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Messages - Myric

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Thanks so far for the info guys, in a way I was hoping to get torn up a little bit so I could see what works.:) It is for sure more of a themed deck.

I've got to disagree with the bow not being worth it however, even though I haven't seen a lot of the metagame. The lair will for sure pump out an emerald tegu right after I pull my bow out and I'll have a solid creature ready to go (Tegu is decently tough for 9 mana, 7 with lair). If the thing they summoned on turn one is already moving, my position gives me a clean shot at it for 5 dice +1 pierce in all zones except the far corners, and the next turn I can flip the hawkeye. The bow shots basicaly seem to me like free attack spells, I would put them along the lines of a free force hammer, without the Slam effect.

The Ivarium bow is a good idea though, maybe have one of each and either upgrade later, or replace a dissolved bow.

I think the unicorn is a good call, I didn't even think of him. The tree was originaly to set up for the mage/tree/grizzly zone combo that just really dug in deep but the unicorn seems a lot more agressive and meshes with the book better.

The mana flowers I think you are right on as well, I usualy am only able to drop one down in the course of the game. Honestly though because my attacks are coming from the bow, my mana doesn't seem to be a problem, that could be 3 points worth investing somewhere else for sure.

I know the 28 mana opening seems intense but my positioning on the board ends up with me in range and ready. When I quickcast phase my bow on turn 2 I am in perfect range to hit anything but the corners, so early enemy creatures are already in danger. One thing I really wanted to fit into this deck was spiked pit or quicksand, and hopefully with these suggestions I can make room for it.

Thanks guys, I appreiciate your advice and I'm gonna press on and try to make this book into something that will work.:) Keep em comign if you have ideas!

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Hi everyone, new to the forum and the game for about 2 weeks and I was looking to iron out my book here. I was going for the flavorful sort of "huntress" playstyle and so far it's been pretty solid. The book s based around getting the mage to top-level archer status and needling the opponent down quick while using spells to hold and slow them.

Johktari Beastmaster

Regrowth Belt
Hunting Bow x2
Storm Drake Hide
Dragonscale Haubrek
Reflex Boots
Mage Wand

Emerald Tegu x2
Giant Wolf Spider x2
Dire Wolf x3
Steelclaw Grizzly
Tarok, the Skyhunter

Mana Flower x3
Lair
Mohktari, Great Tree of Life
Mangler Caltrops x2
Tanglevine x2
Tooth and Nail

Block x2
Nullify x2
Teleport Trap x2
Hawkeye x2
Mongoose Agility
Cheeta Speed
Regrowth

Dispel x2
Dissolve x2
Heal
Minor Heal
Seeking Dispel x2
Sniper Shot x2
Teleport x2

Jet Stream x4

Basicaly I run to the middle and drop the lair somewhere on the side and Hawkeye on myself right in the beginning(don't flip it yet). Right after that I quickcast my bow and I'm ready to go. (28 mana on the dot without flipping Hawkeye;)

From there I just take shots, get in my first dire wolf when I can, and hold them back. Jet stream is a pretty reliable push-back if they are right on me so I can push them then shoot. Teleport serves the same purpose, be it on me or the opponent. Dire wolves mesh perfect with wounded prey and the spiders are great at holding things down for her to shoot. I've found that even without the bow's bonus pierce.bleed ability, a 6 dice pierce +1 attack just stings everything hard. The caltrops sort of feel out of place but they do what I need them to and feel totally flavorful when people get stuck on them and cant rush me, then I shoot them in the heart. The grizzly is there if I need someone to hang out and guard with my archer, and Tarok is in strictly for fliers. I don't fear fliers too much though since my mage can fight fliers in the same zone because of the rule where flyers are 1 away in the same zone for range attacks.

Gimme your thoughts on what might be able to help the deck or be taken out since I'm still very new, so far the deck has played pretty well for me and I love the flavor of having a bow-wielding huntress send out animals and stalk her prey.:)

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General Discussion / Re: Sharing the set.
« on: August 19, 2013, 03:11:01 AM »
Proxies work but lack some pizaz, especially since I don't have a color printer, and I feel the art is really well done to turn the game so robotic. Also I don't know of a full picture database for the cards anyway. A second core set just seems like wasting too much, especially with an extra board and tokens. (I already use red and blue dice for damage and mana in place of the tokens, so more tokens are just gonna get tossed.

I guess I just feel like its a bad advantage when I have a deck built then someone comes over and starts to build from scratch and I've been looking at the cards for days. :)

The realistic pool of cards to pull from thins down pretty well though, considering things like how a warlock would probably never play giant wolf spider or a similar card. So it seems like after some play-throughs even a visiting player could put something together quick with a consistent strategy. I'll see what the second spell tome opens up once my game shop gets it in.

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General Discussion / Sharing the set.
« on: August 18, 2013, 05:54:31 PM »
Hi everyone, I've been waiting to pick this game up forever, finally did, and absolutely love it. A problem I'm havign though is that with me as the only one of my friends who has the game, it seems difficult to share the cards well enough for everyone to have "even access to customization. I have the expansion and all tomes except the second one which is on order.

How do you all share the cards around? For instance I like to play the Joktairi beastmaster and there are a few specific cards I pull into that deck that other players would want.

At the moment I do a sort of "you take half and I'll take half" if there is a dispute but then its tricky if we want to switch over to another mage. Also it's tricky when I want to show a new person the game because I'm missing some cards to the starter decks and can't quite build them up.

What method do you guys use? do you keep a couple of "self made" starter decks around for new players? Buy more copies of the tomes? Something else? Thanks for the info, I'll probably be hanging out here a bunch, this game is super fun.

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