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Messages - chiller087

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16
Spellbook Design and Construction / Re: Forcemaster...Could it works?
« on: December 03, 2014, 02:56:40 PM »
A creature-less FM does one thing: Get over to the other side of the map and pound the enemy mage in submission before they can set up.  Anything that doesn't play into that has got to go, if you want to maximize your chance for success.

Since you're trying to end the game fast, you have 10+1 channeling (from Battleforge).  Anything that boosts your channeling (like Mana Flowers/Crystals) or reduces your costs is more of a "Long game" option.  That's a different kind of FM.  I think you should plan for a build that can operate within the 10+1. 

1. I'd drop the Deflection Bracers and the Regenerate enchantment.  You already have the Regenerate Belt, and the regenerate trait doesn't stack.  You're trying to end the game quickly. 

2. The Enchanter's Ring is a "Long Game" card, but cheap enough that it starts to benefit you 2 turns after you play it from the Battleforge, so maybe there's a reason to keep it.

3. Might want to at least think about doubling up on your enchantments that are most likely to be Dispeled: Bear Strength, Mongoose Agility and Falcon Precision.

4. I also agree about the Whirling Strikes, and replacing them with Armor.  Drop the Reflex Boots for Leather boots.

This will free up a few spell points in your book for some more tools.  I strongly recommend at least 1x Purify, if only for the games where you'll need it.  Also look to see where you can include at least 1 tough buddy, like Borg mentioned.


17
The fact that the Thoughtspore doesn't use the spell it casts is what makes it so cool.

I'm still learning the finer points of this game.  Why does this matter?

18
In my toolbox Forcemaster, i almost always put teleport on 2 or 3 spores and acid ball on one if I have time. The teleports disrupts the opponents whole game and it has allowed we to win "unwinnable" games. Be prepared that it may take a while though.

Do you take the time to Harmonize that shizzle?  And do you use Battleforge?

19
General Discussion / Re: PvS Spoilers So Far
« on: November 20, 2014, 02:09:15 PM »
That "LV 7-8 Godzilla" looks like a classic depiction of the Kraken from the movie "Clash of the Titans". If I am right then I am very excited about this upcoming release. Speaking of release I really hope there is a "Release the Kraken" mechanic!

If you're right, the rules insert should have a line stipulating that if you pronounce it "Kray-ken," your opponent can immediately table-flip for the win.

20
Spellbook Design and Construction / Re: Help with finishing FM build
« on: November 13, 2014, 11:00:55 PM »
Stuff I would take out:

-Wall of Thorns
-Temple of the Dawnbreaker
-Regrowth
-Brace Yourself
-Defense Ring
-Decoy
-Reflex Boots
-Wand of Healing
-Sunfire Amulet
-Armor Ward

Funny, I took out exactly all those cards tonight right before I saw your post, except for WoT.

21
Spellbook Design and Construction / Re: Help with finishing FM build
« on: November 13, 2014, 08:41:02 PM »
So then does it make sense to run 2x Bear Strength, 2x Cheetah Speed, 2x Mongoose Agility, 2x Lion Savagery, and 2x Akiro's Favor, since I'm heavily relying on these and I can't prevent the Purge?

22
Spellbook Design and Construction / Re: Help with finishing FM build
« on: November 13, 2014, 02:47:18 PM »
Is it generally necessary to run 2x of your most important enchantments? 

So far I've been running 2x Bear Strength, 2x Mongoose Agility, and 2x Falcon Precision.

Also, how would a FM deal with Purge Magic?  Try to sniff it out and hope to counter with Jinx?

23
Spellbook Design and Construction / Re: Help with finishing FM build
« on: October 14, 2014, 08:36:52 AM »
What is the current tie breaker, and where can I find it printed?

24
Spellbook Design and Construction / Re: Help with finishing FM build
« on: October 13, 2014, 11:39:24 AM »
You know, the more I think about a strategy built around a turn 4-6 win, the more I wonder why I would need things like the Regen Belt and Sunfire Amulet, as those are geared towards long games.  It seems to me that I'd be more inclined to just double up on my important enchantments and swing for all I'm worth, and try to end it early.

Maybe I'd need them against a tanky priestess?

25
Spellbook Design and Construction / Re: Help with finishing FM build
« on: October 11, 2014, 11:36:08 PM »
Ok, so I finally got to play my FM build vs sshroom's Beastmaster build, and...

Holy cow, am I terrible at this game.

I mean, I know I have to start somewhere but man...what's a typical 3-turn opening for a FM these days? 

I setup my Battle Forge and the first thing he did was send in a bunch of Falcons to kill it.  Granted he got pretty lucky rolling tons of criticals, but the FM just felt way too slow, at 1 QC + movement + BF cast.  I simply assumed I'm doing it entirely wrong, since people seem to think she's pretty good.  I think I should've cast Galvatar a lot earlier than I did.  I can also see why people aren't crazy about the Defense Ring, I never once rolled a six to make it matter, so that will probably come out.

Also, are Reflex Boots worth it?  I'm thinking of turning them into Leather Boots.  Low Mana was always a problem.  If I do, I'm thinking Temple of the Dawnbreaker should come out as well.  Maybe I'll toss the Obelisk back in instead.

