Arcane Wonders Forum
Mage Wars => Spells => Topic started by: jbnonn on January 13, 2013, 10:14:45 AM
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What is everyones top, Defense and counter spell?
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Reverse Magic and or Reverse Attack
There is nothing better than seeing the smug look on an opponent's face as they throw down drain life or a fireball and then watching it melt away when you flip over a reverse card. Do that twice in a game and you can throw down a decoy and bask in thier indecision over risking another spell at you....
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A guarding Whirling Spirit is too much fun, defensivly speaking. Incorporeal toughness with a 4 die counter attack that can push the attacker out of the square (and occasionally daze them), or into a wall for 3 more damage.
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Maybe a Heal on my oponent to counter a Reverse Magic :)
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Not very good! You can decide not to pay the revealing cost and than.... You realy heal him...
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I actually prefer Nullify over Reverse Magic. That 5 mana is just a little too much to leave sitting there 'just in case'. 2 is not so bad.
As for defensive (but possibly aggressive) spells, I love Force Push and Jet Stream, largely for the same reason. Chuck Teleport in there too actually.
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reverses and teleport
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Reverse Magic and or Reverse Attack
There is nothing better than seeing the smug look on an opponent's face as they throw down drain life or a fireball and then watching it melt away when you flip over a reverse card. Do that twice in a game and you can throw down a decoy and bask in thier indecision over risking another spell at you....
Reverse Magic doesn't help against Attack Spells, as they are not enchantments nor incantations. So while you could reverse that Drain Life, the fireball is going to roast your mage. Or do I have that wrong?
Reverse Magic:
When this creature is targeted by an incantation or enchantment spell controlled by an opponent, you must reveal Reverse Magic during the Counter Spell Step. You take control of that spell. Redirect it back to the caster, who now becomes the target of the spell. If the spell cannot target the caster, it is countered. Then, destroy Reverse Magic.
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Reverse Magic and or Reverse Attack
There is nothing better than seeing the smug look on an opponent's face as they throw down drain life or a fireball and then watching it melt away when you flip over a reverse card. Do that twice in a game and you can throw down a decoy and bask in thier indecision over risking another spell at you....
Reverse Magic doesn't help against Attack Spells, as they are not enchantments nor incantations. So while you could reverse that Drain Life, the fireball is going to roast your mage. Or do I have that wrong?
Reverse Magic:
When this creature is targeted by an incantation or enchantment spell controlled by an opponent, you must reveal Reverse Magic during the Counter Spell Step. You take control of that spell. Redirect it back to the caster, who now becomes the target of the spell. If the spell cannot target the caster, it is countered. Then, destroy Reverse Magic.
You are correct.
Block/Reverse Attack for Attack spells.
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Block and Nullify.. cause I always spend a lot of mana :P
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This will change as more games are logged.
10. Teleport Trap
9. Deflection Bracers
8. Banish
7. Divine Protection
6. Regrowth Belt/Regrowth
5. Reverse Magic
4. Elemental Cloak
3. Block
2. Reverse Attack
1. Nullify
That's my list today.