May 05, 2024, 09:41:02 AM

Author Topic: Siren's Starting Spellbook  (Read 8850 times)

Biblofilter

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Siren's Starting Spellbook
« on: August 09, 2016, 09:42:13 AM »
Equipment:

1 Echo of the Depths
2 Leviathan Scale Armor
1 Ring of the Ocean's Depths
1 Ring of the Tides
2 Shoalsdeep Trident
1 Voice of the Sea

Conjurations:

2 Bed of Urchins
2 Coral Barrier
4 Shallow Sea
1 Swamp
1 Whirlpool
1 Wreck of the Viridian Lace

Creatures:
1 Blightheart
1 Deptonne Berserker
2 Deptonne Bloodshaman
1 Gerard Mantanga
1 Kraken
2 Merren Harpooner
1 Naiya
1 Shoalsdeep Crocodille
4 Shoalsdeep Trasher
1 Turghut
1 Water Elemental

Enchantments:

2 Ballad of Courage
2 Chant of Rage
1 Drown
2 Healing Madrigal
2 Hydrothermal Vent
2 Lullaby
1 Song of Love

Incantations:

2 Dispel
2 Dissolve
3 Lesser Teleport
2 Mending Wave

Attacks:

4 Swell
2 Tsunami

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Reddicediaries

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Re: Siren's Starting Spellbook
« Reply #1 on: August 09, 2016, 09:44:35 AM »
Well, for starters all of the new attacks, creatures, and incantation!
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RomeoXero

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Re: Siren's Starting Spellbook
« Reply #2 on: August 09, 2016, 09:59:18 AM »
Could you expand on Drown for me? I really want to know if that's what i think it is!
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Biblofilter

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Re: Drown
« Reply #3 on: August 09, 2016, 10:11:30 AM »
Could you expand on Drown for me? I really want to know if that's what i think it is!

Drown                                 Enchantment Hydro   Water L2

2 / 1      0-2 Living Non-Aquatic Creature

Picture of armored guy gasping for air in water

Upkeep + X

"During the Upkeep Phase, Drown gains 1 Suffocate Marker. X = the number of Suffocate markers."

Will update with Suffocate rules.

Suffocate (Condition Marker)

This condition represent being strangled, choked or unable to breathe. For each Suffocate marker on a creature, or on a conjuration, enchantment, or condition attached to that creature, that creature has Life -2. The Suffocate condition only affects Living creatures. Each Suffocate marker has a removal cost of 2.

« Last Edit: August 09, 2016, 11:39:49 AM by Biblofilter »
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Re: Siren's Starting Spellbook
« Reply #4 on: August 09, 2016, 10:14:47 AM »
Can you explain some of the songs?
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Biblofilter

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Can you explain some of the songs?
« Reply #5 on: August 09, 2016, 11:15:04 AM »
Can you explain some of the songs?

Lullaby                    Enchantment                   Psychic, Song      Mind L1

2 / 3  q 0-2 Non-Mage Creature

Dissipate 2

"During the Upkeep Phase, roll the effect die. On a 7+ this creature gains a Stun Condition, otherwise it gains a Daze Condition."

-------------------------------------------------

Chant of Rage                Enchantment     Psychic, Song  Dark OR Mind L1

2 / X  q 0-2  Non-Mage Living Creature

Dissipate 2 * Unique

Chant of Rage cannot be revealed during the an Action Phase, When Chant of Rage is revealed, place a Hate token on one of your creatures. During its activation, the enchanted creature must melee attack a creature with a Hate token. If it cannot then it most move towards a creature with a hate token, if possible. When this spell is destroyed, destroy a Hate token in play on a friendly creature, if possible. X = enchanted creature's Level -1

-----------------------------------------------------

Song of Love                        Enchantment  Psychic, Song

2 / X  q 0-2 Non-Mage Creatures               Holy OR Mind L1

Dissipate 2 * Unique

"Song of Love cannot be revealed during an Action Phase. When Song of Love is revealed, place a Love token on a friendly creature. Enchanted creature cannot make a melee or ranged attack against a creature with a Love token. When this spell is destroyed, destroy a Love token in play on a friendly creature, if possible. X = enchanted creatures Level -1

----------------------------------------------

Ballad of Courage has already been spoiled.
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Biblofilter

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Siren Equipment
« Reply #6 on: August 09, 2016, 01:10:45 PM »
Ring of the Ocean's Depth            Mana, Ring          Water L1

2 0-2 Mage

Water Mage Only

"Once per round, this Mage may pay 1 less mana when he or she cast or reveals a hydro or aquatic spell. Enchantments only receive this discount when they are revealed."

-----------------------------

Echo of the Depths          Horn, Instrument       Water L3

12 q 0-2 Mage

Spawnpoint * Siren Only * Epic

"While you control a song enchantment, Echo of the Depths gains Channeling +1. During the deployment Phase, it may summon 1 water creature. If Echo of the Depths would be destroyed by an opponent's spell or effect, prevent that destruction, unless your opponent pays 2 mana for each song+ enchantment you control."

