Arcane Wonders Forum
Mage Wars => Creative => Custom Cards => Topic started by: DaveW on September 14, 2019, 01:25:16 PM
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Mana Wastes
Conjuration - Terrain
Mana
Arcane level 1 or Dark level 1
Mana cost 5 (based on Mana Shard cost, increased due to Terrain type and can impact multiple objects)
Objects that channel in this zone gain Channeling -1
I don't think this would be popular as lowered Channeling would generally tend to slow the game down, but could help with a Mana denial strategy (which needs to be a valid strategy IMO), and gives the Wizard an in-school terrain.
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Mana denial strategy (which needs to be a valid strategy IMO),
No.
The general idea is funny though.
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I think it’s an interesting idea.
I would change it to earth school (similar in theme as the other harshforge cards.)
It could be a terrain with (3-4?) armor and (8?) health.
I think it should cost 7 mana and reduce the channeling by 2 to each channeling object.
Would be useful vs spawn point mages who stays in starting corner. The downside being that you will lose channeling yourself when going into that zone.
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I was thinking Arcane, in line with Mana Siphon... Earth already has a good one, but I can see your point also.