Arcane Wonders Forum

Mage Wars => Rules Discussion => Topic started by: jdob on September 11, 2013, 03:36:16 PM

Title: Teleport and Reverse Magic
Post by: jdob on September 11, 2013, 03:36:16 PM
I looked around the forums but couldn't find this answered already. Apologies if it's a duplciate.

Let's say I cast Teleport on my opponent's wolf, who turns out to have Reverse Magic enchanted on it. I understand the rules on mana; my opponent can supplement the spell with extra mana based on the normal rules of Reverse Magic. What I'm not sure of is the affected creature and zone.

- Does the caster have to be the new target for the Teleport (my mage, the raven, etc.) or can my opponent select any creature?

- Can the destination zone be changed by my opponent?

- When figuring out what creature and zone can be selected, is the range and LOS measured from the wolf (who had Reverse Magic but can't actually cast spells), from my opponent's mage, or from the original caster?

Thanks :)
Title: Re: Teleport and Reverse Magic
Post by: Moonglow on September 12, 2013, 01:14:00 AM
Reverse magic is revealed in the counter spell step (step 2).  Step 1 involves declaring the target and paying the mana etc.  So the mana has already been paid etc before you reveal your reverse magic. 

Reverse magic is very clear that it is now the caster who is the target (so usually his mage, but could be hugin). 

You control the spell, to my mind, you get to decide the destination.

Title: Re: Teleport and Reverse Magic
Post by: Shad0w on September 12, 2013, 11:17:27 AM
both Bryan and I have talked about it before
Title: Re: Teleport and Reverse Magic
Post by: sIKE on September 12, 2013, 11:22:18 AM
both Bryan and I have talked about it before

As they sang in Grease, tell me more, tell me more...
Title: Re: Teleport and Reverse Magic
Post by: jacksmack on September 12, 2013, 11:39:46 AM
The mage revealing Reverse magic could be a long way from the action and behind a wall :)
Title: Re: Teleport and Reverse Magic
Post by: jdob on September 12, 2013, 11:52:54 AM
The mage revealing Reverse magic could be a long way from the action and behind a wall :)

Exactly. I'm guessing the new zone is selected relative to the original recipient, despite the fact that it never normally would have cast a spell.
Title: Re: Teleport and Reverse Magic
Post by: Shad0w on September 12, 2013, 12:34:53 PM
both Bryan and I have talked about it before

As they sang in Grease, tell me more, tell me more...
Reverse Magic and Teleport (http://forum.arcanewonders.com/index.php?topic=5263.msg5264#msg5264)
Can I add more mana to a reversed spell? (http://forum.arcanewonders.com/index.php?topic=5868.msg5895#msg5895)
Reverse Magic and Nullify (http://forum.arcanewonders.com/index.php?topic=5407.msg10771#msg10771)
Reverse Magic and timing with Enchantments (http://forum.arcanewonders.com/index.php?topic=2024.msg2038#msg2038)
Reverse Magic more questions (http://forum.arcanewonders.com/index.php?topic=6604.msg6690#msg6690)
Sleep and Reverse Magic (http://forum.arcanewonders.com/index.php?topic=5155.msg5156#msg5156)
Nulify and Revers magic at the same time (http://forum.arcanewonders.com/index.php?topic=2808.msg2808#msg2808)

If you have more questions just ask
Title: Re: Teleport and Reverse Magic
Post by: jacksmack on September 12, 2013, 01:33:00 PM
I don't see how those links answers all the questions to Reverse magic vs teleport...
Title: Re: Teleport and Reverse Magic
Post by: Wiz-Pig on September 12, 2013, 01:36:59 PM
both Bryan and I have talked about it before

As they sang in Grease, tell me more, tell me more...
Reverse Magic and Teleport (http://forum.arcanewonders.com/index.php?topic=5263.msg5264#msg5264)
Can I add more mana to a reversed spell? (http://forum.arcanewonders.com/index.php?topic=5868.msg5895#msg5895)
Reverse Magic and Nullify (http://forum.arcanewonders.com/index.php?topic=5407.msg10771#msg10771)
Reverse Magic and timing with Enchantments (http://forum.arcanewonders.com/index.php?topic=2024.msg2038#msg2038)
Reverse Magic more questions (http://forum.arcanewonders.com/index.php?topic=6604.msg6690#msg6690)
Sleep and Reverse Magic (http://forum.arcanewonders.com/index.php?topic=5155.msg5156#msg5156)
Nulify and Revers magic at the same time (http://forum.arcanewonders.com/index.php?topic=2808.msg2808#msg2808)

If you have more questions just ask

Reading through those was both frustrating and enlightening but they did not answer the last question about targeting posed in the thread.

