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Mage Wars => General Discussion => Topic started by: Laddinfance on September 16, 2015, 09:12:52 AM

Title: Community Card Contstruction
Post by: Laddinfance on September 16, 2015, 09:12:52 AM
Hello again everyone! We've been working on developing a community card. I've started a new thread to keep things a little more organized. So far we know that it will be Dark and/or Mind (mostly have the "and/or" in case we want to make a level 1 spell) and also a creature. Remember that the mind school is a school of strange otherworldly entities (like the Psyocculouses we've seen already). Mind creatures are meant to be rare and specialized. Now I personally have a few cool ideas to put out, but first I want to see what you all come up with. Right now don't worry about mechanics, just worry about theme. What do you want this card to do? Is it a construct made of force? Is it an apprentice forcemaster? Is it a brain in a jar? (yea I'm voting for Brain in a Jar, those who've talked to me about my DND games know why).

So throw your themes out there!
Title: Re: Community Card Contstruction
Post by: Boocheck on September 16, 2015, 09:16:58 AM
I am afraid, that ACG nightmare creature just flooded my head. If i try to think about my version of theme, his takes control in my head :)

Creature parasiting on other creatures which are sleeping is something i would really like to see :)
Title: Re: Community Card Contstruction
Post by: Puddnhead on September 16, 2015, 09:58:05 AM
I'd like to put forth the idea of an "eater" creature...The Unmaker or Phantasm of Oblivion.  Some horrible multi-mouthed phantasm that eats things.  There are a few mechanic possibilities:

1) It just has devour and can eat anything it does lethal damage to...additionally, you can pay an amount of mana to eat objects attached to the devoured object and gain additional bonuses.

2) It eats tokens (or conditions) such as burn, weak, rot and taint...perhaps even armor +1 or Veteran markers as well.  Each token it eats gives it melee +1 or a growth marker.

3) Slow and does area damage and drains mana for each creature hit.
Title: Re: Community Card Contstruction
Post by: Halewijn on September 16, 2015, 10:39:55 AM
I would rather go for an "mind"-creature instead of a "force" creature since it is also dark. Toying with the opponents head definitely has a dark touch. (I like the nightmare idea)

Another idea, linked to fear. As an attack it can use a zone attack, 1 die critical damage + d12. with a 9+ the creature has a mandetory run action during it next action. (2 zones if not slow or lumbering & not back and forth)
Title: Re: Community Card Contstruction
Post by: silverclawgrizzly on September 16, 2015, 10:51:00 AM
What about a ghost that's sort of a psychic memory? Or a parasite that feeds on mental energy and thus could drain mana?
Title: Re: Community Card Contstruction
Post by: Zuberi on September 16, 2015, 10:51:24 AM
As a general theme, I'd like to put in another vote for some sort of nightmare or phantasm creature. Definitely picturing some sort of shadow slithering around the arena, although the particular shadow I have in mind differs from those already suggested.

I'd like a more powerful creature than ACG's nightmare, something good for a buddy build. Instead of putting creatures to sleep, it causes the Stagger condition, representing a fear ability. Minor creatures are so scared that they can't act at all, and other creatures have their attacks severely weakened as they quiver in their boots. I'm thinking something big like Level 3 Dark and Level 2 Mind, and Legendary, this would be the type of creature you build a book around. I'd also like to see it be able to move as a teleport.

I guess I'm kind of picturing a bigger, meaner [mwcard=DNC04]Grey Wraith[/mwcard] except that instead of being a spirit it is a projection of the mind's worst fears.
Title: Re: Community Card Contstruction
Post by: echephron on September 16, 2015, 12:00:04 PM
if its mind/dark i cant see it being a force creature. Maybe a spirit creature but that could be a stretch. Something cthulhu-ian could work. That makes me think of Terror.

How bout a Psyoculus(or new creature type) which causes (psychic) fear (on a non-mage creatures) as an action. I imagine it working similiar to the oposite of thorgs taunt. must move away. must not attack it.

