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Messages - RomeoXero

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16
Alternative Play / Re: OCTGN updates
« on: June 17, 2018, 08:03:39 AM »
 You're a fucking champ dude. All this while defending our country! You kick ass dude. Give it up for shark!

17
Spells / Re: Hydra regeneration as a zombie
« on: June 14, 2018, 08:14:11 PM »
And Dave, i love ya buddy, but you should GET on octgn. Show us how those unstable zombies work out! Lol

18
Spells / Re: Hydra regeneration as a zombie
« on: June 14, 2018, 04:43:09 PM »
Correction. Unstable zombie is so expensive for what it does and its life total that it's very rare to see. In fact in my whole octgn career I've never seen one on.

19
Spells / Re: Hydra regeneration as a zombie
« on: June 12, 2018, 01:12:08 PM »
Unstable zombie

20
Spells / Re: Hydra regeneration as a zombie
« on: June 12, 2018, 05:54:34 AM »
I think you missed a point. There is ONE, countem, one, zombie in this game that can heal itself at all, and nobody plays it.  Anything raised with rise again or the like has finite life and CANNOT  heal at all, in any way. So even though it doesn't lose the trait "regenerate 2" it still cannot recover any accrued damage ever.

21
the additional attack only applies to the very next attack that creature makes. in every case (straywood scout, charge, bear strength, hawkeye, focused strike, etc) the extra die gained only applies to the first attack. so a doublestrikeing timberwolf lets say, would roll 5 dice on the 1st and 4 dice on the 2nd attack.

22
Events / Re: Con Carolinas Battle Against Cystic Fibrosis 2018
« on: June 02, 2018, 01:24:12 PM »
And the handicapping begins! Ive gotta put some votes out here. We all know Griz is out first round so no need to elaborate on him. ;)
I've gotta put my money on either Devil or Larrick. I like holy mages and those two put out some humdingers!

23
Strategy and Tactics / Re: Who do you suck against?
« on: June 02, 2018, 09:17:59 AM »
 define major damage by turn 3 for me?  The way you describe your play style is sometimes confusing. A spawnpoint using turtle priestess for instance can reliably drop 2 creatures a round and still use a qc each round. That's is statistically not even probable that an 8 mana attack spell or a 5 dice attack from a big creature to take out a cleric or knight creature in one go.  And if they are staying put your gonna need to be pulling out movement spells or moving up And attacking the creatures yourself. If they use an interceptor or a big guard to spread out your intended damage then you may find yourself behind on mana and actions before long. Shed some light on this for me

24
General Discussion / Re: It´s 2018 -- Any news?
« on: June 02, 2018, 08:37:16 AM »
 Hey Tony! Since you're here, any news on those academy sets? Can ya peel off any juicy secrets for us? Maybe whet our obviously voracious appetites?

25
They were also designing the errata based on a global meta, not (and i mean no offence) a local micro meta. If you guys were play testing it a lot then your meta was used to seeing it frequently. Therefore the rush down your referring to was ready in all your books for that instance. Now we run into the same problem that was such a huge issue for the wizard and his tower. How many SP are you gonna dedicate to teching against a mage you may not see? It was also not restricted to any school or mage in particular so a wizard could just as easily spam the temples and benefit from early cheap armor off a forge and his voltaric shield so that the rush is blunted right away. Also the tactic involved having a few ToLs and the full complement of 6 HoBs. So you can drop the temple of light early and sti get the free harassment shots while you  drop the rest of the temples.
It was wildly overpowered, and had so much value that NOT running that strat would have been considered sub par play. Free dice come in small batches of 2 or 3 on conjurations and those have hefty play costs too (I'm referencing the lotus and orchid), or big timing issues (ballista, akiros hammer), or range restrictions (all of them, 0-0, 1-2, 2-3) that make them impractical to spam. Add to all that the increasing numbers of armor or healing that come with those hobs and that's a stack of bad that just keeps getting worse. It needed adjustment pretty bad.

26
Rules Discussion / Re: Siphon Energy
« on: May 29, 2018, 09:29:27 PM »
1. Siphon energy doesn't work on pillar of righteous flame. It's epic.

2. You gain the mana. The mana gain from that particular amulet only works for the creature using it and only on her turn.

27
General Discussion / Re: It´s 2018 -- Any news?
« on: May 28, 2018, 09:18:06 PM »
Oh, so its UNDER powered then? Lol missed that point in the prelims there Griz

28
General Discussion / Re: It´s 2018 -- Any news?
« on: May 28, 2018, 06:54:00 PM »
Terrifying visage is effing nasty. That's gonna be broke as fuck if it doesnt have a hefty reveal or some kind of detriment.

29
Events / Re: Mage Wars German Nationals 2018
« on: May 28, 2018, 06:21:15 AM »
I'll sign a thornlasher for ya buddy ;)

30
Channel phase happens before upkeep. Therefore you actually HAVE mana to spend on upkeep costs and such. There is therefore a legal window to flip your ghoul rot after channel phase, before upkeep. Doesnt seem right on octgn where many of these actions are autoed or clunky in the interface. It only seems like the enchant is flipping in upkeep since that's the first time the automation lets you manipulate the board again.

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