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« on: November 07, 2012, 03:41:40 PM »
i would just like to chime in here. i understand your view nihil and i respect your opinion.
however i disagree with some aspects, let me explain.
you are quite correct that the mages are unique based on life total, channeling, schools abilities, and maybe eventually spellbook points.
you are also correct that having mage X only cards does somewhat limit creativity and freedom in spellbook design.
before i go into my explination i would like to say i started gameing as a role player and have branched out into miniature games and finally board games. i still enjoy all types of games and have quite a variety of games really love to play.
what kind of game is mage wars? this game is trying to be immersive. one of the core concepts is "what if magic were real?" there is a strong role playing element to the background and that infuses itself in the rules. i myself have asked questions of the designers for things i felt were not quite thematic although perfectly legal by the rules and the responce was wow your right, we will errata that and fix the wording on the rules. i think this is a change from what most people are use too. the game is centered around realism and balance, and everything else is secondary.
so why do i feel mage X cards are appropriate for this type of game? they further define each mage and thier abilities. almost like defining a character for a role playing game. its not just about a list of abilities its about theme. let me give some examples.
1) Drain Life. the spell isnt just about damaging your opponent and healing yourself. you are sucking out the life essence of your opponent, possibly a piece of thier soul. to most people the very thought is abhorent. no wizard, priestess or beastmaster would ever consider such an act. however the warlock... and might i add, anyone trained in the dark arts has made sacrifices, both personal and of unwilling victems that the though of draining someone is mearly a means to an end. that is why drain life is dark mage only.
2) gate to voltari. many have tried to study and tap into the plane of Voltari, but few have spent the countless years of study that the wizards of sortilage have gone through. they understand Voltari like no other. forming such a portal is the crowning achievement of thier order, allowing even greater opertunity for study.
those are just 2 examples. its not about limiting your options, although it does that somewhat. its about further defining a mage in ways that you couldnt do on just a stat card.
sorry i have to run. i will wait for responces and try to comment more tomorrow have to run to work!