Arcane Wonders Forum
Mage Wars => Rules Discussion => Topic started by: Wildhorn on October 03, 2013, 05:25:57 PM
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If i read the rules, I would answer yes, but it doesn't make sense to me that a creature couldn't just land and fight on the ground to prevent to be shot by a creature ranged attack in the same zone. Of course the flying creature would have to choose between flying or grounded until its next action phase (more tokens!).
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Sorry i don't get the problem.
Creatures with the flying trait are flying. Ranged attacks may target a flying creature in the same zone because of its ranged attack (it can shoot the flyer) as well as the flying creature may use its action marker to attack any creature (flying or non-flying) in the zone.
Only melee attacks of non flying creaturs cannot target flying creatures.
I hope i helped out, otherwise please point out your problem with an example
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Only melee attacks of non flying creaturs cannot target flying creatures.
Not quite clear, a melee attack is unable to target a creature with the Flying trait, unless the melee attack has the Reach trait.
You can put the flyer on Guard. While guarding a Creature with the Flying trait looses it. But
If you are asking: Can I say my Angel of Light lands on the ground and stops flying? No.
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That's the same answer in two forums, where you going to ask it now?
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If you are asking: Can I say my Angel of Light lands on the ground and stops flying? No.
Yes this is what I am asking, because it doesnt make sense to me that an angel would go down to attack and go back up in the sky to be shot by the archer powerful ranged attack instead to land next to him and fight against its weaker melee attack. Or it would be smart for him to land behind a wall when almost dead to be safely healed.
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That's the same answer in two forums, where you going to ask it now?
That is unnecessarily negative. Please lighten your tone.
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Yes this is what I am asking, because it doesnt make sense to me that an angel would go down to attack and go back up in the sky to be shot by the archer powerful ranged attack instead to land next to him and fight against its weaker melee attack. Or it would be smart for him to land behind a wall when almost dead to be safely healed.
It is done that way to make the rules more simple and streamlined. It might give you fewer tactical options but it removes a lot of record keeping from the game
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It is done that way to make the rules more simple and streamlined. It might give you fewer tactical options but it removes a lot of record keeping from the game
I know but using a simple token when the object is grounded would keep it simple and easy to track. It would just be much more logical.
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Or it would be smart for him to land behind a wall when almost dead to be safely healed.
This can be achieved by using the angel's action to guard, so it loses its flying trait. At least, you can hide behind a wall.
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It is done that way to make the rules more simple and streamlined. It might give you fewer tactical options but it removes a lot of record keeping from the game
I know but using a simple token when the object is grounded would keep it simple and easy to track. It would just be much more logical.
We had a grounded / flying token during the beta and when playing with several flyers it made matches clunky flyers. You could have 2or more on the ground and just as many in the air.
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As a player I am actually quite thankful for the streamlined process. I'm guessing in an average game this wouldn't come up very much. For instance, I have played upwards of 50 games with multiple builds and multiple opponents without this coming up once. If your build specifically has flyers not flying then as said previously just have them guard. I think this game is on the high end of rules heavy/tokens heavy and I'm more than cool with them omitting a slight bit of realism to alleviate that as much as possible.