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Strategy and Tactics / Warlock Arraxain Crown: Minor Reaper Opening
« on: June 27, 2017, 03:58:31 PM »
Mage Wars: Warlock Arraxain Crown Minor Reaper Deck Opening.
The idea behind this opening is to use a Sanguine Hunter+Reaper as a cheap quick glass canon creature.
The Warlock will damage the enemy, then the Hunter will hit with 6 dice. This should let you have mana for more fun little spells like Fireball.
The Sanguine Hunter+Reaper+(Demonic Link OR Bloodthirsty Ench)+the possibility of Sanguine Thirst and Dodge when needed.
Opening
#1: 10+9=19. (Standard opening)
Mana Crystal -5,
Battle Forge -8,
#2: 6+10=16.
>Curse Ring -1,
Mana Crystal -5,
Sanguine Hunter+Reaper -3,
Casting the Hunter and the Curse Ring may dissuade the enemy mage from rushing into a curse, for that reason I would not cast the mana crystal until the End QC phase to keep him or her guessing.
#3: 7+11=18.
>Enchant Ring -1,
Bloodthirsty ench on the Hunter (5-2=3) -3, (I would possibly use Demonic Link instead for -2 mana).
Attack with the mage OR (Zombie Brute -11)
Attack with the mage so the Hunter can get the 6 dice bloodthirsty. If the enemy is staying back then cast a Zombie Brute or mid size demon to push him.
#4: 14+11=25 OR(3+11=14).
Now it depends on how you react to your opponents movement. I would keep casting cheap curses (more for the annoying factor, then any real damage). Try to keep at least one of the 3 war protect enchantments (Braceyourself, Dodge, Glancing Blow) on the Hunter. Lastly I would continue to bash face with the warlock whenever you are not casting a Darkpact Slayer/Blood Demon/Zombie Brute (you should try to keep a Hunter Reaper and 2 Mid/Large Creatures).
Tell me what you think.
Has anyone tried a similar style?
BTW: sorry for my english, I been working 16/18hr work days, so I'm a little tired.
The idea behind this opening is to use a Sanguine Hunter+Reaper as a cheap quick glass canon creature.
The Warlock will damage the enemy, then the Hunter will hit with 6 dice. This should let you have mana for more fun little spells like Fireball.
The Sanguine Hunter+Reaper+(Demonic Link OR Bloodthirsty Ench)+the possibility of Sanguine Thirst and Dodge when needed.
Opening
#1: 10+9=19. (Standard opening)
Mana Crystal -5,
Battle Forge -8,
#2: 6+10=16.
>Curse Ring -1,
Mana Crystal -5,
Sanguine Hunter+Reaper -3,
Casting the Hunter and the Curse Ring may dissuade the enemy mage from rushing into a curse, for that reason I would not cast the mana crystal until the End QC phase to keep him or her guessing.
#3: 7+11=18.
>Enchant Ring -1,
Bloodthirsty ench on the Hunter (5-2=3) -3, (I would possibly use Demonic Link instead for -2 mana).
Attack with the mage OR (Zombie Brute -11)
Attack with the mage so the Hunter can get the 6 dice bloodthirsty. If the enemy is staying back then cast a Zombie Brute or mid size demon to push him.
#4: 14+11=25 OR(3+11=14).
Now it depends on how you react to your opponents movement. I would keep casting cheap curses (more for the annoying factor, then any real damage). Try to keep at least one of the 3 war protect enchantments (Braceyourself, Dodge, Glancing Blow) on the Hunter. Lastly I would continue to bash face with the warlock whenever you are not casting a Darkpact Slayer/Blood Demon/Zombie Brute (you should try to keep a Hunter Reaper and 2 Mid/Large Creatures).
Tell me what you think.
Has anyone tried a similar style?
BTW: sorry for my english, I been working 16/18hr work days, so I'm a little tired.