Fear: they cannot attack and gain pest while in the zone of the fear-causer. ends when fear-maker gets a new turn.
Title: Re: Community Card Contstruction
Post by: exid on September 16, 2015, 12:10:11 PM
for a dark-mind creature, i like the nightmare idea.
- a big creature (level 4 or 5)
- an eye? a metamorphe? a slimy or fogy thing?
- it would be able to find the fears of it's prey, making them unable to act or acting against themself
- it would be hard to damage (ethereal? something like the warlock's helm of fear?) but easy to kill (low life? a disipate triggered when damaged?)
Title: Re: Community Card Contstruction
Post by: vlad3theimpaler on September 16, 2015, 02:08:49 PM
I vote for zombie fungus.  (or some other mind-controlling parasite.)

Quote
Infected by the fungus Ophiocordyceps unilateralis, a common denizen of the world's tropical forests, individuals of a certain species of tree-dwelling carpenter ant behave in a most peculiar manner. Wandering as if drunk, they leave their nest high in the canopy and stagger or fall to the understory below. There they mill about aimlessly until, at the appointed hour, they bite down hard with their mandibles onto the main vein on the underside of a leaf about 10 inches above the ground. Those jaws remain locked even as the ant dies, its body still clinging to the leaf. A few days later, the victorious fungus pushes a stalk through a hole in the dead ant's head, and the stalk drops spores to infect more unsuspecting ants.
http://news.psu.edu/story/277383/2013/05/21/research/getting-bottom-zombie-ant-phenomenon
Title: Re: Community Card Contstruction
Post by: sIKE on September 16, 2015, 02:50:53 PM
The point of making it Force instead of Psychic was to give the FM a creature that helped against his Psychic Immunity weakness. If we choose to make it a Nightmare/Fear/Phantasm then it will not help the FM very much as the main complaint is that he really does not have a solid creature that isn't effected by Psychic Immunity. Just my two cents......
Title: Re: Community Card Contstruction
Post by: echephron on September 16, 2015, 03:39:06 PM
The point of making it Force instead of Psychic was to give the FM a creature that helped against his Psychic Immunity weakness. If we choose to make it a Nightmare/Fear/Phantasm then it will not help the FM very much as the main complaint is that he really does not have a solid creature that isn't effected by Psychic Immunity. Just my two cents......

Some background on how I imagine non-living creatures work.  Instead of a corporeal brain, a non-living has a magical enchantment-based brain controlling the non-living mass.

We could make a spell which interferes with the enchantment-brains. Either interference causing non-livings to be incapacitated or stealing control of the enchantment ala "mind control". Neither of these work well as a creature however.

I still don't see how dark and force can overlap thematically.
Title: Re: Community Card Contstruction
Post by: sIKE on September 16, 2015, 03:57:15 PM
The point of making it Force instead of Psychic was to give the FM a creature that helped against his Psychic Immunity weakness. If we choose to make it a Nightmare/Fear/Phantasm then it will not help the FM very much as the main complaint is that he really does not have a solid creature that isn't effected by Psychic Immunity. Just my two cents......

Some background on how I imagine non-living creatures work.  Instead of a corporeal brain, a non-living has a magical enchantment-based brain controlling the non-living mass.

We could make a spell which interferes with the enchantment-brains. Either interference causing non-livings to be incapacitated or stealing control of the enchantment ala "mind control". Neither of these work well as a creature however.

I still don't see how dark and force can overlap thematically.
Two Words:
Darth Vader
Two Words:
Darth Maul
Two Words:
Freddy Kruger - now he has a Psychic component to him, but if he hurt you in the dream (Psychic) you were hurt in the real world (Force)

Title: Re: Community Card Contstruction
Post by: echephron on September 16, 2015, 04:45:18 PM
i differentiate a creature who can use force(A) from a creature made of force(B).
A wouldnt have the force subtype
B would

Without the subtype, I wouldn't call A a "force" creature. Of course this is just an argument in semantics.

A dark creature with a force weapon eh?
Title: Re: Community Card Contstruction
Post by: Zuberi on September 16, 2015, 05:09:24 PM
I agree with sIKE's sentiment about the psychic weakness. The creature definitely needs to have a non-psychic attack, preferably an untyped attack, to combat creatures that are Psychic Immune. I don't see that as completely incompatible with a nightmare type of creature though.

A fear effect definitely seems like it would be psychic in nature, but perhaps it could have a normal, untyped attack bar, and then cause a fear effect in it's text box to other creatures that try to attack it, or that end the round in the same zone with it. Or perhaps it could have two separate attack bars, one normal and the other psychic.

