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General Discussion / Re: A Not-so-subtle review: Mage Wars.
« on: March 22, 2013, 11:48:45 AM »
I share the sentiment that Mage Wars is a much better game than Magic at its core, but I don't think WotC is really that concerned about Arcane Wonders overtaking them. Though MTG is truly lackluster comparatively, the way the game is constructed encourages fierce loyalty from its players, as with many TCGs, but with Magic and its formats, even more so. Single cards can be so expensive and so iconic to many players that they'll invest heavily financially to experience what they think is something worth having...and in a game like Magic, a card's price is usually pretty indicative of its power. It's like buying a membership to a yacht club; you get to be a part of an exclusive experience.
However, when you realize the game actually sucks, you're pretty much stuck with cardboard that is really only important to a select group of people. And at that point, you're faced with a dilemma; do you want to stay a big fish in a small pond, or do you want to start all over with a new, if admittedly better game? Do you leave behind the social circles which held value for you, in which you were possibly an important member?
Magic is the worse game, it often brings out the worst in people (especially at the competitive level), but no one can deny the fierce loyalty behind its community. It keeps many gaming shops open single-handed and that's just the truth. Every single gameshop I've been to places its MTG product up at the front of the store, before everything else, and for good reason. It's extremely profitable and the perception is that it is the best TCG around.
And WotC isn't stupid; they know what sells. There's a reason why they just got done with two product lines, Scars of Mirrodin block and the current Return to Ravnica block, that are pretty much revisits of their most wildly successful products. Magic, put frankly, is an icon of the industry, one that is so successful it can basically regurgitate old products as new products and still sell fantastically well.
Great games have died because they lacked community support. I'm not saying Mage Wars will die; indeed, I hope it prospers exactly because it deserves to. But it really needs to foster its own image, its own identity, and its own community before you can really ask to compete with a juggernaut like Magic. It can't survive as "the Magic alternative" for very long; there have been plenty of those and honestly, none have them have come close to surpassing MTG. MW needs to be its own entity and idea, and I think that's what organizers should be focusing on because other than some similarities in theme, the games are entirely different in form and function.
That said, all the support MW offers to its players and the enthusiasm it's showing towards retailers and OP is very encouraging. The forums here are welcoming and genuinely helpful, unlike the caustic forums at MTGSalvation or WotC's own site. Players want a positive experience regardless of the game, and MW offers both in droves. To be motivated about the game players need to see a strong, welcoming community as MW's backbone. Once we have that, the quality of the game will speak for itself.
However, when you realize the game actually sucks, you're pretty much stuck with cardboard that is really only important to a select group of people. And at that point, you're faced with a dilemma; do you want to stay a big fish in a small pond, or do you want to start all over with a new, if admittedly better game? Do you leave behind the social circles which held value for you, in which you were possibly an important member?
Magic is the worse game, it often brings out the worst in people (especially at the competitive level), but no one can deny the fierce loyalty behind its community. It keeps many gaming shops open single-handed and that's just the truth. Every single gameshop I've been to places its MTG product up at the front of the store, before everything else, and for good reason. It's extremely profitable and the perception is that it is the best TCG around.
And WotC isn't stupid; they know what sells. There's a reason why they just got done with two product lines, Scars of Mirrodin block and the current Return to Ravnica block, that are pretty much revisits of their most wildly successful products. Magic, put frankly, is an icon of the industry, one that is so successful it can basically regurgitate old products as new products and still sell fantastically well.
Great games have died because they lacked community support. I'm not saying Mage Wars will die; indeed, I hope it prospers exactly because it deserves to. But it really needs to foster its own image, its own identity, and its own community before you can really ask to compete with a juggernaut like Magic. It can't survive as "the Magic alternative" for very long; there have been plenty of those and honestly, none have them have come close to surpassing MTG. MW needs to be its own entity and idea, and I think that's what organizers should be focusing on because other than some similarities in theme, the games are entirely different in form and function.
That said, all the support MW offers to its players and the enthusiasm it's showing towards retailers and OP is very encouraging. The forums here are welcoming and genuinely helpful, unlike the caustic forums at MTGSalvation or WotC's own site. Players want a positive experience regardless of the game, and MW offers both in droves. To be motivated about the game players need to see a strong, welcoming community as MW's backbone. Once we have that, the quality of the game will speak for itself.