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Messages - FrostByte

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1
Rules Discussion / Re: Poisoned Blood and Barksin
« on: November 25, 2015, 08:18:25 AM »
aha I get it. thanks Exid.

So the only enchantment in my list that will really be affected is Adra. touch? You can't reveal after rolling the burn?

As Exid recently pointed out in another thread.  Enchantments can not affect an event that occured before it was revealed.

2
Rules Discussion / Re: Akiros Favor VS Temple of the Dawnbreaker
« on: November 25, 2015, 07:56:24 AM »
4th edition, p18: Enchantments cannot affect an event that occured before it was  revealed.
and since it can't be revealed during the step...

Ah missed that bit, that makes sense.

3
Rules Discussion / Re: Akiros Favor VS Temple of the Dawnbreaker
« on: November 24, 2015, 12:08:03 PM »
Though it does not say what step, logic tells us that it has to be before the Damage and Effects Step, and you typically will typically decide if you want to use the power of either card after the initial Dice Roll of the Dice Roll step. So this all has to be done between those two.

In this case the Akiros Favor had not yet been revealed.  Could have been revealed and used between the roll dice and the damage steps?

4
Rules Discussion / Re: Akiros Favor VS Temple of the Dawnbreaker
« on: November 24, 2015, 11:56:18 AM »
[mwcard=MWSTX2FFE02]Akiro's Favor[/mwcard] [mwcard=MW1J09]Temple of the Dawnbreaker[/mwcard]

Neither spell specifies a step during which to roll. 

My initial claim during that game may have been wrong.   If Akiro's favor can reroll during the Damages and Effects step then he could have activated it and used it in your particular case Vulcan.

However if it already had been revealed whoever had the initiative could have chose whether or not to reroll first. and if it's not limited to the roll dice step then the person with the initiative would get to decide first whether they want to act in either step.

5
General Discussion / Re: NPE - Could it defeat the purpose of Academy?
« on: November 18, 2015, 02:05:18 PM »
Maybe I'm just beating the dead horse here when i reiterate that NPE's are purely subjective.  This acronym comes up in my gaming group occasionally and it's almost never for the same reason.  One guy in the gaming group just doesn't like losing.  He's a Min/Max player and will use what can be considered cheap(or cheese depending on the game) to ensure his victory.  However this same guy will consider the rare game where he loses to a better player to be an NPE.  Inversely a number of players don't like playing against the min/max player to avoid an NPE of their own because they no going in that they will probably not win.

Disclaimer: I have not tried out Academy.

However from everything I've read in this thread so far it sounds like a standard Mage Wars release.  The two mages in a single box are usually Hard counters to one another.  It was seen with spells that were in FvW as well as DvN. Whats the easiest way to hard counter a swarm deck other than mass clearing spells.  Resource denial.  Since this game removes the spatial element of area movement/control, It seems the only right that to avoid a creature is to deny its use, be it from getting summoned or stalling it for a turn.   

What I've also gathered from reading this thread is that everyone's experience with the game has been different.  A group of players have found that the while the wizard has been given mana denial it has not been enough to stop some of the dodgy creatures of the Beastmaster.  But on your end it has resulted in a restriction of the Beastmasters abilities.  What you are seeing as a possible NPE for new players is something that can't be helped because of just how subjective NPEs are.     

While Academy is the simpler of the two(Arena and Academy) its still a Mage Wars game.   That thus makes a strategic card game with a large card pool.   These kinds of games are always going to have a steep entry curve because deck building and learning the card pool are an element of both casual and competitive play.

I would also have to disagree with your view that Academy is introduction to Mage Wars Arena.  It is itself a standalone game.  There is no reason any player has to graduate to the larger version of the game.  The introductory books should hold a little bit of all elements open to that mage, for introductory purposes, while still having a focus one strategy that a player can see and plan accordingly. Until i get my hands on a copy of Academy I cannot completely confirm or deny the validity that the game has some unbalanced elements in the starter books, but judging from the myriad of reports that it can go either way it seems that they are.

6
Spellbook Design and Construction / Re: Queen of the Hunt(Johktari)
« on: November 17, 2015, 11:40:01 AM »
wtcannonjr -  I don't see Animal kinship being useful for this deck as most of the creature that will be out will be canine and the melee+1 isnt going to help my mage poking from a distance.  I did add 2 call of the wilds though.

Here is the changelog of the book currently and i will update the OP. After one game i feel pretty confident i can make this book work but it will be a true test when i play a really good player.

