Arcane Wonders Forum
Mage Wars => Rules Discussion => Topic started by: Deatheux on June 06, 2013, 08:10:04 PM
-
ok, it might be already asked, but, do the forcefield ignores a unavoid. attk?
thx
fun fact: this question can be answered by YES or NO!!
-
Yes
And here is why:
Unavoidable in this game (see codex) Means defenses cannot be used vs this attack.
Forcefield is not a defense. A defense has a special icon, and uses the effect die for rolling to see if the defense is succesful or not.
Forcefield Works BEFORE the avoid attackstep and do NOT roll the effect die.
Unavoidable Works during avoid attack step - so to speak - to prevent the attacked creature using a defence.
(block and reverse attack is also affected by unavoidable.)
edit:
bonus info -
The above also Means that if a forcemaster with forcefield attacks a warlock with reverse attack, then the forcefield will not stop the reverse attack because we are past "before the avoid attack step" as that is where reverse attack gets revealed.
-
Yes
And here is why:
Unavoidable in this game (see codex) Means defenses cannot be used vs this attack.
Forcefield is not a defense. A defense has a special icon, and uses the effect die for rolling to see if the defense is succesful or not.
Forcefield Works BEFORE the avoid attackstep and do NOT roll the effect die.
Unavoidable Works during avoid attack step - so to speak - to prevent the attacked creature using a defence.
(block and reverse attack is also affected by unavoidable.)
edit:
bonus info -
The above also Means that if a forcemaster with forcefield attacks a warlock with reverse attack, then the forcefield will not stop the reverse attack because we are past "before the avoid attack step" as that is where reverse attack gets revealed.
This is correct. Well stated. I think it is also worth mentioning that Block does nothing against unavoidable attacks.
-
so that would imply forcefield can ignore all aoe skills making it the only card in the game to give you 100% chance of avoiding damage.
side question would double and triple strike remove 2 and 3 tokens respectfully
-
side question would double and triple strike remove 2 and 3 tokens respectfully
The Forcefield is triggered "whenever you are attacked" and doublestrike/triplestrike count as "additional attacks." So the answer is yes.
I can't help thinking that the Warlord creature Ludwig Boltstorm was designed specifically to be used against the Forcemaster for this very reason; Ludwig Boltstorm has a triplestrike ranged attack.
-
Force Pushing the Forcemaster through Wall of Thorns is the dream solution (all mages are level 6 creatures). 5 attacks, no waiting. Sadly, it's hard to do in actual practice because the wall tends to die.
-
You just cast Wall of Thorns right before you cast Force Push.
-
and then the force master users her force pull to take you through it as well
-
Force Pull doesn't pull you through passage attack walls, she doesn't have line of sight, and you can move away from Wall of Thorns when you cast it anyway.
-
Force Pull doesn't pull you through passage attack walls, she doesn't have line of sight, and you can move away from Wall of Thorns when you cast it anyway.
Wall of Pikes, very different story!
-
I like Wall of Thorns much more than Wall of Pikes. Wall of Pikes just doesn't seem good enough at position control (doesn't block line of sight, only works on one side, and doesn't take a full action to move through), it's damage potential is much lower against mages, and it's much worse against Forcefield.
-
I like Wall of Thorns much more than Wall of Pikes. Wall of Pikes just doesn't seem good enough at position control (doesn't block line of sight, only works on one side, and doesn't take a full action to move through), it's damage potential is much lower against mages, and it's much worse against Forcefield.
I learned everything you just said the hard way. I'm not much of a "wall player," but the only wall I like is Wall of Stone. I would rather rely on walls for blocking passage and LoS than to deal damage.
-
I like basic LOS blocking walls.. even a simple Fog Bank can disrupt LOS between a mage and his Battleforge, making him unable to take advantage of the extra actions/equips that he was counting on.
I always run some sort of wall in just about every build just for harassing ranged units like Gorgon Archers (who are slow and then have to drag around them), to block wizards LOS from things they want to teleport, to block off LOS from Temple of Light, .. as far as Ive seen its honestly one of the most under utilized and most important aspects of disruption. An etherial Wall outright ruins Akiros Hammer too, which is fun.
-
An etherial Wall outright ruins Akiros Hammer too, which is fun.
I think if your opponent is playing Akiro's Hammer you are already at an advantage ;D
-
An etherial Wall outright ruins Akiros Hammer too, which is fun.
I think if your opponent is playing Akiro's Hammer you are already at an advantage ;D
When someone drops Akiro's Hammer, my immediate thought is that it's time to go kill them regardless of what else is going on in the game.
-
An etherial Wall outright ruins Akiros Hammer too, which is fun.
I think if your opponent is playing Akiro's Hammer you are already at an advantage ;D
When someone drops Akiro's Hammer, my immediate thought is that it's time to go kill them regardless of what else is going on in the game.
"Oh... I see you want to waste 3 turns and all of your mana attacking a conjuration I don't really care about. That is fine. I'll just be over here killing you" ::)
-
An etherial Wall outright ruins Akiros Hammer too, which is fun.
I think if your opponent is playing Akiro's Hammer you are already at an advantage ;D
When someone drops Akiro's Hammer, my immediate thought is that it's time to go kill them regardless of what else is going on in the game.
"Oh... I see you want to waste 3 turns and all of your mana attacking a conjuration I don't really care about. That is fine. I'll just be over here killing you" ::)
Oh, good, you're going to waste a turn and a third worth of mana and an action destroying my Hand of Bim-Shalla. Don't mind me. I'll just be over here cleaning your viscera off of my Dragonscale Hauberk.
-
Nice work Saucy and Jack 8)
-
I'm still not sure with the wording of the rules. zone attacks state (page 23 rule book) states "therefore abilities and traits that allow a target to react when it is the target of an attack do not apply to zone attacks"
force field states "when ever you are attacked ....etc", most enchantments are traits so from this wording I see force field will not prevent damage from zone attacks
-
I'm still not sure with the wording of the rules. zone attacks state (page 23 rule book) states "therefore abilities and traits that allow a target to react when it is the target of an attack do not apply to zone attacks"
force field states "when ever you are attacked ....etc", most enchantments are traits so from this wording I see force field will not prevent damage from zone attacks
Hail of stones. Even if you are fast like the ferret you cannot dodge them because its raining stones and there is simply too many of them so you will be hit regardless. Having a shield like the knights of westlock aint gonna protect you either as you will still be hit.
Same goes for other zone attacks - the entire zone is struck so there is nowhere to hide.
Forcefield however still surrounds the FM and negates this attack.
That was thematically. Rules wise my first reply in this topic still answers your post.
Regarding the wording for zone attacks they are meant for traits and abilites that work during the avoid attack step.
-
As stated before FF in effect causes you to skip past the avoid attack step all the way to Additional Strikes. So no Avoid Attack, no Roll Dice, no Damage and Effects.
-
If someone attacks the Forcemaster with the shield up and the Forcemaster has a damage shield does the damage shield still get to trigger or does it skip that too since the attack was absorbed by the force field?
-
I am pretty sure it skips the damage barrier step. its like 4am though so im not sure of anything
-
The attack has to actually connect to trigger a Damage Barrier. If it gets cancelled the chain of sequences ends before you get to the damage barrier step. So Defenses, Forcefield, Block, etc all end the sequence before it ever gets a chance to occur.