Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: patrickconnor on October 17, 2013, 08:52:00 PM
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I'm really starting to get now when all the playtesters were saying how hard the Druid is to kill. Thank the Mage Wars Gods you at least gave it upkeep +2. Cool enchantment though. Glad the Beastmaster can't add this to his arsenal. Well done.
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I'm really starting to get now when all the playtesters were saying how hard the Druid is to kill. Thank the Mage Wars Gods you at least gave it upkeep +2. Cool enchantment though. Glad the Beastmaster can't add this to his arsenal. Well done.
Wail till you see her full kit and start building. She can play the roll of a tank very well.
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Noooooooooooooooo
Look guys, I want this chick to go down easy.... I'm Necro all the way. Do me a favor, and cut her deck down by half before launch. Just add a few more Brutes and nobody will be the wiser. ;)
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You dont get the regen that turn if you dont pay the upkeep? Is there some rule saying that upkeep +x happens before all other effects in the upkeep phase. cuz last i checked, the creature owner decides the order of effects(regen 2 then return barkskin to spellbook rather than pay cost). edit: yeah my bad.
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You always choose the order in which events that affect your creatures and objects occur during this phase.
I expect that you can decide not to pay upkeep cost and still actually get the regeneration.
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You always choose the order in which events that affect your creatures and objects occur during this phase.
I expect that you can decide not to pay upkeep cost and still actually get the regeneration.
Unless this gets changed Jack is correct.