Arcane Wonders Forum
Mage Wars => Spellbook Design and Construction => Topic started by: tom on January 27, 2014, 08:42:57 PM
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Here is the necromancer book that I used to win at the tournament at the Games Keep in West Chester PA on January 25th. Please let me know what you think and if you see any ways to improve it. Thanks!
If you want to read up on my tournament report, click here (http://forum.arcanewonders.com/index.php?topic=13432.msg29787#msg29787)!
Equipment
Death Ring (1)
Libro Mortuos (3)
Meditation Amulet (2)
Cloak of Shadows (2)
Eagleclaw Boots (2)
Dragonscale Hauberk (2)
Leather Gloves (1)
Conjurations
Mana Crystal (2)
Wall of Bones x 2 (2)
Deathlock (2)
Idol of Pestilence (2)
Poison Gas Cloud x 2 (8 )
Creatures
Skeletal Knight x 2 (6)
Mort (4)
Malacoda (4)
Grey Wraith (3)
Skeletal Minion (1)
Skeletal Sentry x 3 (6)
Deathfang x 2(4)
Skeletal Archer (3)
Enchantments
Agony (1)
Ghoul Rot x 2 (4)
Decoy (1)
Poisoned Blood (1)
Magebane x 2 (2)
Maim Wings x 2 (2)
Marked for Death (1)
Force Crush (6)
Fortified Position (4)
Incantations
Dispel x 2 (4)
Dissolve x 2 (4)
Force Push x 2 (4)
Teleport x 2 (8 )
Reassemble x 3 (3)
Unholy Resurgence (2)
Seeking Dispel (2)
Drain Soul (4)
Power Strike (1)
Attacks
Hurl Boulder (4)
Flameblast (2)
The basic idea behind the book is to force my opponent to attack me. I do this by summoning an Idol of Pestilence and a Deathlock. I spam out a bunch of skeletons and walls to defend the two conjurations and sling curses at the opposing mage. Reassembles, Unholy Resurgence and Mort keep the skeletons in the fight for as long as possible. I never really get to hit for big damage, but instead gradually chip away at the opposing mage's life points over time.
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It's good to see a Necro that is utilizing skeletons instead of zombies. I've been wanting to make one for a while but couldn't think of a good way to do it.
I'm curious though, what was your strategy against other Necromancers since the Idol and Deathlock basically did nothing?
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It's good to see a Necro that is utilizing skeletons instead of zombies. I've been wanting to make one for a while but couldn't think of a good way to do it.
I'm curious though, what was your strategy against other Necromancers since the Idol and Deathlock basically did nothing?
Well, also keep in mind that ghoul rot, poisoned blood, weak and tainted won't work on him either. It really will take most of my primary weapons away from me, but it also takes away a lot of his as well. Check out the link I just added to the above post to read a description of how I handled a match against an opposing necromancer. Basically, I used a teleport to separate my opponent from his zombie hordes, plopped him close to my skeleton hordes and then used walls and hindering to keep him from getting away.
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I'm really interested in making a Necromancer myself soon. This looks a lot like what I was thinking too.
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I think your book is 124 pts... pls check! :D
CYA
G.
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I think your book is 124 pts... pls check! :D
CYA
G.
I added it up again and I still get 120. Did I miscalculate the cost of a particular card?
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I think your book is 124 pts... pls check! :D
CYA
G.
I added it up again and I still get 120. Did I miscalculate the cost of a particular card?
I get 120 too. You are correct
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1) Technically you only need to cast Idol of Pestilence to force the opponent to come to you. The Tournament rules say that whoever took more damage in 75 minutes is defeated if there is not a conclusive (KO) outcome. I think the greatest strength of Idol is that it is effectively 1 damage with unlimited range, and puts the onus on your opponent.
2) I really like the enchantment/curse Death Link. If you're enchanting up the opposing Mage, getting a regen belt effect along with your damage is pretty sweet.
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2) I really like the enchantment/curse Death Link. If you're enchanting up the opposing Mage, getting a regen belt effect along with your damage is pretty sweet.
Death Link can't target the enemy Mage :-( I played it wrong for like 10 games before I actually read the targeting line...
