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Messages - Brian VanAlstyne

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286
Spellbook Design and Construction / Re: A Priest that works...
« on: June 30, 2014, 08:39:48 PM »
By Temple High Guard do you mean the Asyran Defender or Joseph Trueblood or another card I'm unaware of?

287
General Discussion / Re: Ok been playing six months now, my thoughts.
« on: June 18, 2014, 10:03:03 AM »
As someone who plays in Silverclaws tournaments I do think that method works but it really does hamper my Priestess strategy because if I can't put away the opposition they are guaranteed to do more damage to me because of healing. So while the opposition may be closer to death I most likely have taken more damage.

288
Spells / Re: Teleport Errata (Friendly** Creature and Zone)
« on: June 12, 2014, 05:37:47 PM »
You're worried about promoting degenerate play in a game where the goal is to kill the opposing mage? I'm sorry. I just don't get that. I understand putting errata on a card if there's a major issue with the balance it cause. Teleport is so far from causing issues with balance though, I can't believe this is a thought. If you're so worried about teleports being a factor on your mage, add more nullifys or add your own teleports. I just think people want changes based on their own experiences whether or not they make sense to the game as a whole.

289
Spells / Re: Teleport Errata (Friendly** Creature and Zone)
« on: June 12, 2014, 08:45:04 AM »
You know...I think attack spells are too powerful. They should have errata to make the mages have a tea party instead.

290
General Discussion / Re: Card spoilers so far.
« on: May 23, 2014, 07:41:49 PM »
Is the Asyran Defender the only Holy school card in the set because that would suck as someone who likes playing the Priestess. I know she's one of the better mages as is, but another card or two is always useful.

291
Spellbook Design and Construction / Re: My Priestess Book
« on: April 27, 2014, 10:58:11 PM »
I saw you lose the Temple and I had to wonder where the guard was. I would honestly recommend getting the Iron Sentry out first then just summoning a Guardian Angel(maybe even Rhino Hide it) to protect your temple.

I never even considered guarding my Temple or anything like that because no one has ever gone after them before. That's why I was so shocked about the strategy and by the time I had another creature out to guard it, I figured it'd still be smarter to guard my mage. I probably won't make that mistake again.

292
Spellbook Design and Construction / Re: My Priestess Book
« on: April 27, 2014, 09:42:55 PM »
Had the tournament today and made the changes mentioned for the most part, adding in some nullifys and dissolve with some other stuff while taking out the creatures. I had put in a Bim-Shalla, but didn't play it in any of the 3 games and just never see the opportunity to get it out so it helps, but maybe in time.

As for results, I won the first match in a drawn out passive game against a Warlock but had the build to really do some damage in the next few rounds. The second match was just a massive beatdown against me by a fellow Priestess. My attacks didn't do the damage I needed because of the armor my opponent put up which put my attacks down multiple dice and after he destroyed my Temple of Asyra in a very early round, I was battling from the defensive all game. I was able to survive until the time limit but lost due to damage sustained. And in the 3rd round, I made a few crucial mistakes against a Necromancer and wound up getting knocked out, but won a secondary condition that was added specifically for the tournament by lasting 5 consecutive rounds in the opponents starting space. Moral victory, I suppose.

I think I need to change up an attack or 2 because being so dependent on Lightning really becomes an issue if my opponent brings out an Elemental Cloak & Storm Drake Hide. Other than that, I think my biggest problem is I'm not a very aggressive player so I plan the first few rounds all around getting out Mana Crystals, Battle Forge, & Temple of Asyra with my Clerics to build up Mana but if I'm facing anyone aggressive like I did today with the other Priestess & Necromancer, I basically have no offensive capabilities and getting out my own equipment takes a bit of time with the Battle Forge.

Here's my normal opening so I'd like some advice on what to do strategy wise since I like the deck for the most part now:

Round 1 (20): Mana Crystal in the space above me, move to the center and either Battle Forge in that location or Temple of Asyra in a corner

Round 2 (18 assuming Forge): Temple w/Harmonize or Forge and then Harmonize Temple either way.