Changelog -

-2 Hail of Stones
-2 Cheetah Speed

+2 Mongoose Agility
+3 Timber Wolves
+2 Call of the Wild

7
Spellbook Design and Construction / Re: Queen of the Hunt(Johktari)
« on: November 16, 2015, 11:00:05 PM »
Played against a Zombie Necromancer tonight with this book.  The player is relatively new to mage war but is known good player(min/maxer) in other card games/miniatures games.  I won pretty handily because i was able to get the pressure on early and manage to keep it there. 

I will be pulling the cheetah speeds out.  And i did not realize when i put Hail of stones in that it was a full action. I had debated the Timber wolves and i will see if i can make some moves to try them out.

8
Spellbook Design and Construction / Re: Queen of the Hunt(Johktari)
« on: November 16, 2015, 03:54:00 PM »
Ok Made some changes to the above

-1 block
-1 mana flower
-1 teleport
-1 Ring of Beasts

+2 force Push
+2 wall of thorns
+2 rhino hide

9
Spellbook Design and Construction / Re: Queen of the Hunt(Johktari)
« on: November 16, 2015, 03:44:11 PM »
How could I forget someone with Ice Man as his icon? Also, I thought at one point you used the awesome pun "byte", in your name. Which works on many levels :)

Fixed.  I don't remember when i changed it or for what reason.


Halewjin,

I may have changed the post after you looked at from Bow to Mana flower but i do see some of the things you mentioned.   I thought RoB would help trim down the cost of some of the bigger creatures but it may just cost me an action.  I will look it over again and rework it.   I should be able to get a game in tonight as well and test some of these things.  The players are still noobies so I'll have to keep that in mind with the results.

10
Spellbook Design and Construction / Re: Queen of the Hunt(Johktari)
« on: November 16, 2015, 02:58:18 PM »
Missed having you around FrostBite.

Thanks for the kind words. I'm glad you remember me.

11
Spellbook Design and Construction / Re: Queen of the Hunt(Johktari)
« on: November 16, 2015, 02:56:25 PM »
I'm leaning towards lair/harmonize turn 1 and Mana Flower/ring of beasts turn 2.  It's been atleast over a year since i last played and didn't have too much experience before.  However the game is making a comeback in my LGS and i'd like to be able to compete.

12
Spellbook Design and Construction / Queen of the Hunt(Johktari)
« on: November 16, 2015, 02:37:15 PM »
Whats up guys.   Been out of the mage wars scene for a spell(I'll see myself out).   Anyway I've been trying to work on a Johktari Beastmaster book and so far this is what i've come up with.   I'm looking for any info/tip/help that can be provided as i don't know the current state of the game.

[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Johktari Beastmaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]2 x  Hurl Boulder[/mwcard]
[mwcard=MWSTX1CKA01]2 x  Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j13]2 x  Mana Flower[/mwcard]
[mwcard=mw1j22]3 x  Tanglevine[/mwcard]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[mwcard=mw1j10]1 x  Lair[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c07]1 x  Cervere, The Forest Shadow[/mwcard]
[mwcard=mw1c34]1 x  Steelclaw Grizzly[/mwcard]
[mwcard=mw1c37]4 x  Thunderift Falcon[/mwcard]
[mwcard=DNC16]3 x  Spitting Raptor[/mwcard]
[mwcard=mw1c04]3 x  Bitterwood Fox[/mwcard]
[mwcard=mw1c38]3 x  Timber Wolf[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=mw1e03]1 x  Bull Endurance[/mwcard]
[mwcard=FWE03]1 x  Falcon Precision[/mwcard]
[mwcard=mw1e21]2 x  Hawkeye[/mwcard]
[mwcard=mw1e02]1 x  Block[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=mw1e28]2 x  Mongoose Agility[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q02]1 x  Bearskin[/mwcard]
[mwcard=mw1q13]2 x  Ivarium Longbow[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[mwcard=mw1i23]3 x  Rouse the Beast[/mwcard]
[mwcard=mw1i17]2 x  Minor Heal[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i03]2 x  Call of the Wild[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

13
Rules Discussion / Re: Limit on Dancing Scimitars?
« on: May 18, 2014, 11:54:37 AM »
You cannot have more than one piece of equipment with the same name.

14
That was pretty cool.

15
General Discussion / Re: Which Part of the forum do you use the most?
« on: April 08, 2014, 11:00:29 PM »
I use the "Show unread posts since last visit" link, and just read everything that comes in....

Yup this as well.

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