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Messages - Arcanus

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196
General Questions / Re: Beastmaster quick summoning ability question
« on: November 01, 2012, 09:59:14 AM »
He must use one of his own actions.  

It just allows him to convert the level 1 animal spell from a full action, to a quick action.  In this manner, he could cast an animal creature spell while on the move.

197
Rules Discussion / Re: Nulify and Revers magic a the same time
« on: October 31, 2012, 05:24:12 PM »
That is correct Kamishev.  Both trigger, but you can choose which one to pay the reveal cost of, and let the other just be canceled.

198
General Questions / Re: Attacking your own creatures
« on: October 29, 2012, 12:19:20 PM »
Hey guys!  

Shadow - you are a highly respected member of the Mage Wars team sir.  Anytime you feel something should be in the FAQ, please let me know.  The FAQ is going to be assembled, and should be posted, sometime this week.

I agree that a clarification for sleep would be a good idea.  The whole concept was to create a situation where you have to attack your own creature, which is a fun and interesting mechanic!  If timed right, it can put a creature out of the game for a long time.

A Priestess can remove the sleep condition as part of her innate ability.

199
Rules Discussion / Re: Reverse Attack, Block
« on: October 27, 2012, 09:39:51 AM »
Both Block and Reverse Attack can be used against ANY attack.  And they MUST be revealed when the creature they are attached to is attacked. However, they automatically fail against an UNAVOIDABLE attack (an attack with the unavoidable trait).

For clarification:  There are 2 main types of attacks, melee and ranged.  95% of all attacks are either melee or ranged.  All spell attacks, like Fireball, are always ranged attacks.  You can always tell because in the gray metallic "attack bar" will be an arrow icon for ranged attacks, or a sword icon for melee attacks.

Other types of attacks include damage barriers and wall attacks.  A few special attacks have no particular category, such as the special 3 dice unavoidable "bash" attack which occurs when a creature is pushed into a wall with the passage blocks trait.

Hope all of that helps!

200
General Questions / Re: Conjuration Stacking
« on: October 26, 2012, 03:14:08 PM »
Ha!  Sorry Shadow.  Been so busy lately, have a hard time posting.  Just flying back from PHD show in Florida today, running demos of Mage Wars for retailers.

You've done a fantastic job Shadow and we are all very thankful you are on the team sir!

Btw, great additional note Hedge!

201
Rules Discussion / Re: Ranged attack and flying
« on: October 26, 2012, 12:18:12 PM »
I am compelled to agree sir.  It makes good sense and we want things to work logically and realistically!  Nice job - thanks!

202
General Questions / Re: Conjuration Stacking
« on: October 26, 2012, 12:15:13 PM »
Hi Mestrahd,

I saw that post too and was meaning to respond, but have been out of town doing Mage Wars demos. Thanks for your patience!

You are absolutely correct sir.  Those bonuses do indeed stack!

There is nothing in the rules that says bonuses from sources of the same name do not stack.

The rules say that you cannot have 2 spells of the same name attached to the same object.  Therefore you cannot have 2 Lightning Rings or 2 Bear Strengths attached to yourself.  However, if they could be attached, the bonuses would absolutely stack!

So, you absolutely could put out 2 or more Tooth & Nail conjurations,  and have the effects stack. In fact, we intended and were hoping to see some of that!

If you don't mind, please post that back to the BGG thread for us and thanks or the help!  :-)

203
General Questions / Re: Nullify questions
« on: October 26, 2012, 10:57:55 AM »
When Reverse Magic is revealed, you take control of that spell.  Although the Cast Spell Step is over, you are allowed to adjust the spell's choices and pay additonal mana costs if any.

With Dissolve, you take control of the spell.  It now targets the original casting Mage, and you can now choose a new piece of equipment for Dissolve on that Mage.  If that piece of equipment costs more than the cost has already been paid for Dissolve, you must pay the difference.  If it costs less, you do not get any mana refunded.

Same thing with Reverse Magic on Force Push.  If the original caster did not pay the extra mana to push through a wall, but you want to push him through a wall, you can pay the extra mana to do so.  If the opposite is true, you do not get a mana refund for choosing to not push him through a wall.

As much as possible, we want things in Mage Wars to work the way you think they should work.

We're sorry that this text does not appear on the Reverse Magic card.  The card was already a little text heavy!  You will see this text in our coming Spell/Rules FAQ, and also in our online card database  (coming very soon!).

Sorry for the confusion, and hope this helps.

204
Rules Discussion / Re: Ranged attack and flying
« on: October 26, 2012, 10:44:11 AM »
Agreed and noted gentlemen.  We will insert this into the next rulebook print and also coming rules FAQ.

205
Rules Discussion / Re: Flyers pushed against outer walls. Bashed?
« on: October 25, 2012, 04:38:29 PM »
Normally flyers do NOT encounter walls, when moving or being pushed.  However, they do get bashed when pushed against the OUTSIDE arena walls.  Those are considered high walls, and the ultimate boundary to the arena.

I hope that clarification helps!

206
Rules Discussion / Re: How many creatures/spells in a zone?
« on: October 24, 2012, 09:15:16 AM »
Awesome!  This will be interesting.  I promise we will use one of the names suggested in this forum thread.

207
Rules Discussion / Re: Temple of Light
« on: October 24, 2012, 09:12:51 AM »
As you probably guessed, this was intentional. We were a tad concerned about having the ability to stun fairly easily every round.  The Temple is still pretty powerful though!

208
Rules Discussion / Re: How many creatures/spells in a zone?
« on: October 23, 2012, 03:00:46 PM »
Not comical as in a silly, cartoonish creature.  Everything is Mage Wars is serious and realistic.  His claws are a pretty decent secondary weapon, and he is a real threat to the enemy.

I just meant comical in the sense of spraying the entire zone with his poison gas!

Gewar is cool!

209
Rules Discussion / Re: How many creatures/spells in a zone?
« on: October 23, 2012, 02:30:17 PM »
Ha!  Glad you like it.  Its both comical and deadly!

The skunk is legendary, and his current playtest name is Rafain.  If anyone wants to make a better suggestion, we'll go with the coolest name!

210
Rules Discussion / Re: How many creatures/spells in a zone?
« on: October 23, 2012, 10:39:59 AM »
:)

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