The creature itself might have the Force subtype, to combo with [mwcard=FWQ03]Force Ring[/mwcard], but I'm also a fan of a new subtype such as Nightmare or Phantasm. I also wouldn't be opposed to the Spirit subtype, though I foresee others finding that controversial.
Title: Re: Community Card Contstruction
Post by: sIKE on September 16, 2015, 05:19:14 PM
i differentiate a creature who can use force(A) from a creature made of force(B).
A wouldnt have the force subtype
B would

Without the subtype, I wouldn't call A a "force" creature. Of course this is just an argument in semantics.

A dark creature with a force weapon eh?
A force based attack would work......
Title: Re: Community Card Contstruction
Post by: Laddinfance on September 16, 2015, 05:48:05 PM
I'm always partial to a Brain in a Jar. Something that uses telekinetic force to move around and effect the world around it.
(https://dinodung.files.wordpress.com/2010/09/brain-in-a-jar.jpg)
Title: Re: Community Card Contstruction
Post by: Xilos of the mana temple on September 16, 2015, 06:36:31 PM
Hmmm... This Guru (jack-of-trade monk) is going to turn his attention to enchantment making to.

Creature idea: parasitic creature, incorporeal, mind level 1.
the host rolls an effect die at the start of the action stage. +7 Daze, +12 Stun. the controlling mage may pay additional mana to add to the effect die, 1 point per mana, but you can only pay so much to balance
Title: Re: Community Card Contstruction
Post by: ringkichard on September 16, 2015, 07:23:34 PM
Whenever I hear, "Brain in a Jar," I think of Lovecraft's fungoid Mi-Go and their brain cylinders. Anything we could do to make them more Etherian and/or psi-ocular?
Title: Re: Community Card Contstruction
Post by: Zuberi on September 16, 2015, 07:27:45 PM
Since this is supposed to be a celebration of Laddinfance's contributions, I think I'm going to change my vote to the Brain in a Jar. It does sound fun.
Title: Re: Community Card Contstruction
Post by: sIKE on September 16, 2015, 07:28:46 PM
That's funny I think science, Futurama

(http://discovermagazine.com/~/media/Images/Zen%20Photo/S/sci-fi%20timeline/1735.jpg?mw=738)
Title: Re: Community Card Contstruction
Post by: Laddinfance on September 16, 2015, 07:31:39 PM
Futurama is basically my favorite TV show of all time.
Title: Re: Community Card Contstruction
Post by: echephron on September 16, 2015, 07:56:33 PM
Brain in a jar cant be a creature. As we learned in DvN, if it has a mouth its a creature. If its stationary and has no mouth, its a conjuration. (lol)

...now head in a jar...
Title: Re: Community Card Contstruction
Post by: Laddinfance on September 16, 2015, 07:59:54 PM
It eats knowledge. It's mouth is more metaphysical.
Title: Re: Community Card Contstruction
Post by: Zuberi on September 16, 2015, 09:50:59 PM
First, brain in a jar doesn't have to be stationary. Second, [mwcard=FWC12]not[/mwcard] all [mwcard=DNC03]creatures[/mwcard] have a [mwcard=FWC16]mouth.[/mwcard]
Title: Re: Community Card Contstruction
Post by: exid on September 16, 2015, 11:55:16 PM
The point of making it Force instead of Psychic was to give the FM a creature that helped against his Psychic Immunity weakness. If we choose to make it a Nightmare/Fear/Phantasm then it will not help the FM very much as the main complaint is that he really does not have a solid creature that isn't effected by Psychic Immunity. Just my two cents......

does FM need to be helped?
Title: Re: Community Card Contstruction
Post by: exid on September 17, 2015, 12:01:17 AM
brain in a jar?

- it could be "rooted"
- it could range attack (telepathic)
- it could have a desorienting attack, and a planing-influencing attack (i like the idea to give him no damage-attack)
Title: Re: Community Card Contstruction
Post by: sIKE on September 17, 2015, 12:09:40 AM
I believe that is the general consensus, creature count by school including promos and the 1st Academy release:

Arcane - 13
Dark - 37
Holy - 18
Nature - 33
Mind - 3
War - 24

Air - 5
Earth - 3
Fire - 3
Water - 1

the list includes 11 two school "and" Creatures

So as you can see for the Major Schools of Magic, Mind is really lacking and 1 has been declared useless and the other two are meh in usability.
Title: Re: Community Card Contstruction
Post by: Halewijn on September 17, 2015, 02:35:29 AM
I like all the ideas mentioned here. Maybe the big lvl 5 one most. But I agree with Sike, also give it a decent none mind attack.
Title: Re: Community Card Contstruction
Post by: baronzaltor on September 17, 2015, 10:02:56 AM
Futurama is basically my favorite TV show of all time.

