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Messages - SeanDeCoy

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31
General Discussion / Re: Website Server Work Being Done Tonight
« on: November 13, 2012, 10:02:00 AM »
Haha - thanks for your patience Nihil. My guys are working right now to restore the old posts and post counts. We'll find a way!

32
Creative / Re: Custom wood/stone board:
« on: November 13, 2012, 09:55:36 AM »
This looks a LOT like the prototype boards that we used to use! We used tiles on a pool table :-)

33
Mages / Re: Necromancer balance
« on: November 13, 2012, 09:54:41 AM »
Another thing to consider is that there might not be a one-to-one ratio of strength vs. weakness, but instead there might be more of a rock-paper-scissors kind of balance.

For instance, the Necromancer MAY be weak against the Priestess outright, but that isn't to say he couldn't be strong against the Beastmaster persay. The Beastmaster is largely weak against fire, but strong against other things. I think in the end it definitely evens out.

34
General Discussion / Re: Website Server Work Being Done Tonight
« on: November 12, 2012, 10:11:01 AM »
My web guys assure me that they're working on the post count - I'll check into the avatar thing though. Thanks for your patience guys!

35
League / Tournament Play / Re: How to run the league?
« on: November 12, 2012, 10:09:31 AM »
Hey guys,

These are great questions - and we're learning as we go what the best solution to some of these problems are.

Largely, we leave the development of the casual play up to the retailers - as they know the speed and play of their players better than we do. We've had a lot of long game times reported, but we've had plenty of short game times reported as well - sometimes a one-size-fits-all approach isn't applicable.

We recommend a swiss format for the games so that everyone gets to play (as opposed to something like single elimination).

As for the promo cards - we are giving out 24 cards in the first OP Kit - which can be won through the tournament structure, through store giveaway, or through a few story challenges.

The kits will come out monthly, after our Holiday Kit ships (hopefully, if all goes according to plan, the holiday kit will ship out later this week).

36
General Discussion / Re: Website Server Work Being Done Tonight
« on: November 10, 2012, 09:03:43 AM »
Hey guys,

The large part of the server merge is finished. So, we're pretty happy about that. Our guys are now looking into fixing the avatar and post count situation. Thanks for bearing with us!

--Sean

37
Player Feedback and Suggestions / Re: PDF or Image File of the Game Board
« on: November 10, 2012, 09:02:42 AM »
Hey Hedge, sorry we ended up having a last minute trip to run some demos and I just got back into town - I'll be putting together the PDF file for your sometime this weekend and sending it off on Monday. Sorry for the wait!

38
General Discussion / Re: Website Server Work Being Done Tonight
« on: November 09, 2012, 08:05:54 AM »
Sorry about the post redistribution guys, I'm taking a look into this right now.

39
General Discussion / Re: testing
« on: November 09, 2012, 08:02:00 AM »
Sorry guys, I'll disable the captcha.

40
Custom Cards / Re: War Spells (Part 2)
« on: November 07, 2012, 09:29:47 AM »
There are some awesome ideas in here, keep 'em coming!

41
General Discussion / Re: Website Server Work Being Done Tonight
« on: November 07, 2012, 09:25:11 AM »
Just a quick update: Our team worked through the night, but they did not finalize the implementation, so they will be going through this again tonight.

Thanks!

42
General Discussion / Website Server Work Being Done Tonight
« on: November 06, 2012, 06:00:35 PM »
Hey guys,

Just a heads up, we'll be doing some work on the backend of both magewars.com and arcanewonders.com from about 2am CST to probably about 10am CST. We've chosen this time as it is a generally low-traffic time.

The general changes we'll be making are that the magewars.com and arcanewonders.com sites. We'll be combining the two databases, so that when you sign on to magewars.com, you'll be able to stay signed on at arcanewonders.com, etc. This has a lot of benefits for you guys, and we've fixed a lot of the problems with registration, and I believe we've dealt with one of the dreaded "invalid token errors" that a lot of users have reported.

Again, I have full faith in our programming team and I fully anticipate everything going smoothly, but if you have any problems with your account, please e-mail me at seanmccoy@arcanewonders.com and I'll get it taken care of for you!

Thanks for your patience, your support has grown this community immensely and it's because of that, that we've tried to improve the site and its features as much as possible.

Anyways - here's to a smooth transition!

Thanks again,

--Sean

43
We don't currently have a list as retailers are just now putting in their orders to distributors - but we are working hard to put something like this together.

44
Player Feedback and Suggestions / Re: PDF or Image File of the Game Board
« on: November 06, 2012, 11:19:31 AM »
Hey Hedge,

Go ahead and e-mail me at seanmccoy@arcanewonders.com and we'll get this sorted out.

Thanks!

45
League / Tournament Play / Re: Tourniment Rules
« on: November 05, 2012, 05:04:44 PM »
Mandatory Enchantments and Official Tournaments have been a big question for us over at MWHQ. There's a few different options that we see:

1. Let it go - in our years of playtesting, it never became an issue, maybe it still won't be. However, when we playtested the game, there was no incentive to cheat as we would simply be breaking a game we were helping to create. Clearly there are some people out there who cheat. So what do we do with them?
2. Let the Judges decide - players with a reputation for cheating will slowly not be welcome in gaming groups and retail stores, so in that regard, the problem works itself out at the lower levels. But what about in official tournaments or at tradeshows where a persons reputation won't stand out amongst all the other players?
3. We could enforce a kind of stack - where you have to keep your enchantments in the correct order, so that a player can always see what order they were played in.
4. We could have players use colored sleeves to indicate when an enchantment is mandatory or optional
5. We could make all mandatory enchantments now voluntary (which will throw off some of the balance and require some errata. I also personally don't like the flavor of this and remember fighting pretty hard against it).
6. Players could keep personal records of when enchantments were cast. It's not terribly difficult to do, but it is another annoying step to add in. However, some players may already be doing this with their Mana. It's not terribly hard to bump your status board and move a cube, it's usually accidental. But an opponent might not miss 1 extra mana every now and then, and that extra mana could be the difference between revealing a block at the right time, or having enough mana to pay upkeep to keep your creature in existence. How do we defend again that? Well, for the most part it's simply just cheating - but records could help here as well.

A large part of this will be determined by the kind of culture we create as Mage Wars players. Will we be super cutthroat and competitive? Will we be gracious and understanding? Will we largely turn out to be a casual play kind of game or will there be a hardcore tournament league? Time will tell on a lot of these issues, and I'm sure it won't just be black and white. We'll have players of all types playing in all sorts of ways. That's an amazing thing!

However, at the end of the day Mage Wars was created as a game by players for players and we want to make decisions that positively impact not only the gameplay and mechanics, but the experience players have playing it.

What do you guys think?

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