- When figuring out what creature and zone can be selected, is the range and LOS measured from the wolf (who had Reverse Magic but can't actually cast spells), from my opponent's mage, or from the original caster?

I'll rephrase this a bit because it was partially answered:

When applying the reversed teleport to the original caster  (the enemy mage for instance), does the original target (the one with reversed magic on it) need to have line of sight to both the enemy mage and the spot that you are teleporting them too, or is LoS determined from the original caster still, or your mage. Similarly are the range restrictions applied the same way for targeting the reversed teleport.
Title: Re: Teleport and Reverse Magic
Post by: ringkichard on September 12, 2013, 01:45:14 PM
I know what I think the answer is, but let me see if I can prove it.
Title: Re: Teleport and Reverse Magic
Post by: Shad0w on September 12, 2013, 01:52:27 PM
I know what I think the answer is, but let me see if I can prove it.

If you chose to change the spell you are the new controller (not the caster).

So then each target would be set based off the casters location.

You may chose at that time to pay more than what was spent thus increasing the range.

after reading those this should all be easier to understand.

Remember teleport has 2 targets
1: the zone you are sending something to
2: the creature being sent

Thus a max of 4 zone is possible

so if something was going to be sent 2 zones and everything was perfect you could send it four zone instead but you would pay the extra 6 mana

Is that what you you needed?
Title: Re: Teleport and Reverse Magic
Post by: Wiz-Pig on September 12, 2013, 02:04:09 PM
I know what I think the answer is, but let me see if I can prove it.

If you chose to change the spell you are the new controller (not the caster).

So then each target would be set based off the casters location.

You may chose at that time to pay more than what was spent thus increasing the range.

after reading those this should all be easier to understand.

Remember teleport has 2 targets
1: the zone you are sending something to
2: the creature being sent

Thus a max of 4 zone is possible

so if something was going to be sent 2 zones and everything was perfect you could send it four zone instead but you would pay the extra 6 mana

Is that what you you needed?

So the Mage would be the controller and if they were out of range or LoS to the original caster then the spell would merely be canceled and not reversed.
Title: Re: Teleport and Reverse Magic
Post by: Shad0w on September 12, 2013, 02:20:00 PM
I looked around the forums but couldn't find this answered already. Apologies if it's a duplciate.

Let's say I cast Teleport on my opponent's wolf, who turns out to have Reverse Magic enchanted on it. I understand the rules on mana; my opponent can supplement the spell with extra mana based on the normal rules of Reverse Magic. What I'm not sure of is the affected creature and zone.

- Does the caster have to be the new target for the Teleport (my mage, the raven, etc.) or can my opponent select any creature?

- Can the destination zone be changed by my opponent?

- When figuring out what creature and zone can be selected, is the range and LOS measured from the wolf (who had Reverse Magic but can't actually cast spells), from my opponent's mage, or from the original caster?

Thanks :)

Now let take what I said and review your questions

- Does the caster have to be the new target for the Teleport (my mage, the raven, etc.) or can my opponent select any creature?

- Can the destination zone be changed by my opponent?

- When figuring out what creature and zone can be selected, is the range and LOS measured from the wolf (who had Reverse Magic but can't actually cast spells), from my opponent's mage, or from the original caster?
Title: Re: Teleport and Reverse Magic
Post by: jdob on September 12, 2013, 02:26:21 PM
So the Mage would be the controller and if they were out of range or LoS to the original caster then the spell would merely be canceled and not reversed.

That's the only part I'm still fuzzy on too. I understand that you're now the controller, but for the purposes of range and LoS, who is "you' on the board?

BTW, thanks everyone for the replies. This is my first venture to these boards and I'm glad to see them active and not full of trolls :)
Title: Re: Teleport and Reverse Magic
Post by: Shad0w on September 12, 2013, 04:14:06 PM
So the Mage would be the controller and if they were out of range or LoS to the original caster then the spell would merely be canceled and not reversed.

That's the only part I'm still fuzzy on too. I understand that you're now the controller, but for the purposes of range and LoS, who is "you' on the board?

BTW, thanks everyone for the replies. This is my first venture to these boards and I'm glad to see them active and not full of trolls :)

That's the only part I'm still fuzzy on too. I understand that you're now the controller, but for the purposes of range and LoS, who is "you' on the board?

The caster of the spell does not change. So the choices are made as if you are the other caster.

Trolls fear my
BAN HAMMER 0 CC Quick Cast 0-6 Range LVL 2 - Archmage Cast - Cantrip
Title: Re: Teleport and Reverse Magic
Post by: Wiz-Pig on September 12, 2013, 06:15:36 PM
So the Mage would be the controller and if they were out of range or LoS to the original caster then the spell would merely be canceled and not reversed.