Is this guy a shark or what?
Title: Re: Community Card Contstruction
Post by: Laddinfance on September 17, 2015, 10:45:49 AM
Futurama is basically my favorite TV show of all time.

Is this guy a shark or what?

"When you do things right, people will wonder if you've done anything at all."

and

"I'm proud to be the shepherd of this herd of sharks."
Title: Re: Community Card Contstruction
Post by: Xilos of the mana temple on September 17, 2015, 05:12:24 PM
Enchantment: Visions of Insanity
Level 1 Dark + Level 1 Mind, reveal cost X times something to balance overpowered, Curse, Psychic.

Every round, roll a D12. On a 5-8, give the creature Slow. On a 9-11 deal the creature X Psychic Damage. On a 12 Stun him.

In addition, you can change it so that the X increases chance of roll instead of effectivity of roll.

WHY ISN'T ANYBODY RESPONDING TO WHAT I CREATE!!!
Title: Re: Community Card Contstruction
Post by: Xilos of the mana temple on September 17, 2015, 05:22:24 PM
Brain in a jar:
Level 4 conjuration, 15 mana, Quick action, 0-1 Casting range, Portal, Spawnpoint, Zone exclusive, epic, Forcemaster only.

Life 10, Armor 4, Channeling 1.

X dice, +9 Daze, +11 Sleep, Range 0-2. X=Creature's level.
Once per round, you may perform the attack above:

Respond if overpowered.
Title: Re: Community Card Contstruction
Post by: sIKE on September 17, 2015, 05:23:31 PM
WHY ISN'T ANYBODY RESPONDING TO WHAT I CREATE!!!
Psychic?
Title: Re: Community Card Contstruction
Post by: Laddinfance on September 17, 2015, 07:38:38 PM
WHY ISN'T ANYBODY RESPONDING TO WHAT I CREATE!!!

Please refrain from yelling on this post. We don't all get immediate responses, and that can be for a great many reasons, but you won't encourage people to comment by demanding their attention.

Enchantment: Visions of Insanity
Level 1 Dark + Level 1 Mind, reveal cost X times something to balance overpowered, Curse, Psychic.

Every round, roll a D12. On a 5-8, give the creature Slow. On a 9-11 deal the creature X Psychic Damage. On a 12 Stun him.

In addition, you can change it so that the X increases chance of roll instead of effectivity of roll.

We'd decided to do a creature. Also, we're not looking for mechanics yet, we were just looking at concepts. We're going to hone this card down, not start with a finished product.

However, right now it would seem that people are in favor of making a Brain in a Jar. So, tomorrow I'll start the next phase of this project.
Title: Re: Community Card Contstruction
Post by: Puddnhead on September 17, 2015, 07:47:21 PM
I would like to voice a dissenting opinion.  I am not in favor of a brain in a jar.  I don't think it fits flavorfully in the world of Mage Wars. However, I do think that if Aaron is in favor of it we should give it a try since this card is in his honor.
Title: Re: Community Card Contstruction
Post by: Zuberi on September 17, 2015, 10:17:50 PM
Query: does it have to be in a jar? Could we accomplish the same theme with a creature that is essentially just a disembodied brain floating around through psychic force or mind magic without a container?
Title: Re: Community Card Contstruction
Post by: Laddinfance on September 17, 2015, 11:04:27 PM
I would like to voice a dissenting opinion.  I am not in favor of a brain in a jar.  I don't think it fits flavorfully in the world of Mage Wars. However, I do think that if Aaron is in favor of it we should give it a try since this card is in his honor.

So noted. What makes it feel out of place? What do you think would make it feel "in place"?

Query: does it have to be in a jar? Could we accomplish the same theme with a creature that is essentially just a disembodied brain floating around through psychic force or mind magic without a container?

