Arcane Wonders Forum

Mage Wars => Rules Discussion => Topic started by: Beldin on December 17, 2016, 01:53:31 PM

Title: Elephant Grass
Post by: Beldin on December 17, 2016, 01:53:31 PM
Is Elephant Grass meant to be lacking the living trait?

I understand with a very high life total that regenerate x might have been seen as a wrong choice, however as it is a plant should it not have the living trait and not nonliving as it currently has by default conjuration rules?
Title: Re: Elephant Grass
Post by: Kelanen on December 17, 2016, 03:07:04 PM
Is Elephant Grass meant to be lacking the living trait?

I understand with a very high life total that regenerate x might have been seen as a wrong choice, however as it is a plant should it not have the living trait and not nonliving as it currently has by default conjuration rules?

It's not strictly a plant which would have all the usual Plant traits, but a terrain representing thousands of grasses, and the massed effect of them.

If it was living, that doesn't imply Regenerate (and other plants don't have regenerate too). This way it's immune to Psychic damage!

I can't actually answer your question, but it seems to be justifiable either way. Swamp isn't living either.
Title: Re: Elephant Grass
Post by: Coshade on December 17, 2016, 08:29:53 PM
Is Elephant Grass meant to be lacking the living trait?

I understand with a very high life total that regenerate x might have been seen as a wrong choice, however as it is a plant should it not have the living trait and not nonliving as it currently has by default conjuration rules?

It's not strictly a plant which would have all the usual Plant traits, but a terrain representing thousands of grasses, and the massed effect of them.

If it was living, that doesn't imply Regenerate (and other plants don't have regenerate too). This way it's immune to Psychic damage!

I can't actually answer your question, but it seems to be justifiable either way. Swamp isn't living either.

Pretty much my assumption as well.
Title: Re: Elephant Grass
Post by: Beldin on December 19, 2016, 07:31:16 AM
It is a fair assumption, and once thinking about it a true abstraction too. I was thinking at a flavour level and hadn't considered what has now been presented.
Title: Re: Elephant Grass
Post by: DaveW on December 21, 2016, 07:49:18 PM
Where can I find all of these terrains that you are talking about? I have seen Shallow Sea (or whatever it is) used by a Siren (so presumably it is in PvS), but none of the others. How many are there? This is the first I've heard of these two. Is there a list with the product they are in?
Title: Re: Elephant Grass
Post by: Puddnhead on December 21, 2016, 07:55:33 PM
Terrain was introduced in Paladin vs Siren.  Elephant Grass, Swamp, Steep Hill, Consecrated Ground and Shallow Sea are the 5 terrains.

Also, Arcane Duels did a complete spoiler of the entire set with commentary and it can be found  HERE (https://www.youtube.com/playlist?list=PLKFenfrT4VG_FOTzSR-9In-CTsyvwre9C).
Title: Re: Elephant Grass
Post by: DaveW on December 21, 2016, 08:39:04 PM
Terrain was introduced in Paladin vs Siren.  Elephant Grass, Swamp, Steep Hill, Consecrated Ground and Shallow Sea are the 5 terrains.

Also, Arcane Duels did a complete spoiler of the entire set with commentary and it can be found  HERE (https://www.youtube.com/playlist?list=PLKFenfrT4VG_FOTzSR-9In-CTsyvwre9C).

Thanks for the link! I appreciate you guys.