Round 3 (15): Altar of Iron Guard in the other corner and Asyran Cleric w/guard token

Round 4 (17): Here's where I suppose I need to figure out the best plan, I've been doing a Guardian Angel since he comes in with a guard token, but not sure if I should just save my mana now to build up for some other stuff. I'll use my Cleric going forward to add Mana to the Temple but in general, I need to know if I'm doing something wrong with this start or how to manage better. Should I forego the mana crystal and just get right to my spawnpoints and clerics quicker to get bigger fighters out sooner?

293
Spellbook Design and Construction / Re: My Priestess Book
« on: April 17, 2014, 08:41:05 PM »
Getting rid of the Trueblood, Defender, one of the big angels, and Elemental Wand will open up 14 points. Another Dispel/Dissolve/Teleport trifecta puts 8 back. A Hand of Bim-Shalla will work in half of my games and it's a cheap 1 point add. Maybe a Pillar of Light or 2 to give me a simple attack to keep an opponent back will help as well. And then a Nullify or 2. How's that sound?


294
Spellbook Design and Construction / Re: My Priestess Book
« on: April 15, 2014, 06:14:48 PM »
Yea, it probably is a bit too creature heavy, but I really like the options depending on the opponent I'm playing. If I'm playing someone who wants to hang back, I can bring out the Archer's with the Watchtower and attack that way or if they're a bit more agressive, I can bring out the Guardian Angel and Valshalla. The Knights and Brogan are just useful all the way around. What I should probably get rid of is the Defender and one of the Clerics to add some of the stuff you mentioned. I should also probably get rid of Samandriel for some added flexibility with the spells you mentioned but I'd hate for it to come down to me losing too many creatures and then not having any real offensive firepower left since the Priestess herself doesn't have a great attack.

I had a question regarding attacks, since I only have the two, is the Elemental Wand even worth it since it's likely to get Dissolved. Or should I add more attack spells even if they're cheaper like the Pillar of Light and simpler things like that?

295
Spellbook Design and Construction / My Priestess Book
« on: April 14, 2014, 04:19:32 PM »
I'm pretty new to Mage Wars and was introduced by The Silverclaw Grizzly who posts here. I played my first few games with a generic Priestess book as I liked the idea of healing and fighting for the side of light. But over the weeks now, I've made some tweaks and would like opinions on the book itself and strategies I should use. I'm doing this off the top of my head with regards to what's in the book, but I think I have everything. Also, we're allowed to use some promos in our games so those are included:


Equipment:
Mage Wand x1
Elemental Wand x1
Sunfire Amulet x1
Eagleclaw Boots x1
Ring of Asyra x1
Elemental Cloak x1
Crown of Protection x1
Storm Drake Hide or Dragonscale Hauberk x1

Conjurations:
Mana Crystal x2
Archer's Watchtower x1
Altar of Iron Guard x1
Battleforge x1
Temple of Asyra x1
Wall of Thorns x1

Incantations:
Dispel x2
Dissolve x1
Group Heal x1
Heal x1
Minor Heal x2
Power Strike x1
Teleport x1

Creatures:
Asyran Cleric x2
Brogan Bloodstone x1
Gray Angel x1
Guardian Angel x1
Highland Unicorn x1
Knight of Westlock x2
Royal Archer x2
Samandriel, Angel of Light x1
Valshalla, Lightning Angel x1
Asyran Guardian x1
Joseph Trueblood, High Cleric x1

Attacks:
Thunderbolts x1
Lightning Bolt x1

Enchantments:
Bear Strength x1
Cheetah Speed x1
Divine Intervention x1
Harmonize x1
Hawkeye x1
Sacred Ground x1


I think that would be 120 with the promos as I'm at 111 in the card builder, Trueblood is 3, Defender is 2, Iron Guard is 2 and I'm probably missing a 2 point card somewhere but can't recall. So, what say you Mage Wars forum? What do I need to add/get rid of? What strategy should I employ?

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