I suppose not. The container is always what made it "innocuous but creepy" upon first discovery, until it starts throwing things around or "mind controlling" people. In the end this needs to be a Mage Wars Brain in a Jar, and not some other game's Brain in a Jar. What kinds of flair make this uniquely Etherian?
Title: Re: Community Card Contstruction
Post by: Sabrath_Kell on September 18, 2015, 12:09:03 AM
The container is always what made it "innocuous but creepy" upon first discovery, until it starts throwing things around or "mind controlling" people. In the end this needs to be a Mage Wars Brain in a Jar, and not some other game's Brain in a Jar. What kinds of flair make this uniquely Etherian?

Well, flavor wise, there are lots of Mage Wars -esque ways a “Brain in a Jar” could play out. Here are some territories to consider:

Draconian Brain
This could be the brain of one of the original Dragons, ripped from its host and enslaved in an jar-like artifact during the Elemental Wars. After so many hundreds of years of imprisonment and disembodied torture, it has become a dark and twisted thing.

Infernian Brain
This could be the brain of a shadow demon. Shadow demons are minions of Moloch, Lord of Curses. The brain may have some sort of ability to project curses psychically.

Desjer-Tet
Perhaps this is the brain of a Djinn, enslaved in a crystal lamp. After all, the people of Desjer-Tet favor Dark magic, and their people are infatuated with life after death, and the world of the undead. There is also considerable emphasis there on the practice of Mind Magic, and of using its powers to help move great stones and build mighty monuments to the Dark Gods. 

Kumanjaro
Or this could be a creature/relic of the mysteries of Kumanjaro. There are six tribes of peolple living in the jungles of Kumanjaro, but one tribe, the Histanti is a complete mystery. The Histanti disappeared several centuries ago, leaving nothing behind but well preserved stone cities. The other five tribes refuse to speak about what happened; only that the disappearance happened in the span of a single night, and every Histanti was gone the next day. The Histanti is not their proper name, but actually a Kume word meaning “Adversary”. One missionary who befriended a tribe of Kume asked what the Histanti real name was, and was told it was not permitted to say “lest they hear you”. All five tribe share taboos about the Histanti, leading some scholars to wonder whether the five surviving tribes are loathe to speak of the Histanti out of fear, or guilt. This could be the brain of the last of the Histanti, shackled and enslaved.



Title: Re: Community Card Contstruction
Post by: Coshade on September 18, 2015, 12:09:38 AM
I love the Brain in the Vat idea. It's important to know (because we're talking about a dark and psychic creature) that the origin is from the evil demon argument. I've read all the meditations from Descartes and they are awesome! I always liked the skeptical example of a demon taking a heated prodding tool and searing a brain to make it believe something that is not actual reality. Descartes went as far as denying logic and mathematics with this example. If we go with a brain in a vat idea we have to keep in mind that it probably should manipulate the reality of conscious beings (most likely creatures).

I think the brain should be a legendary demon's brain. I could see it being in the power range of a a demon lord (maybe when the brain had a body?).

I think the ability should be that it takes control of living minor level creatures' move phase (Maybe all minor creatures at 1 range?), but not the action phase. They could move through a wall of fire, or into a wall and take 3 damage (not sure if you take 3 damage for a move action into a wall). You could also force the creature to move onto traps. This allows the creature to perceive reality differently by walking the wrong way, yet still make choices in what they are doing in that reality (by using their action phase to run, guard etc.). It's pretty specific (which is very psychic creature focused) and has a demonic evil to it.
Title: Re: Community Card Contstruction
Post by: fas723 on September 18, 2015, 12:37:07 AM
Wow, totally missed that we changed post... Okey here is a re-post of my last one the old thread:

One thing that could be a interesting feature would be an dissipating enchantment with a ongoing counter effect (mind)  and which generates a large bonus (dark)  when it is destroyed by the end of the count down. Something like this:

Dark soul.
Cost: 2+3
Effect: Dissipate 2. Upkeep 1. When target creature, or any of its attached objects,  is affected by an opponent spell that opponent must pay 2 additional mana. When Dark soul is destroyed by the dissipating effect it gives it's creature +3 melee, +3 range, and full attacks becomes quick attacks until end of round.