-----------------------------------------------




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Biblofilter

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Siren Conjurations
« Reply #7 on: August 09, 2016, 01:23:43 PM »
Coral Barrier                   Wall Passage attack * does not block LoS * Aquatic Water L2

6  q 0-1 Zone Border

4 dice d12 7+ Bleed      Piercing +2 Unavoidable

Extendable * Living

--------------------------------------

Swamp                               Terrain Aquatic, Swamp * Nature & Water L1

9 q 0-1 Zone

"Non-Flying, Non-Aquatic creatures in this zone gain the Slow and Unmovable traits, and lose and cannot gain the Elusive trait."

-------------------------------------

Whirlpool                            Hydro  Water L3

12 q 0-1 Aquatic Terrain

Dissipate 3 * Epic

"All non-Flying, non-Aquatic creatures in the zone gain the Restrained and Unmovable traits. During the Upkeep Phase, they receive 2 direct hydro damage. Remove all Burn conditions from creatures damage from Whirlpool. Uncontainable creatures are not affected by Whirlpool."

--------------------------------------------

Wreck of the Viridian Lace                     Ship, Wreckage

Zone Exclusive * Legendary

"While you have Initiative, all pirate creatures gain Melee +1 and Ranged +1".

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Biblofilter

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Siren non-song enchantments
« Reply #8 on: August 09, 2016, 01:28:54 PM »
Hydrothermal Vent                   Hydro, Trap  Water L1

2 / 2 (red)     q 0-2 Zone

Water 5 dice d12 4-8 Daze 9+ Stun

"When an enemy creature enters this zone, Hydrothermal Vent must be revealed. Make the above attack, then destroy Hydrothermal Vent. The reveal cost is lowered by 1 if enchanting a zone with an aquatic terrain attached."

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Biblofilter

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Siren Attack Spells
« Reply #9 on: August 09, 2016, 01:35:22 PM »
Swell                     Hydro Water L1

4 q 0-2 Non-Flying Creature or Conjuration.

ranged water 3 dice d12 7+ = Push  Extinguish, Unavoidable

---------------------------------------------------

Tsunami                Hydro Water L3

ranged zone water 3 dice d12 5+ Push  Extinguish, Unavoidable

"When Tsunami is cast, choose a direction, After the attack resolves, repeat the attack one zone farther away in the chosen direction. This continues until there are no farther zones. Flying creatures are immune to Tsunami."



 
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Biblofilter

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Siren Creatures
« Reply #10 on: August 09, 2016, 01:52:10 PM »
Merren Harpooner                   Aquatic, Merren, Pirate  water L3

12

Armor 0
Life 10

Full ranged 1-2 4 dice d12 7+ Snatch

q melee 2 dice

-----------------------------------

Turghut                                     Pirate, Skeleton, Undead  Dark L2 & Water L1

11

Armor 0
Life 13

-----------------------------------

Shoalsdeep Crocodile                Animal, Aquatic, Reptile   Nature 2 & Water L2

15

Armor 3
Life 13

Quicksnap q Melee 4 dice d12 5+ Grapple
Death Roll F Melee 5 dice d12 4+ Bleed

Tough -2

"The Death Roll attack can only attack Shoalsdeep Crocodile's Prey."

-------------------------------------------

Water Elemental         Aquatic, Elemental, Hydro  Water L6

22

Armor no
Life 16

q Melee water 5 dice d12 4+ Push

Burnproof * Frost +3 * Hydro Immunity * Nonliving * Resilient * Unstoppable

"When Water Elemental Pushed a creature, after the Push it may immediately move into that creature's zone."

-------------------------------------------------------

Colossal Crab                                  Animal, Aquatic, Crustacean  Water L2 & Nature L1

13

Armor 5
Life 8

q Melee 2 dice d12 7+ Grapple
F Melee 4 dice

"During the upkeep Phase, Colossal Crab's prey receives 2 direct damage."

-----------------------------------
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Reddicediaries

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Re: Siren's Starting Spellbook
« Reply #11 on: August 09, 2016, 01:54:52 PM »
does the pirate not have any attack?
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Puddnhead

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Re: Siren's Starting Spellbook
« Reply #12 on: August 09, 2016, 01:58:25 PM »
does the pirate not have any attack?

Turgut's attacks:

Blighted Cutlass: Quick>Melee>3dice>7+ Rot

Flintlock: Full>Range 1-1>3 dice>piercing +2
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Reddicediaries

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Re: Siren's Starting Spellbook
« Reply #13 on: August 09, 2016, 01:59:05 PM »
thanks! The water elemental looks amazing! What are the cards from the set that don't fit ethier mage? What about the trasher and the healing enchant?
« Last Edit: August 09, 2016, 05:51:18 PM by Reddicediaries »
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Reddicediaries

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Re: Siren's Starting Spellbook
« Reply #14 on: August 09, 2016, 05:14:22 PM »
Pet crabs! ;)
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