Arcane Wonders Forum
Mage Wars => Alternative Play => Topic started by: Sailor Vulcan on July 11, 2013, 08:25:41 AM
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How long do mage wars demos in apprentice mode normally take? I'm considering teaching some people how to play at the college I'm currently attending for a possible game day event.
I would like to know sometime today, since someone from student engagement is awaiting my response.
Thanks!
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20 minutes to explain the game 20-30 minutes of free play. so about 40-50 minutes each.
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Would it be advisable to limit total time to 30 min? Even if not everyone gets to finish their games, that should be enough time for them to get a feel for the game and see if they enjoy it, right?
I don't know if I'll have anyone to help me demo or not. There is a chance I'll be demoing by myself, in which case there will only be two people learning the game at a time.
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Would it be advisable to limit total time to 30 min? Even if not everyone gets to finish their games, that should be enough time for them to get a feel for the game and see if they enjoy it, right?
I don't know if I'll have anyone to help me demo or not. There is a chance I'll be demoing by myself, in which case there will only be two people learning the game at a time.
Depends on how fast player catch on. If they get the basics down quickly 25 minutes of play is fine.
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If I understand correct the tutorial version is pared down a bit too, so the new players dont have ALL the options of a normal game to work with, and only half the board which keeps the overall gametime down.
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That is correct. The apprentice mode has a special set of smaller spell books that give players simple yet interesting decisions they can make. The rules are not altered at all, it is just a shorter game with a half sized board.