That's the only part I'm still fuzzy on too. I understand that you're now the controller, but for the purposes of range and LoS, who is "you' on the board?

BTW, thanks everyone for the replies. This is my first venture to these boards and I'm glad to see them active and not full of trolls :)

That's the only part I'm still fuzzy on too. I understand that you're now the controller, but for the purposes of range and LoS, who is "you' on the board?

The caster of the spell does not change. So the choices are made as if you are the other caster.

Trolls fear my
BAN HAMMER 0 CC Quick Cast 0-6 Range LVL 2 - Archmage Cast - Cantrip

That's bizarre since you are reassigning positions to a target that you potentially can't even see, but I'll take it.
Title: Re: Teleport and Reverse Magic
Post by: Moonglow on September 12, 2013, 09:36:30 PM
Isn't range already set?  The caster had to pay the mana for the spell as part of step 1.  For teleport this has set the range. 

Where are the rules about adding extra mana into a reversed spell?   Ahh found it in Shadow's reply below:
http://forum.arcanewonders.com/index.php?topic=5868.msg5895#msg5895

Ok, guess that writes off everything I had to say! :)  Although it seems the most likely resolution would be 'you on the board' is 'the owner of the targeted creature, rather than the caster of the reverse magic'.  Specially thinking about a team game, I cast reverse magic on my team mates direwolf.  Opponent tries to teleport the direwolf, reverse magic is revealed, but it would be difficult to track the owner of the spell.  Creature ownership is already tracked.  Although I guess we do try and track  friendly vs enemy spells on a creature. 

PS How do you post your links like that Shadow? 
Title: Re: Teleport and Reverse Magic
Post by: DarthDadaD20 on September 12, 2013, 11:37:14 PM
What you do is type out the words- Highlight them- and then using the options at the top, insert hyperlink. (It looks like a blue ball.


So- I will link you back to this thread! (http://forum.arcanewonders.com/index.php?topic=13032.15)

(I was very tempted to make the link the most dirtiest thing I could find on the internet.....but I controlled myself.)
Title: Re: Teleport and Reverse Magic
Post by: DarthDadaD20 on September 13, 2013, 12:27:01 AM
Another option is to use HTML code-

[ url=WEB SITE LINK HERE] What you want the word to be [/url]

^ see that space between [ and url=? Take that space out and you can do it anywhere-even facebook and the like.

So just copy that and paste (But delete that very first space) put the link where it says WEB SITE LINK HERE. and put what you want it to say where it says- What you want the word to be.

 This thread  (http://forum.arcanewonders.com/index.php?action=post;topic=13032.15;last_msg=22957)

(PS- Why cant we use ezcode here!?!? I had to try like three codes to find the proper one that works on the MW site.)

Sorry if no one wanted a lesson in HTML coding.
Title: Re: Teleport and Reverse Magic
Post by: Moonglow on September 13, 2013, 12:54:26 AM
Cheers, and I appreciate your restraint ;)
Title: Re: Teleport and Reverse Magic
Post by: jdob on September 13, 2013, 07:10:13 AM
Interesting, but I can see the rationale. So the zone range and LOS is relative to whoever on my side initially cast it. It's not being "recast" by the original target.

Thanks  ;D
Title: Re: Teleport and Reverse Magic
Post by: Shad0w on September 13, 2013, 07:54:14 AM
What you do is type out the words- Highlight them- and then using the options at the top, insert hyperlink. (It looks like a blue ball.


So- I will link you back to this thread! (http://forum.arcanewonders.com/index.php?topic=13032.15)

(I was very tempted to make the link the most dirtiest thing I could find on the internet.....but I controlled myself.)

Warning Warning Warning Warning Warning.

remember I warned you ^

DO NOT FOLLOW THESE LINKS


Are you talking about this (http://www.macmixing.com/greenpeace-says-icloud-is-the-dirtiest-thing-on-the-internet/)?

May you are referencing to those> 13 Things You Should NEVER Google (http://www.ranker.com/list/13-things-you-should-never-google/kel-varnsen)

Maybe it is this (https://www.youtube.com/watch?v=OE2l6CPna4M) that you are talking about

Over are you talking about the archmage ZLAD (https://www.youtube.com/watch?v=lp_PIjc2ga4)
Title: Re: Teleport and Reverse Magic
Post by: DarthDadaD20 on September 13, 2013, 08:07:09 AM
SWEET! Now I have something to do with my day! Google-away!

(And no- I was thinking more along the line of a  gore thread  (http://cdn.memegenerator.net/instances/400x/37700115.jpg) - or a gore gif. even......and that is because I was feeling generous....even 4chan has standards. )