Arcane Wonders Forum

Mage Wars => Rules Discussion => General Questions => Topic started by: Taruslar on April 10, 2013, 04:41:25 PM

Title: Grimson Deadeye, Sniper and Archer's Watchtower
Post by: Taruslar on April 10, 2013, 04:41:25 PM
Hello,

my question is how the bonus from Archer's Watchtower works with Grimson Deadeye's full action.

The bonus give him ranged +1. So i understand it like the chainlightning rule. For damage on creatures one zone away he can roll 7 die. Damage on creatures 2 zones away 5 die and damage on creatures 3 zones away 4 die.

Or is it 7,6,5 die?

Thanks for your answers.
Title: Re: Grimson Deadeye, Sniper and Archer's Watchtower
Post by: FernandoKL on April 10, 2013, 04:57:47 PM
Why would it be 5 dice with 2 zones away? It gives +1 to ranged attacks, independently of other modifiers.
I think it's 7,6,5...
With Hawkeye you get 8,7,6
With 2 Walls of Stone around the Watchtower you get a very, very dangerous thing!   :lol:
Title: Re: Grimson Deadeye, Sniper and Archer's Watchtower
Post by: Shad0w on April 11, 2013, 08:47:24 AM
His base is 6d - 1d per zone beyond the first + Tower is +1d = 7d at range 1

His base is 6d - 1d per zone beyond the first + Tower is +1d = 6d at range 2

His base is 6d - 1d per zone beyond the first + Tower is +1d = 5d at range 3

 :dry:
Title: Re: Grimson Deadeye, Sniper and Archer's Watchtower
Post by: Lightseed on April 11, 2013, 02:54:37 PM
Nice and clean way to explain it Shad0w