Arcane Wonders Forum
Mage Wars => Creative => Custom Cards => Topic started by: Gizzu on January 31, 2014, 05:15:34 PM
-
I was thinking about a weapon for Johktari, so that she can use it while double-moving...
BLOWGUN
6 mana - Quick - 0-2 Mage
Nature 2 - Beastmaster Only
Weapon slot only
Quick Attack - Range 0-1 - 2 Die
Unavoidable-Critical Damage
No effect againt nonliving creatures
No poison effect; i've intended it as critical dmg. I think that Weak or Tainted even at 10+ would be too strong for a tactical, guerrilla-like bow.
Your opinions are appreciated.
Thx,
G.
-
Unavoidable-Critical Damage
No effect againt nonliving creatures
i've intended it as critical dmg.
Would the critical damage apply to non-living? i.e. Resilient
-
I like the idea, this could easily be a card that shows up in a future expansion. Don't know about the Unavoidable AND Critical Damage though. Still the low damage I guess off sets that some.
-
I think it should be unavoidable OR critical damage and be able to affect nonliving.
Keeping with the theme, I think it would be cool if it also had a 2 dice full action attack with both unavoidable and critical. This represents that staying still gives her greater accuracy. Then the mana cost would have to be increased though. I would say to 9 or so.
-
I don't think a zombie will die for a volley of blowgun needles, so in my opinion they would be immune to this.
Oh, it's just an idea: no words written on stone! ;)
G.
-
Critical attacks lead to abusive stacking potential, everything that grants attack dice now grants critical attack dice:
2 dice Critical.
3 dice Critical in Johktari BMs hands.
4 dice Crticial with Hawkeye
5 dice Critical with Marked for death.
For 2 cards, thats a lot of dice worth of armor/defense/block/reverseattack ignoring damage to be firing on a quick attack from a mage who is naturally fast.
-
Nice point. It can put down to 1 Dice so that in Beastmistress' hands could become 2...
Btw, she NEEDS a quick-action ranged weapon! >:( ;)
CYA
G.