In this way the opponent have a choice to dispell before the enchantment takes effect.
Title: Re: Community Card Contstruction
Post by: exid on September 18, 2015, 12:47:33 AM
i read somewhere that the mind-god comes frome another realm... shoudn't this brain be one of a guy from this other realm?

and about the jar: is it a simple jar to keep it alive or is it a torture-jar to make it obey?
Title: Re: Community Card Contstruction
Post by: Zuberi on September 18, 2015, 01:17:29 AM
Infernian Brain
This could be the brain of a shadow demon. Shadow demons are minions of Moloch, Lord of Curses. The brain may have some sort of ability to project curses psychically.

Desjer-Tet
Perhaps this is the brain of a Djinn, enslaved in a crystal lamp. After all, the people of Desjer-Tet favor Dark magic, and their people are infatuated with life after death, and the world of the undead. There is also considerable emphasis there on the practice of Mind Magic, and of using its powers to help move great stones and build mighty monuments to the Dark Gods.

I really like both of these ideas. If there is a jar of some kind, I think we should go with one of these and the idea that the Jar is a prison of some sort. Meanwhile, my jarless idea is basically that maybe this is some sort of naturally psionic, and evil, creature in the form of a floating brain. Possibly not "natural" as in from this world. It could come from another realm in the Mage Wars cosmology (I admit I'm not that familiar with the lore) but I do mean "natural" as in it was not created like a homunculus is. It is not a brain removed from a body, but rather a brain that never had a body. Tentacles might be included.
Title: Re: Community Card Contstruction
Post by: Halewijn on September 18, 2015, 04:44:43 AM
I'm not wild about the brain-idea since I was hoping for more "force". Nonetheless, the brain thing is still pretty neat!  ;)

Maybe we should decide the background & lvl of the brain now? lvl seems pretty urgent since a lvl 2 brain would be completely different than a lvl 5.

Really like the loremasters input. considering those 4 brains I would say not the curse one since the forcemaster would have a hard time using that. (The other 3 seem equally awesome)

About the level, I want a brain that the opponent really fears if I would summon it: 2 dark + 2/3 mind  :)

And maybe about the jar, How about a slave (dark cleric or even undead) holding the jar? Or maybe make it a combo. :D A strong demon holding/protecting the jar, allowing the jar to take a punch and make a regular hard hitting attack. (This might be too far away from what the rest was picturing so you can all just ignore this  ::) )

Edit: a lvl 4/5 brain can probably defend itself fine without the help of a demon, using dark shizzle we could make up later.. Maybe just the slave then to carry it over the field?
Title: Re: Community Card Contstruction
Post by: Boocheck on September 18, 2015, 07:57:39 AM
I would go for lvl 3 to 5 legendary Brain creature. 

Also i like mentioned idea, that this Brain could mindcontrol some other creature, creating a Mount/Guardian for it.

Title: Re: Community Card Contstruction
Post by: ringkichard on September 18, 2015, 09:13:58 AM
What if it's Sardonyx's brain? He's not using it anymore.
Title: Re: Community Card Contstruction
Post by: fas723 on September 18, 2015, 10:13:47 AM
Finally read through the post. Sorry for my enchantment idea. I figure it is set that we are making a creature (?).

If I had a vote I would not go for a jar...sorry. Doesn't feel Mage War-ich. The force path is much more appealing to me. In my head I'm visualizing a Nazgul (Lord of the rings) look-a-like-knight.


Why does the FM need a creature without a psychic attack? Isn't the whole thing with Mage Wars that you could pick cards from whatever school you want, right? So go Grizzly then. Sure, in the present meta there isn't a good biggy for the FM, but I would rather keep a good feeling and theme versus a made up creature (not that we can't make one).
Title: Re: Community Card Contstruction
Post by: sIKE on September 18, 2015, 10:56:10 AM
Finally read through the post. Sorry for my enchantment idea. I figure it is set that we are making a creature (?).

If I had a vote I would not go for a jar...sorry. Doesn't feel Mage War-ich. The force path is much more appealing to me. In my head I'm visualizing a Nazgul (Lord of the rings) look-a-like-knight.


Why does the FM need a creature without a psychic attack? Isn't the whole thing with Mage Wars that you could pick cards from whatever school you want, right? So go Grizzly then. Sure, in the present meta there isn't a good biggy for the FM, but I would rather keep a good feeling and theme versus a made up creature (not that we can't make one).

