Best General Attack Efficiency | Best General “Weakest” Attack Efficiency | ||||
Rank | Name | Score | Rank | Name | Score |
1 | Ballista | 0.461 | 1 | Ballista | 0.461 |
2 | Vine Snapper | 0.446 | 2 | Goblin Grunt | 0.391 |
3 | Feral Bobcat | 0.438 | 3 | Akiro's Hammer | 0.391 |
4 | Akiro's Hammer | 0.427 | 4 | Raptor Vine | 0.319 |
5 | Dwarf Kriegsbiel | 0.398 | 5 | Bitterwood Fox | 0.313 |
6 | Goblin Grunt | 0.391 | 6 | Skeletal Minion | 0.313 |
7 | Zombie Crawler | 0.391 | 7 | Vine Snapper | 0.313 |
8 | Ludwig Boltstorm | 0.361 | 8 | Iron Golem | 0.279 |
9 | Shaggoth-Zora | 0.359 | 9 | Orc Butcher | 0.273 |
10 | Oscuda | 0.346 | 10 | Shaggoth-Zora | 0.273 |
11 | Zombie Brute | 0.330 | 11 | Skeletal Sentry | 0.273 |
12 | Temple High Guard | 0.323 | 12 | Thunderift Falcon | 0.260 |
13 | Raptor Vine | 0.319 | 13 | Timber Wolf | 0.243 |
14 | Bitterwood Fox | 0.313 | 14 | Zombie Crawler | 0.234 |
15 | Skeletal Minion | 0.313 | 15 | Blue Gremlin | 0.232 |
16 | Zombie Minion | 0.313 | 16 | Thornlasher | 0.223 |
17 | Darkfenne Hydra | 0.293 | 17 | Zombie Minion | 0.223 |
18 | Unstable Zombie | 0.292 | 18 | Nightshade Lotus | 0.223 |
19 | Iron Golem | 0.279 | 19 | Bridge Troll | 0.221 |
20 | Steelclaw Grizzly | 0.276 | 20 | Devouring Jelly | 0.221 |
21 | Mountain Gorilla | 0.273 | 21 | Knight of Westlock | 0.221 |
22 | Orc Butcher | 0.273 | 22 | Skeletal Knight | 0.221 |
23 | Sir Corazin | 0.273 | 23 | Earth Elemental | 0.219 |
24 | Skeletal Sentry | 0.273 | 24 | Deathfang | 0.203 |
25 | Thunderift Falcon | 0.260 | 25 | Darkpackt Slayer | 0.202 |
26 | Goran, Werewolf Pet | 0.250 | 26 | Dwarf Kriegsbiel | 0.199 |
27 | Timber Wolf | 0.243 | 27 | Zombie Brute | 0.199 |
28 | Bloodcrag Minotaur | 0.242 | 28 | Temple High Guard | 0.198 |
29 | Grimson, Deadeye Sniper | 0.242 | 29 | Asyran Defender | 0.195 |
30 | Dire Wolf | 0.240 | 30 | Invisible Stalker | 0.192 |
31 | Tarrok, The Skyhunter | 0.240 | 31 | Accolyte of the Bog Queen | 0.188 |
32 | Earth Elemental | 0.234 | 32 | Asyran Cleric | 0.188 |
33 | Blue Gremlin | 0.232 | 33 | Brogan Bloodstone | 0.188 |
34 | Kralathor, the Devourer | 0.227 | 34 | Darkfenne Bat | 0.188 |
35 | Goblin Slinger | 0.223 | 35 | Feral Bobcat | 0.188 |
36 | Thornlasher | 0.223 | 36 | Firebrand Imp | 0.188 |
37 | Venomous Zombie | 0.223 | 37 | Goblin Builder | 0.188 |
38 | Nightshade Lotus | 0.223 | 38 | Psylok | 0.188 |
39 | Bridge Troll | 0.221 | 39 | Steelclaw Grizzly | 0.184 |
40 | Devouring Jelly | 0.221 | 40 | Oscuda | 0.183 |
41 | Highland Unicorn | 0.221 | 41 | Ravenous Ghoul | 0.183 |
42 | Knight of Westlock | 0.221 | 42 | Grey Angel | 0.182 |
43 | Skeletal Knight | 0.221 | 43 | Whirling Spirit | 0.182 |
44 | Spitting Raptor | 0.216 | 44 | Ichthellid | 0.181 |
45 | Selesius, The East Wind | 0.208 | 45 | Necropian Vampiress | 0.180 |
46 | Deathfang | 0.203 | 46 | Redclaw, Alpha Male | 0.180 |
47 | Darkpackt Slayer | 0.202 | 47 | Emerald Tegu | 0.174 |
48 | Skeletal Archer | 0.199 | 48 | Unstable Zombie | 0.174 |
49 | Royal Archer | 0.198 | 49 | Togoroh, Forest Sentinel | 0.173 |
50 | Asyran Defender | 0.195 | 50 | Thorg, Chief Bodyguard | 0.169 |
You need to publish any equations or whatever asap. Another thing to consider is that currently there is no way for a creature to have both Resilient and Aegis. Why did you ignore odd armour values and only go up to 4 armour as well?
Also you separate the attacks based on type (quick melee, slow melee, quick ranged, and slow ranged).
Equating that with Resilient would be incorrect for two reasons:
1. Steelclaw Grizzly's unbuffed "Heavy Claw Strike" has a 1/279936 chance to roll all normal 2s. Against resilient the damage would be 0 but against the hypothetical 13 armour above it would hit for 2. This skews the results. Also against 10 armour there are several creatures that could still deal damage without relying on only critical damage (Grizzly, Earth Elemental, Brogan, Iron Golem, Grimson, Temple High Guard [while guarding], Tarok [against Flying], etc)
2. In most games a mage's armour is not going to reach 10 (or higher). I don't think I've ever played a game where armour went above 6. You've implied that you're giving this scenario equal weight to the others, which is not even close to accurate. This is probably my biggest issue overall.
Also you're defining "attack efficiency" as damage per mana spent, though that might not be accurate...
And I am asking you to separate the attacks based on their type. You can't say that a slow melee attack is more efficient than a slow melee attack without taking into account the position of the board...something that is impossible to do here. By separating them
As far as I know, the absolute highest armour a mage could have would be:
2 (elemental armour/demonhide) + 1 (elemental cloak) + 2 (leather gloves/boots) + 2 (Rhino Hide) + 2 (Barkskin) +2 (Fortified Position) + 1 (Hand of Bim-Shalla) + 1 (Standard Bearer) = 13, which is only possible for a Druid in a team game, with a Warlord as the ally.
In a 1v1 game against a non-Druid non-Warlord the highest armour possibly is 10 (-2 Barkskin -1 Standard Bearer).
As far as I know, the absolute highest armour a mage could have would be:
2 (elemental armour/demonhide) + 1 (elemental cloak) + 2 (leather gloves/boots) + 2 (Rhino Hide) + 2 (Barkskin) +2 (Fortified Position) + 1 (Hand of Bim-Shalla) + 1 (Standard Bearer) = 13, which is only possible for a Druid in a team game, with a Warlord as the ally.
In a 1v1 game against a non-Druid non-Warlord the highest armour possibly is 10 (-2 Barkskin -1 Standard Bearer).
Beastmaster
+2 (armour) +1 (cloak) +2 (leather gloves / boots) +2 (Rhino Hide) +2 (Fortified position) +1( Hand) +4 (Animal kinship x4) +1 (standard) = 15 (14 solo match)
With the warlord ally bonus. Each kinship provides the beastmaster with +1 armor. Beastmaster also has the highest melee attack potential last I checked.