Best opening for: Necromance(I'll try to keep this this forum updated from your feedback)
Gorgon Archer
T1 (20): Mana crystal -5, Mana crystal -5,
T2 (22): Gorgon archer -16, Rouse the Best -3 OR Armor -6 OR Eneffeble -6,
Good:
-High mana
-Heavy creature
-Weak: works with Plague Master
-If you use tanglevine with zomibes then weak can keep the vine alive
Bad:
-Weak vs Swarm (Siren: Song, Paladen: Challange)
-Most of your mana in one creature
-Living creature in a undead mage deck (no deathlock)
-No early Eternal Servant
Stonegazed Basilike
T1 (20): Mana crystal -5, Mana crystal -5,
T2 (22): Stonegazed Basilike -12, Rouse the Best -3/Arkio Favor -3, OR Armor -6 OR Eneffeble -6,
Good:
-High mana
-Mid/Heavy creature
-Cripple: works with Plague Master
-Strong vs Melee Rush
-Cripple! So Zombies can SLOWLY overtake the enemy mage.
Bad:
-Weak vs Range Rush
-Most of your mana in one creature
-Living creature in an undead mage deck (no deathlock)
-No early Eternal Servant
Libro Mortuos
T1 (20): Death Ring -5, Libro Mortuos -(10-1=9),
T2 (16): Cloak of Shadows -6, Skeletal Minion -(5-1=4) form spawnpoint, Creature cost 8 or less,
Good:
-Early Eternal Servant creature
-Two creatures by turn 2
-Cloak of Shadows: Anti-attack spells if you can Tanglevine/Eneffeble 2 spaces away
-Strong vs Range Rush
Bad:
-Discount ring vs mana crystal (limits your options)
-Skeletons are fragile
-Can fair badly against mid/large creatures (wolf-bear)
-Weak against melee rush
Battle Forge Libro
T1 (20): Battle Forge -8 Libro Mortuos -10,
T2 (12): Death Ring -(5-1=4) from BF, Creature cost 5 or less from Libro, Enchant Ring -2, Brace yourself -1 OR other FD enchantment.
Good:
-Early Eternal Servant creature
-Battle Forge: heavy armor
-Ability to adapt (BF, Libro, mage = 4 actions by turn 2)
Bad:
-Heavy spending on economy
-Fragile Eternal Servant
-Can fair badly against mid/large creatures (wolf-bear)
-Weak against Rush
"Brute-al"
(Thanks to drmambo23)http://forum.arcanewonders.com/index.php?topic=17434.0T1 (20): Wispwillow -3, Graveyard -14
T2 (14): Zombie Crawler -3 from Graveyard, Cloak of shadows -6, Death Ring -5,
T3 (11): Venomous Zombie -5 from Graveyard, Zombie Minion -6,
Good:
-Spawnpoint: getting mana equal to the first destroyed creatures Lv, (the Cloak of Shadows means that the enemy mage will need to get close, so slow Zombies can be used).
-Swarm: creatures can take a lot of attack spells, also the resilient swarm in the arguably the most mana effective aggro
-Zombies - resilient and the enemy mage will always trigger bloodthirsty (Bigger attack power on already great creatures)
-Cloak of Shaddow: prevents early rush of attack spells and gives you more time to react to opponent
-Willowwisp: More versatility to adapt, early mana, (the 2 mana gain can make the differences between a Brute and a Plague Zombie)
-Meat shield: Deploying Zombie Crawler and Venomous Zombie can act as a meat shield for the incoming attacks (Adding the Venomous Zombie means that he will often be the focus of attacks instead of you.)
-Cheap and Early Eternal Servant
Bad:
-Slow: so slow...
-Druid: deploy vine creature and conjurations anywhere (a wall in you way, Vinesnapper, ect.)
-Johktari Beastmaster can make the Cloak of Shadow worthless. She can run circles around you, especially if she has Mongoose Agility
-Flyiers, need: maim wings, gravikor, another flyer, or knockdown (Since Zombie Archer's eye hand coordination is somewhat lacking.....)
-Can fair badly against mid/large creatures (wolf-bear)
-Weak against Rush
-Bloodthirsty can limit what you can do since zombies are stuck in a zone with a damaged creature. (this drive me insane)
-Burns and acid ball do direct damge to zombies
-Necro mirror match (All the poor zombies with no brains in sight)
-Wizard Jelly, (I think is the zombies worse nightmare)