I am with you on this on the Brain in a Jar, just doesn't feel like a good fit to me, Dark + Mind, and seems much more like an Arcane + Dark spell to me. Non-Min creatures spells cost triple during spellbook construction. So making it Dark + Mind would make it a "Mind" creature and keep its spellbook points costs down. As for Psychic, the game has alot of Psychic Immunity, which currently is a hard counter to FM. Therefore a non-Psychic Mind creature is appealing of the two remain Mind school sub-types (Control & Force) Force seems to be a good choice.

Title: Re: Community Card Contstruction
Post by: Puddnhead on September 18, 2015, 11:03:08 AM
I would like to voice a dissenting opinion.  I am not in favor of a brain in a jar.  I don't think it fits flavorfully in the world of Mage Wars. However, I do think that if Aaron is in favor of it we should give it a try since this card is in his honor.

So noted. What makes it feel out of place? What do you think would make it feel "in place"?

After some thought it seems like a brain in a jar is a much more "science-y" way to get dark and creepy mind stuff.  Mage Wars to me will always sit firmly in the fantasy genre.

Fantastical creepiness is usually some kind of magical enthrallment with grotesque disfigurement, mental parasites or embodied nightmares from some void realm.

Sorry I'm not being extremely articulate at the moment.
Title: Re: Community Card Contstruction
Post by: Laddinfance on September 18, 2015, 11:56:49 AM
And yet DND has brains in jars all the time. lol.

That said, it sounds like we'll need an actual vote on this issue. This is a community card and so should reflect the thoughts of the community. I'll put up a poll later today. Anyone who has an awesome idea for a Dark and/or Mind creature concept should feel free to post it here.

This has been pretty exciting so far. Once we nail down a concept then we're going to look at about what level of creature we want to design and if they are legendary or not.

Fun times ahead!
Title: Re: Community Card Contstruction
Post by: echephron on September 18, 2015, 06:58:43 PM
nay to brain jar and forceblades. yay to incorporeals, psyoculi, and horror creatures.
Title: Re: Community Card Contstruction
Post by: fas723 on September 19, 2015, 05:10:35 AM
So the question is really what options Aaron should put in his poll for this except the jar.
What do we have so far.
- Biggy force
- Nazgul look-alike-knight
- more?
Title: Re: Community Card Contstruction
Post by: exid on September 19, 2015, 08:15:56 AM
it seems difficult to build a card like that.

there's a lot of ideas, a lot of good ideas among theme, and at every choice we loose more than we keep!
Title: Re: Community Card Contstruction
Post by: Gogolski on September 19, 2015, 11:10:13 AM
It could be the Forcemaster who has to carry the brain-container. It would take up one (or both) hand-slots denying the forcemaster galvitar.

If the forcemaster puts down the brain, the upkeep cost rises and the brain becomes more vulnerable to attacks.
Title: Re: Community Card Contstruction
Post by: TucsonDoug on September 19, 2015, 12:03:09 PM
How about a poltergeist type ghost or spirit, if you're looking for a mind/dark creature? It could attack with waves of force, or maybe use an area attack where it creates a whirlwind of debris. Maybe receiving a bonus if there's corporeal conjurations in the square.
Title: Re: Community Card Contstruction
Post by: Rinc on September 19, 2015, 12:14:43 PM
How about a force wall? Since it's also a dark creature, it could be a shrouded wall of force.

Else, it would be nice with a mimic creature.

Or if no one of the above is good enough, I vote for a force/dark jester.
Title: Re: Community Card Contstruction
Post by: Sailor Vulcan on September 19, 2015, 06:58:29 PM

Enchantment: Visions of Insanity
Level 1 Dark + Level 1 Mind, reveal cost X times something to balance overpowered, Curse, Psychic.

Every round, roll a D12. On a 5-8, give the creature Slow. On a 9-11 deal the creature X Psychic Damage. On a 12 Stun him.

In addition, you can change it so that the X increases chance of roll instead of effectivity of roll.

WHY ISN'T ANYBODY RESPONDING TO WHAT I CREATE!!!

Most people don't give much if any feedback on things in the more creative sections. Some of my variants didn't get any feedback until a year or so after I made them and some of them never get any feedback at all. Don't take it personally. I made the mistake of taking it personally for an embarrassingly long time, and then I found out later that I was being stupid and should have just looked at the view counts.

