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Messages - Santar

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16
Player Feedback and Suggestions / Goblin Builder + Load tokens
« on: March 16, 2018, 02:31:12 AM »
Hi mages!
Now offen do you use Goblin Builder? For answer will be- never, if we speak about not-fun games. And now let's immagen that Goblin Builder's full action can give Load token for Ballista/Akiro's Hammer? It's will be more interesting, isn't it?

Balance:
5 mana builder + 8 Ballista= 13 mana 5 dices pierce 3 attack per turn. Not bad. But! Ballista can't move, die from single Fireball.

5 mana Builder + 12 mana Hammer= 17 mana for 8 dices attack on corporeal conjurations. Good. But we can throuw 2 Hurl Bolders in one turn to destroy Tample.

So, what do you think?

17
Player Feedback and Suggestions / Re: New weapon- Dual Blades!
« on: February 08, 2018, 04:26:51 PM »
I was inspired by Sir Corazine, Blademaster's card.
He has 2 swords and melee defence 6+.

Also I want to have melee weapon with full action attack for all mages. Because now melee mage must use his own class-weapon or Vorpal Blade.

I know, that this weapon will be looks like FM weapon: 11 mana, 1 hand, ethereal, qa with piersing 2. And doublestrike or sweeping! So my weapon will take bouth hands and have only doublestrike trait. Because we have War Hammer for 8 mana, full 4 dices 7+ daze attack. And I want to make weapon wich doesn't kill another card.

By the way we should remember about Dancing Skimitar, 5 mana, 3 melee dices for any target (like sweeping or doublestrike), optional defence 8+ and 1 mana per turn. This Skimitar is great weapon in melee, because you can move and attack it.

Idea with 2 wepon cards is good, I like it.

18
Player Feedback and Suggestions / New weapon- Dual Blades!
« on: February 06, 2018, 08:05:38 AM »

19
In 2018 we will not get big Arena expantion?

20
Rules Discussion / Re: Gerard Matrange
« on: February 05, 2018, 11:39:35 AM »
Thanks for the explanations. I want to be clear in this moment :)

21
Rules Discussion / Re: Gerard Matrange
« on: February 02, 2018, 11:09:15 AM »
So why it's WHEY keyword?

Example: ring of beasts: once per round, this mage may pay 1 mana less when HE casts...
ring of the ocean's depth's: when he or she casts...


22
Rules Discussion / Gerard Matrange
« on: February 02, 2018, 07:11:12 AM »
Hi Mages!
Gerard Matrange's text: your Mage may spend Gold tokens as mana when THEY summon solder or pirate creatures.

Can I use Gold when summon from Barraks or Echo of the Depths?

23
Rules Discussion / Re: Avoid attack from Reverse Attack
« on: February 02, 2018, 05:30:29 AM »
If my FM with ForceField attack creature with Reverse Attack, my mage will get this attack through ForceField?

24
Rules Discussion / Avoid attack from Reverse Attack
« on: January 29, 2018, 12:56:51 PM »
Hi Mages!
If I attack creature and it has Reverse Attack, can I use Devence against this attack on me? I think no, because it is one attack and step avoid attack is pass.

25
Rules Discussion / Re: Mind control and chant of rage
« on: January 29, 2018, 12:54:04 PM »
I think you can put Hate on creature with Mind Control. And when MC dispelled Hate token will stay. But we need clear between YOUR creature and control creature.

26
Rules Discussion / 8 mana + Crumble VS Harshforge Plate + rune
« on: January 21, 2018, 09:21:35 PM »
Hi Mages!

We have 8 mana and use full action to Crumble Dwarfs Harshforge Plate with +1 armor rune. Will we sucsess?

I think yes! Because we pay 8 mana to cast, then we recolve effects:
1) Gain 2 mana.
2) Destroy armor, and while we destroing it we must pay 2 mana for rune. And we have it from step 1.

Am I right?

27
Rules Discussion / Re: BattleFury VS Counterstrike = bad idea?
« on: January 21, 2018, 09:16:49 PM »
Thx for answer =)

28
Rules Discussion / Re: Legal OP combo?
« on: December 18, 2017, 01:53:40 AM »
 "Badger's with BattleFury and stack a sweeping or even a whirling strike on top? Meaning, we could have tge hypothetical Izimbila strike 2x2x3 times, spreading those attacks over everyone in the zone?"

It will be like this: 2 attacks for 4 dices for 3 different targets + another 2 attacks 4 dices for one more target, wich can be one from above.

Another one: Does marked for Death apply to every attack?
Only for the 1st.

29
Rules Discussion / All about Shifratar
« on: December 16, 2017, 08:23:44 AM »
Hi Mages!
Some questions about new FM's OP qeapon.

1) Shifratar + 3 mana cost + BattleFury = 4 attacks for 2/4 different targets.

2) Shifratar + 3 mana cost + Reach treat = can attack Flying creater and ground.
Sweeping attacks by Flying sreatures can't attack bouth ground and sky because creature must lose flying trate for all attack action to attack ground and it's need to be flying to attack sky.

In case with Shifratar no word about to be Flying, it's only allow mage attack flying. So in one attack action FM can attack Falcon and Beastmaster. It's like Warlock with Lash of Hellfire and BattleFury 1st attack Falcon and then Beastmaster.

3) If all my thoughts above are right, we have nice combo: FM cast BattleFury on himself and can move THEN attacks: pay 3 mana for sweeping trate and for example attack Beastmaster with all melee+, like 8 dices for this attack. Then BM can counterstrike. 4 dices for Falcon and 5 dmg kill him. At the end of attack action BattleFury time! One more 4dices attack for BM and one more 4 dices attack for his Pet- Wolf.

So for 3+5=8 mana we have 3 extra 4dices attacks= 12 dices.

30
Rules Discussion / BattleFury VS Counterstrike = bad idea?
« on: December 16, 2017, 07:55:33 AM »
Hi Mages!
Imagine that Brogan with BearStrenght and BattleFury attacks Hydra.

I see this combat next way:
Brogan 1st attack with melee+2 bonus= 6 dices.
Then 1st Hydra counterattack for 4 dices.
At the end of attack action Brogan make one more quick attack for 4 dice.
And Hydra make one more counterattack.

So use BattleFury against creature with permanent counterstrike is not the best idea.

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