Arcane Wonders Forum
Mage Wars => Alternative Play => Topic started by: Mrmt on January 14, 2014, 02:32:28 PM
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One thing I like about this game, is it's an easy thing to institute a handicap between two mismatched players.
I have been playing against my 8 year old son, and while he has a remarkable memory for the rules, he needs some assistance. I generally drop my health down by around 8, and give him an extra channeling. This can be adjusted according to mage.
I was wondering whether any thought had been given to an official handicapping system, or what other approaches people have taken.
What I like about a handicap system, is it avoids a situation where one player has to deliberately play badly - which no-one enjoys. This way both sides can play to their utmost ability, and feel the thrill of a tight contest.
(PS I posted the same question on the BGG forums. Haven't decided which is the best for Mage Wars yet... this is obviously the in-house forum, but BGG debates help push the game up the hotness, which is important for games trying to break though).
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Alternate idea: Give the other player an extra turn in the arena at the start of the game before your mage enters - a setup round in which they are the only mage in player. For a less extreme handicap, your mage is in play (channels), but does nothing the first round.
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I personally like simply adjusting life totals as a handicap. It's simple and effective.