Anyways, I think that card needs to have "until end of round" added to the end. And maybe give it a more fitting name, like "Traumatic Visions" or something. Merely seeing insanity shouldn't cause someone to become insane. Seeing something traumatic could. Some of the effects seem kind of random and hard to explain thematically though. Maybe instead you should have a fear like effect, perhaps where they gain the pest trait and chance of failing to melee attack on 9+ while the enchantment is attached. They can take a certain amount of psychic damage to destroy it. This would represent the cost of suppressing or putting aside the traumatic images.
Title: Re: Community Card Contstruction
Post by: Puddnhead on September 19, 2015, 08:04:19 PM
And yet DND has brains in jars all the time. lol.


You must play a different D&D than me.  The brains from D&D that I know have 4 legs and attack with psionic abilities.(https://i.warosu.org/data/tg/img/0273/40/1379741818659.jpg)

But, like I said, I'm just one voice and I'll try to help make it a good card no matter what is voted.
Title: Re: Community Card Contstruction
Post by: Laddinfance on September 20, 2015, 01:35:42 AM
Intellect Devourers are cool too, but the picture I linked was a dnd brain in a jar. Granted, I'm a sucker for most Psyonic monsters. if Mind Flayer wasn't trademarked I'd say go for that. But, I'm leaving it to a vote soon anyway.
Title: Re: Community Card Contstruction
Post by: Halewijn on September 20, 2015, 04:27:36 AM
Another idea about for a force creature:

A shapeshifting bulb of force. For a few mana you can change between a force equipment (maybe an armor), a force wall, a force hold or simply a fist (that can do an invisible fist attack). You could use multiple card arts for 1 creature?  ::)

Of course there would be an upkeep but I like the idea of a floating bulb of force changing to the shape you need. Did not think about the exact mechanics yet.

Now that i think about it, there is not really a dark factor on this one, so maybe more for another time.   :P
Title: Re: Community Card Contstruction
Post by: Gogolski on September 20, 2015, 05:50:23 AM
The mimicking monster idea has been put forward before and I think it's a shapeshifter that can be relatively easy to implement.

On its turn the mimic would choose a creature (or equipment?? or conjuration-no-way!???) on the board and in LoS and spend mana equal to 1 + Level of the copied creature(equipment/conjuration-no-way!) + 1/zone of distance to the copied creature. Put a mimic marker on the copied creature. The mimic has copied the creature(equipment/conjuration-no-way!) till it takes damage and then reverts to it's normal form. (Return the mimic marker to the mimic to show it has no copied stats/attributes.)

It can copy a powerful attack in it's turn and has a very powerful defense. (The first time it takes damage undoes the mimicked state/stats without generating damage on the mimic itself.) It might copy a flying creature to get to relative safety or a creature with massive armor or fast+elusive... As long as it takes no damage it will have the stats of that creature.

I don't think it would be wise to make it able to copy attached enchantments/markers as that will make it way too fidly...
Title: Re: Community Card Contstruction
Post by: wtcannonjr on September 20, 2015, 09:54:18 AM
How about a dark creature that preys on the minds of other creatures that channel? Targets for their attacks would be opposing mages and their familiars. We could use the existing Mana Transfer effect to take pooled mana or transfer mana during channeling from all target creatures in the Arena (or within some range limit). It would not have its own channeling ability, but have a Spawnpoint ability to cast other channeling Mind creatures such as the current Thoughtspore or a new level one type of Thoughtspore.
Title: Re: Community Card Contstruction
Post by: Erebus on September 20, 2015, 12:58:16 PM
So it attacks mana channeling objects and drains the mana for its own spells? I like that idea a lot.
Title: Re: Community Card Contstruction
Post by: echephron on September 20, 2015, 03:14:33 PM
So it attacks mana channeling objects and drains the mana for its own spells? I like that idea a lot.

I like the mechanic (and presumably the creature) but thats not a creature concept, its an ability concept.

we still need a creature type(brain, psyoculous, spirit, soldier, ect.)
Title: Re: Community Card Contstruction
Post by: ringkichard on September 20, 2015, 03:43:23 PM
Mana drainers have to be handled carefully to avoid unfun outcomes.