Arcane Wonders Forum
Mage Wars => Spells => Topic started by: silverclawgrizzly on September 06, 2014, 10:45:46 PM
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Anyone have much experience using this bad boy? It's not Zone Exclusive from what I can tell so it looks like a really nice investment to me. Especially for a defensive Warlord or Priestess build. I'm gonna run it tomorrow with an Anvil Throne book and see how it does in a Fortified Position.
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I was playing it with my old warlord book with sniper and guardian dwarf. One can build a really immpresive fort especially with panzegards. Only problem was teleport :)
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Yeah to everything there is a counter and Teleport can hurt the turtle defensive build badly. Still it is more expensive to teleport a warlord in his armor than most. Also I could probably figure a way to defend myself there.
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I've did this a year ago with a warlord.
[mwcard=MWSTX1CKC07]Dwarf Panzergarde[/mwcard] with [mwcard=FWE09]Standard Bearer[/mwcard]
[mwcard=FWC15]Thorg, Chief Bodyguard[/mwcard]
[mwcard=FWC01]Dwarf Kriegsbiel[/mwcard] or [mwcard=FWC14]Sir Corazin, Blademaster[/mwcard]
maybe a [mwcard=FWC10]Ludwig Boltstorm[/mwcard] one zone behind it
[mwcard=FWE06]Fortified Position[/mwcard], [mwcard=MW1J15]Mohktari, Great Tree of Life[/mwcard] and [mwcard=FWJ08]Renewing Spring[/mwcard] in the same zone. maybe a [mwcard=MW1E37]Sacred Ground[/mwcard] too.
When I did it, my stuff wasnt dying, and i was saving a ton of mana, which the enemy creatures where getting whittled down. most turns i attacked with [mwcard=FWQ11]War Sledge[/mwcard] and gave the On Guard battle order.
Now with FIF, some cards to add:
[mwcard=MWSTX2FFJ01]Harshforge Monolith[/mwcard]
[mwcard=MWSTX2FFJ04]Armory[/mwcard]
[mwcard=MWSTX2FFC07]Gurmash, Orc Seargeant[/mwcard]
[mwcard=MWSTX2FFI06]Defend[/mwcard]
[mwcard=MWSTX2FFI04]Flank Attack[/mwcard]
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I tried this in my Warlord book. It did not take my opponent more than a turn to switch to attacking the tree.
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Ok so I tried this out. Things I learned:
1. Yes it can keep people alive for a very long time. Especially a group of archers in a Fortified Position. However a fully jacked up Minotaur swinging 10 dice with some piercing will totally eviscerate anything. :P Overall it worked good.
2. This does NOT need to be the sole source of healing for your Mage. Regrowth Belt is going to have to go in my book. Also maybe even a minor heal.
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Also I'm kind of ok with my opponent coming after the tree. That means they aren't hitting me. One opponent wasted two Fireballs on it but couldn't finish it today.
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If your opponent attacks the tree then it was a good play assuming your attaching him back. The tree is tough for it's cost. The better way to counter the tree is to teleport the mage out of his bunker.
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That is a good point. The tree did almost last 3 turns of constant attack before dropping in that game.
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Any ability that has a number and not a +x does not stack. Therefore you gain nothing for having multiples of this card in a zone, except the ability to choose which of the regenerates you use. This is probably the reason AW decided not to put zone Exclusive on this card.
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Any ability that has a number and not a +x does not stack. Therefore you gain nothing for having multiples of this card in a zone, except the ability to choose which of the regenerates you use. This is probably the reason AW decided not to put zone Exclusive on this card.
you cant have multiple conjurations with the same name in the same zone. its the same rule about not having 2 bear strengths on a creature. i am one of those people that used to put 2 seedling pods in the same zone...