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Messages - Alex319

Pages: 1 [2]
16
Rules Discussion / Re: Enchantment Transfusion + Block
« on: June 25, 2013, 07:38:36 PM »
Jacksmack's answer is correct. You can use Enchantment Transfusion this way.

17
Rules Discussion / Re: Enchantment Transfusion and Nullify
« on: June 24, 2013, 06:45:39 PM »
That is true, assuming that by "target of the Transfusion" you mean the creature the Transfusion is being cast on (at the time the Transfusion is being cast), NOT the creature that you move the enchantments to when the Transfusion is revealed.

18
Rules Discussion / Re: Triplestrike and agony/bear strength
« on: June 20, 2013, 10:37:17 PM »
Also, to clarify: at this time there are no "Melee -X" effects in the game. There are effects which reduce the number of attack dice you roll for certain attacks (like Agony and Aegis) but there are no effects yet that say "Melee -X". If we were to print one, we would be sure to update the rulebook to clarify how they worked.

19
Rules Discussion / Re: Enchantment Transfusion and Nullify
« on: June 20, 2013, 10:34:43 PM »
And not only that, Enchantment Transfusion doesn't even have its effect when you cast it. Its "move an enchantment" ability is an "on reveal" effect. When you reveal the Enchantment Transfusion and move enchantments around, you aren't even casting a spell at that time, so there's nothing for Nullify to counter.

20
In the upcoming FAQ, we will state that any object that is attached to another object (like an enchantment attached to a creature) is destroyed if the target it is attached to becomes illegal. Thus if you Mind Control a creature with a Standard Bearer attached, the Standard Bearer will be destroyed.

21
Rules Discussion / Re: Clarification requests
« on: June 20, 2013, 07:52:03 PM »
"When revealed effects" of enchantments do NOT automatically trigger when they are destroyed.

The next update of the FAQ will clarify that "reveal" means only after you take the action of revealing the enchantment and paying the reveal cost, and will reword Decoy to specify that you get the mana back "even if Decoy was unrevealed" when it is destroyed.

The wording in the rulebook about "enchantments automatically being revealed when they are destroyed" just means that when they go to the discard pile you turn them face up so both sides can see what they are.

Note, however, that you can voluntarily reveal enchantments at the end of any step of the attack. For instance, if your opponent has just rolled the dice and the dice show enough damage to kill your creature, you can reveal Healing Charm (and pay its reveal cost) at the end of the Roll Dice Step, trigger the healing effect, and then after that the damage will be dealt, which may no longer be enough damage to kill your creature.

22
Rules Discussion / Re: Reverse Attack FAQ wording
« on: March 26, 2013, 06:42:10 PM »
All of the above are correct.

23
Rules Discussion / Re: Questions as they come up
« on: March 22, 2013, 05:57:33 PM »
If the defending creature dies before the Damage Barrier Step, then the damage barrier will not be on the field to attack during that step, so no Damage Barrier attack will occur. This has nothing to do with the Mage Death rules; the same ruling will apply even if the defending creature was not a Mage.

24
General Questions / Re: Chain Lighting and the FAQ
« on: March 05, 2013, 05:53:58 PM »
The FAQ under Reverse Attack now states that Reverse Attack can reverse an attack even if the new target would not have been a legal target for the original attack.

25
General Discussion / Re: My first game, 4p, and what I learned.
« on: September 22, 2012, 12:52:05 PM »
For Flying - don't forget that you can Guard, and when the enemy creature attacks, you will still get the counterstrike.

26
General Questions / Re: Action markers and quick cast.
« on: August 23, 2012, 09:32:56 AM »
The way you played it is correct.

Note that if you wanted to delay using your quickcast action until later in the round but did not want to wait entirely to the Final Quickcast Phase, you could have passed your action using the rule about being able to pass if your opponent has more active creatures. Of course this would also have delayed your normal action too.

27
General Questions / Re: Rage ability
« on: August 23, 2012, 09:29:07 AM »
An attack spell (i.e. one with the type "Attack", where you do the attack sequence) does count as an attack. Note that this only applies to attack spells: a spell like Drain Life is not an attack despite it being able to do damage.

Damage from a Rot or Burn token is dealt by the token, not the attack, so it will not put a Rage token on. The attack from a card such as Hellfire Trap comes from the trap, not a creature, so it does not put a Rage token on. Similarly, the damage from a card like Ghoul Rot or from Malacoda's effect do not come from attacks, so they do not put a Rage token on.

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