Arcane Wonders Forum
Mage Wars => Rules Discussion => General Questions => Topic started by: redbit on August 31, 2012, 09:39:52 PM
-
why?
we awalys reveal hidden enchantment spell start with player with initiative marker.
and...
in example for highland unicorn with burn
what effect first?
regenerate and burn effect
the player with initiative marker decision this? or unicorn's owner?
quest from korean...
sorry for stupid my writing skill in english
-
in example for highland unicorn with burn
what effect first?
regenerate and burn effect
the player with initiative marker decision this? or owner?
Owner, I will post the rule book page later.
-
Page 11, top of second column.
You always choose the order in which events that affect your creatures and objects occur during this phase. In the rare case that a timing issue occurs, the player with the initiative decides the order.
-
Page 11, top of second column.
You always choose the order in which events that affect your creatures and objects occur during this phase. In the rare case that a timing issue occurs, the player with the initiative decides the order.
This seems to be a contridiction...
If the Unicorn question (burn vs. regen) isn't an example of a timing issue... what is?
-
I was thinking about timing issue:
Player A has Malacoda, and Malacoda is in the same zone as player B's creatures. Malacoda damages these (living) creatures at the Upkeep Phase. B can choose to regenerate first or take damage first, because these affecting his creatures.
Let's say Malacoda has an Upkeep +X trait (from enchantment). Maybe A doesn't want to pay the mana. I think here comes the Initiative thing.
If A has the Initiative he can say first Malacoda damages and after he pay or not the mana. B still can decide to use regen (if there are any) before of after the damage.
If B has the Initiative he can force A to decide to pay the mana before Malacoda damages the creatures.
Am I right?
-
I believe you are correct, another situation with timing issues:
Wizard only has 1 health before dying, has regen, and at least 1 curse.
Warlock has Moloch's Torment.
If Wizard has Initiative, then he can heal first and survive the 1 damage from Warlock.
If Warlock has Initiative, then he can damage Wizard first, thus winning the game.