May 19, 2024, 03:26:43 PM

Author Topic: equipment rules  (Read 2001 times)

V10lentray

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equipment rules
« on: September 08, 2014, 05:28:20 PM »
Rules for Equipment state

If an equipment object of the same name or location is cast upon a Mage, if the spell is friendly controlled, the new equipment object is placed on the Mage, and the duplicate item (the original one which has the same name or location) is removed and placed in its owner’s spellbook. In this manner, friendly Mages can replace equipment on each other with newer or better choices. This might be useful for removing equipment armor which is no longer useful because it is corroded (see “Corrode”).

so here is my question. if an item, [mwcard=MW1Q19]Mage Wand[/mwcard] is allowed to be used in either hand, could i then cast [mwcard=MW1Q18]Mage Staff[/mwcard] which is only allowed to be used in one hand, to put the wand back in my book. 

The plan is to activate my mage, use the quick activation to cast wand, spell bind something awesome on it, and use the full action to cast the spellbound spell. Then on the next turn put the wand away and replace it with another hand weapon to prevent the wand, and spellbound spell, from getting dissolved.

yeah it's expensive, yeah it's probably not worth it, but was just wondering if it can be done.
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Zuberi

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Re: equipment rules
« Reply #1 on: September 08, 2014, 05:50:51 PM »
Yes, you may choose the equipment slot location. This is explained on page 20 of the english rulebook v3.0 and confirmed by Shad0w in >>>this post.<<<

echephron

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Re: equipment rules
« Reply #2 on: September 08, 2014, 05:52:26 PM »
I don't have any rules in front of me to cite, but sure you can. The wand is in whatever hand the controlling player wants it to be in at any moment. when you cast the staff to your mainhand, you can say the wand was there or you can say it was in the offhand, depending on mood.
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