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Messages - Bjorne

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31
So if a company lets one person use its IP, then its free for all to use it? Hmm. I don't buy it.

If it's your IP it's your IP. You decide who can use it and for what.

32
And why not allow this app on the same grounds?

Seriously, where I live people are sort of losing interest in Mage Wars. I am not saying that a spell-book builder would necessarily reverse this trend, but it sure wouldn't hurt.

I also don't understand why they need to be so cautious. What is the worst thing that can happen with their IP if they allow this app? Can someone please provide a concrete example of a worst-case-scenario where “one fan have free reign with their IP”. If this leads to another less scrupulous person making something worse, can’t AW, at that point, just tell that less scrupulous person to stop?

Not allowing a free, fan developed app, for me that makes the warning bells start to ring. Please AW, don’t be overprotective about your IP. I am convinced you can become more successful than Games Workshop without adopting their idiotic IP and trademark policies that alienate so many fans.

33
Yes, we need it!

34
Spellbook Design and Construction / Re: Online spell book builder?
« on: April 17, 2013, 02:58:28 PM »
Bump.

Apparently Darksbane over at cardgamedb.com didn't get the scans for the expansion yet. I really wish this tool to be completed. Its such a nice way of trying and sharing deck ideas.

35
Spellbook Design and Construction / Re: Online spell book builder?
« on: March 26, 2013, 02:13:03 AM »
How is the CardgameDB deckbuilder coming along? I hope they get the support they need. It looked really promising but now all magewars-activity at cardgamedb.com seem to have stopped and it appears like a missed opportunity. The expansion cards really needs to come online soon I think, as well as the full deckbuilder.

36
General Discussion / Re: Long Turns and Game Length Limitations
« on: February 04, 2013, 06:15:45 AM »
I would think a chess clock doesn't really work that well for this game, since there is so much interactivity. In WH40K and Warmahordes, it works quite well because, other than saving throws, there is not much the opponent can do while it is your turn. This game has enchantment revealing, using counter-attacks, deciding where to teleport trap someone, e.t.c that will take time from your opponents turn its going to be really difficult to time who's time it really is sometime.

The way I play it now is a 90 min total game time, the one with the least amount of remaining health at the end loses. This should of course give a "modified" win and should be awarded slightly less tournament points than actually killing the opponent. If the turteling priestess wants to win the entire tournament, she would probably have to get a real win at some point. And this would make the maximum turtleing strategy very much a non-competitive strategy. Besides, anyone can put a Deathlock in their spellbook (and probably should in a tournament).

We time the planning phase like this: as soon as one player is done, he/she turns a 30s hourglass, and that is how long time the other player has left to decide.

37
General Discussion / Re: Long Turns and Game Length Limitations
« on: February 03, 2013, 01:27:00 PM »
Why isn't the tiebreaker based on the difference between life and damage? I mean, that's what you are supposed to get down to zero to win, isn't it?

38
Rules Discussion / Re: Jinx and spellbinding
« on: January 23, 2013, 07:31:10 AM »
Great, thanks for the clarification!

39
General Discussion / Re: Cards from the core set in the expansion?
« on: January 23, 2013, 07:29:18 AM »
Very nice, I just placed an order for a second core set because of this news!

40
General Discussion / Re: Magebane and enchantments
« on: January 23, 2013, 07:28:01 AM »
Thanks for the quick reply! That was what I thought (my opponent thought otherwise...).

41
General Discussion / Magebane and enchantments
« on: January 22, 2013, 04:36:51 PM »
Does Magebane inflict 2 damage when casting enchantments? One for casting and one for revealing/resolving?

42
Rules Discussion / Jinx and spellbinding
« on: January 22, 2013, 04:29:07 PM »
Hi,

In our game tonight I revealed Jinx when my opponent was using his Mage Wand with a bound spell.

After searching we found some posts that seemed to agree that the bound spell goes back into the owner's spellbook. Is this correct, any official ruling on this?

Now, if the spell goes back into the spellbook, does the mage in question have to pay 3 mana and a quick action to "change" the spell back to his/her wand or can he/she just put it back without the costs (action and mana)?

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