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1) Technically you only need to cast Idol of Pestilence to force the opponent to come to you. The Tournament rules say that whoever took more damage in 75 minutes is defeated if there is not a conclusive (KO) outcome. I think the greatest strength of Idol is that it is effectively 1 damage with unlimited range, and puts the onus on your opponent.
That would be correct under the old tournament rules. At this past tournament we were testing out Arcane Wonders new, experimental tie breaker system.
Game Points Awarded as follows:
5 Points Defeat the enemy mage.
3 Points Modified Win – the play with the greatest Health Total i.e. Life Total – Damage
1 Point Draw – (the player that had the lower Health Total)
0 Points Loss
Tournament Points and Determining a Winner
Add up the total number of points, the player with the most wins. In the event of a tie, look at strength of schedule i.e. average the total number of points earned by each players’ opponents. The player whose opponents have the greatest number of points is the winner.
Total damage is no longer tracked for tie breaking purposes. It is now the remaining health that determines who is the modified winner.
In any event, I agree that Idol of Pestilence is a great card for the Necromancer.
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I think your book is 124 pts... pls check! :D
CYA
G.
I added it up again and I still get 120. Did I miscalculate the cost of a particular card?
I get 120 too. You are correct
Dunno... my OCTGN Deck Builder gave me 124 pts,even if your book is exactly 120... ???
CYA
G.
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I think your book is 124 pts... pls check! :D
CYA
G.
I added it up again and I still get 120. Did I miscalculate the cost of a particular card?
I get 120 too. You are correct
Dunno... my OCTGN Deck Builder gave me 124 pts,even if your book is exactly 120... ???
CYA
G.
Mort is Nature... so your paying 8 spellbook points for him in the OCTGN calculator.
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I think your book is 124 pts... pls check! :D
CYA
G.
I added it up again and I still get 120. Did I miscalculate the cost of a particular card?
I get 120 too. You are correct
Dunno... my OCTGN Deck Builder gave me 124 pts,even if your book is exactly 120... ???
CYA
G.
Well at least jacksmack figured out the mystery.
Gizzu, if you (or anyone for that matter) uses the book I would love to here how it goes. Thanks!
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A couple of the DvN cards have incorrect book costs in OCTGN.
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A couple of the DvN cards have incorrect book costs in OCTGN.
All of them have been corrected that i am aware of. We hope to have an update pushed
out this weekend
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It's good to see a Necro that is utilizing skeletons instead of zombies. I've been wanting to make one for a while but couldn't think of a good way to do it.
I'm curious though, what was your strategy against other Necromancers since the Idol and Deathlock basically did nothing?
Well, also keep in mind that ghoul rot, poisoned blood, weak and tainted won't work on him either. It really will take most of my primary weapons away from me, but it also takes away a lot of his as well. Check out the link I just added to the above post to read a description of how I handled a match against an opposing necromancer. Basically, I used a teleport to separate my opponent from his zombie hordes, plopped him close to my skeleton hordes and then used walls and hindering to keep him from getting away.
Enchantments like ghoul rot does not work on necro? I think they do cause they are enchantments, not condition markers and are not connected with poison dmg type. Correct me if I'm wrong :)
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Gizzu, if you (or anyone for that matter) uses the book I would love to here how it goes. Thanks!
Will do. I usually play NecroZombie books, because of resilience, and i'm very curious about skellies ;D
CYA
G.
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It's good to see a Necro that is utilizing skeletons instead of zombies. I've been wanting to make one for a while but couldn't think of a good way to do it.
I'm curious though, what was your strategy against other Necromancers since the Idol and Deathlock basically did nothing?
Well, also keep in mind that ghoul rot, poisoned blood, weak and tainted won't work on him either. It really will take most of my primary weapons away from me, but it also takes away a lot of his as well. Check out the link I just added to the above post to read a description of how I handled a match against an opposing necromancer. Basically, I used a teleport to separate my opponent from his zombie hordes, plopped him close to my skeleton hordes and then used walls and hindering to keep him from getting away.
Enchantments like ghoul rot does not work on necro? I think they do cause they are enchantments, not condition markers and are not connected with poison dmg type. Correct me if I'm wrong :)
Ghoul Rot has the Poison Subtype. Since the Necro is Poison Immune, Ghoul Rot will not be able to attach to him.