with Channel 10. In fact, Warlord, Warlock, the Beasmasters and the Priest are underpar (imho).
So speaking about them (mainly Warlord) i hope in an object like Vine Tree for Druid that brings Channel to 10.
In War style, this could be translated like this example:
MASTERPIECE
After the Warlord equips a weapon, put the Masterpiece token on it. The weapon gains the Indestructible Trait, +1 Atk and the Warlord gains Channel +1.
CYA,
G.
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However, I sometimes think they need what may be obvious to regular players spelt out to them. Because if you're designing, playing with new cards ALL the time, you're not actually the playing game as is (I know I'm more disconnected from the meta, almost all my games are not normal). So please have some sympathy if a few of these points have not been captured (I really tried, with long essays). I can't say more due to a Non-Disclosure clause. But unless they shoot themselves in the foot at the last minute, while I don't agree with one of the mages focused on, this next set should make most fans extremely happy. I'm pretty plain-speaking, never afraid to criticise AW, but the next set should be the best so far.
Since I started working here, I've been pushing for all of us to play at least one "normal" game each week. I know it's helped my design greatly. It's always good when you can get down into the trenches and see just what's working or not working.
Also, DB is totally right, we care about your feedback. We look at what our players want and we carefully wiegh our options. I've said before that we do not turn on a dime, and that is certainly true. We do watch, and at the end of the day we all want the same thing, for Mage Wars to be the best game it can be!
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Everyone always mentions how powerful the wizard is but no one ever points out that he is a glass cannon, if you can get on top of a wizard he is pretty much beaten. Wizards are frail and taste good to big creatures.
IMO the opposite is the case. The wizard is by far the hardest to kill! A bit more life is meaningless compared to 10 channeling, voltaric shield and the big spell book. Have you played against a wizard with high armor+veterans belt+regrowth? He is a cannon made of diamonds that actually dont turn into carbon when heated ...
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My hopes are (not necessarily for FiF, but always) for more combo-card.
I would love to see creatures and conjurations that evolves. Like a super heavy dragon which have a extra sacrificial cost associated to it (egg conjuration with five time tokens or something).
Or three different conjurations that don’t really do anything for them self’s but together does something really powerful. I’m thinking: “Put one of each conjuration in each corner of the arena and your channeling goes up by +10”. With cards like this traps will be more useful, and you can lure your opponent to go after something (and waste time/mana) you never had in mind evolving.
Or a three step golem that starts out small (clay golem), which is later on is sacrificed to a medium golem (stone golem), who finally is sacrificed to large golem (rock golem (?)).
My fear is that frost spells once again will shine with its absence...
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I would expect Frost with Siren mage. Not now, especially when name of upcoming expansion is Forged In Fire :D
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I would expect Frost with Siren mage. Not now, especially when name of upcoming expansion is Forged In Fire :D
But what about the Frost Giant from the Dwarven mountains? Seems like the perfect counter to a Fire-based Warlock.
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As a 'Lord player, my hope is the designers drew inspiration from Dwarven anti-magic lore (mostly from the Warhammer universe).
My fear is that they didn't.
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Hopes: balance the warlord and wizard.
Fears: the warlord and wizard will not be balanced, or will be even less balanced.
Also, I think Johnny is misunderstood. It's not that he cares little for efficiency. Johnny loves to experiment and try new things. If a strategy looks fun but inefficient, Johnny tries to find a way to MAKE it efficient. Fun is more important than winning, but it's even better to be able to have fun AND win, and everyone knows that. I think it can be argued that all customizable strategy players who design their own builds have an inner Johnny.
When designing a spellbook I try to think of interesting fun ideas, and then after that see which ones I can make work.
Johnny's solution to inefficiency is creativity. Goblin Builder with Gate to Hell is a sign of an amateur or sleep-deprived Johnny, at least in the current meta as far as I can tell.
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I don't think Johnny is misunderstood, I think the practice of claiming a single title out of the three is inaccurate. Most people are not pure Johnny, or pure Timmy or Spike. Most of us fall in between. I personally am both Johnny and Spike, leaning only slightly towards the Johnny side.
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i would like to known when forge in flames will be posible to buy.
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My guess is May, but that may be changed during next 14 days :)
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They have stated that the product has been delayed "a few months" and they expect to release it in "late spring" (http://boardgamegeek.com/thread/1105093/forged-in-fire-pushed-back-a-few-months) Thus I expect a release sometime in May.
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As soon as we have a date we will let you know.
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I am okay with any kind of date.
MW is like a wine, more you have it, more your head hurts..... from countless combinations.
MW is like a cheese, longer you have it unpacked on dinner table, more your wife yell to move it away.