26
Spellbook Design and Construction / Re: Help with finishing FM build
« on: October 09, 2014, 10:32:56 PM »
You might consider replacing Decoy with [mwcard=MW1E24]Magebane[/mwcard], as a source of DOT damage. That 1 direct damage really stacks up. I also like [mwcard=MW1E23]Jinx[/mwcard] if I can predict them playing anything that would be super annoying like a big creature or hard hitting spell.

Just minor correction,[mwcard=MW1E23] Jinx[/mwcard] can only stop quick cast spells, no the only creature it can delay is[mwcard=DNC17] Tataree[/mwcard]. I managed to kill a[mwcard=DNC04] Grey Wraith[/mwcard] with The butterfly, but probably not enough to consider it as a big creature :D

What about Harmonize on the Battle Forge?  If I did both turn 1, if I'm doing my math right, Harmonize will have paid for itself during turn 5, and then the profit from Harmonize effectively means Battle Forge will have paid for itself during turn 7 (instead of turn 9 without Harmonize) and everything after that is profit, assuming it doesn't get dispelled.

Do you think that's worth it for a FM?

27
Spellbook Design and Construction / Re: Help with finishing FM build
« on: October 09, 2014, 10:20:36 PM »
Just minor correction,[mwcard=MW1E23] Jinx[/mwcard] can only stop quick cast spells, no the only creature it can delay is[mwcard=DNC17] Tataree[/mwcard]. I managed to kill a[mwcard=DNC04] Grey Wraith[/mwcard] with The butterfly, but probably not enough to consider it as a big creature :D

If the Beastmaster cast one of his level 1 creatures as a quick spell, wouldn't Jinx stop that?

28
League / Tournament Play / Players in the Bay Area, CA?
« on: October 05, 2014, 07:13:42 PM »
Just picked up the game, LF players anywhere in the Bay Area. South and East Bays, as well as the Peninsula, are easiest for me to get to.  I could hit San Francisco, but only if I know people will definitely be there and I could play for a while (one game isn't worth the drive, unfortunately).

Anybody else play Mage Wars around here?

29
Spellbook Design and Construction / Re: Help with finishing FM build
« on: October 03, 2014, 07:33:39 PM »
[spellbook]
[spellbookheader]
[spellbookname]FM 1.1[/spellbookname]
[mage]Forcemaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA02]2 x  Force Hammer[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j21]1 x  Suppression Orb[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[mwcard=mw1j09]1 x  Temple of the Dawnbreaker[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=MWSTX1CKJ01]1 x  Enchanter's Wardstone[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[mwcard=MWSTX1CKE01]1 x  Armor Ward[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=FWE03]1 x  Falcon Precision[/mwcard]
[mwcard=FWE05]1 x  Forcefield[/mwcard]
[mwcard=MWSTX2FFE06]1 x  Lion Savagery[/mwcard]
[mwcard=mw1e28]2 x  Mongoose Agility[/mwcard]
[mwcard=mw1e29]1 x  Nullify[/mwcard]
[mwcard=mw1e33]1 x  Retaliate[/mwcard]
[mwcard=mw1e40]1 x  Vampirism[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=MWSTX2FFE07]1 x  Rust[/mwcard]
[mwcard=mw1e34]1 x  Reverse Attack[/mwcard]
[mwcard=MWSTX2FFE05]1 x  Fumble[/mwcard]
[mwcard=mw1e12]1 x  Divine Protection[/mwcard]
[mwcard=MWSTX2FFE04]2 x  Brace Yourself[/mwcard]
[mwcard=FWE04]1 x  Force Crush[/mwcard]
[mwcard=mw1e10]1 x  Decoy[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=FWQ01]1 x  Dancing Scimitar[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=FWQ04]1 x  Galvitar, Force Blade[/mwcard]
[mwcard=MWSTX1CKQ04]1 x  Reflex Boots[/mwcard]
[mwcard=FWQ02]1 x  Defense Ring[/mwcard]
[mwcard=MWSTX1CKQ01]1 x  Sunfire Amulet[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q33]1 x  Wind Wyvern Hide[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=FWQ07]1 x  Psi-Orb[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i26]1 x  Sleep[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Ok here is my finished first draft, trying to fit in many of the suggestions I received.  If you see anything glaring or obvious, please speak up! I don't mind the criticism.  So many cards I want to shove into the build, all of a sudden 120 doesn't seem like nearly enough.  Cards I'm not yet sure about:

Force Crush might become a Force Hold if I need the spell points for something else.
Falcon Precision
Psi Orb
I'm trying out the Defense Ring, if I don't like it I'll switch for Force Ring.
Also not sure if I went overboard with the healing stuff...between Vampirism, Regrowth, Regrowth Belt and Sunfire Amulet.  But since this is a solo FM build, I thought I might need it.

30
Spellbook Design and Construction / Re: Help with finishing FM build
« on: October 01, 2014, 08:47:34 AM »
Thanks so much guys for the replies.  Being new to the game, some of these cards hadn't occurred to me yet to add.

@IndyPendant:  I was actually referring to removing the Obelisk; wasn't sure if it was worth the spell points in the FM's book.

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