Arcane Wonders Forum

Mage Wars => Spellbook Design and Construction => Topic started by: ExcaliburTK on September 13, 2016, 03:26:20 PM

Title: Blue wizard
Post by: ExcaliburTK on September 13, 2016, 03:26:20 PM
[spellbook]
[spellbookheader]
[spellbookname]BlueWizard[/spellbookname]
[mage]A Wizard (Air) Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J07]1 x Gate to Voltari[/mwcard]
[mwcard=MW1J14]1 x Mana Syphon[/mwcard]
[mwcard=MW1J16]1 x Mordok's Obelisk[/mwcard]
[mwcard=MW1J21]1 x Suppression Orb[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MW1C21]1 x Huginn, Raven Familiar[/mwcard]
[mwcard=DNC03]1 x Devouring Jelly[/mwcard]
[mwcard=MW1C24]1 x Mana Leech[/mwcard]
[mwcard=MWA01C07]2 x Mana Worm[/mwcard]
[mwcard=MWA01C05]4 x Jade Gremlin[/mwcard]
[mwcard=MW1C05]4 x Blue Gremlin[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E09]1 x Agony[/mwcard]
[mwcard=MW1E19]1 x Ghoul Rot[/mwcard]
[mwcard=MW1E24]2 x Magebane[/mwcard]
[mwcard=MW1E15]1 x Essence Drain[/mwcard]
[mwcard=MW1E23]6 x Jinx[/mwcard]
[mwcard=MWSTX1CKE04]4 x Enchantment Transfusion[/mwcard]
[mwcard=MW1E06]1 x Circle of Lightning[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MWA01E13]2 x Panther Stealth[/mwcard]
[mwcard=MWA01E07]2 x Gator Toughness[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q01]1 x Arcane Ring[/mwcard]
[mwcard=MWA01Q06]1 x Repulsion Cloak[/mwcard]
[mwcard=MW1Q32]1 x Suppression Cloak[/mwcard]
[mwcard=MWA01Q09]1 x Sistarran Robes[/mwcard]
[mwcard=MWA01Q09]2 x Wispwillow Amulet[/mwcard]
[mwcard=MW1Q18]1 x Mage Staff[/mwcard]
[mwcard=MW1Q31]1 x Staff of the Arcanum[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[mwcard=MWA01Q10]1 x Wychwood Ironvine[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MW1I21]1 x Purge Magic[/mwcard]
[mwcard=MWA01I02]1 x Disperse[/mwcard]
[mwcard=MW1I06]1 x Dispel[/mwcard]
[mwcard=MWA01I01]1 x Crumble[/mwcard]
[mwcard=MW1I07]1 x Dissolve[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=MW1A07]1 x Lightning Bolt[/mwcard]
[mwcard=MWSTX1CKA01]1 x Surging Wave[/mwcard]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[mwcard=MWA01A04]2 x Piercing Thunderstrike[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Would love some feedback for this deck. i only own DvN, CoK, core, and Academy core.
Title: Re: Blue wizard
Post by: iNano78 on September 13, 2016, 04:14:29 PM
There seem to be a couple contractions with this book - like it wants to do a bunch of things that don't really go together. I'm a fan of variety, but this seems more like it's pulling itself in 2 or 3 different directions, and in doing so is spread pretty thin with regards to any of those strategies. Here are my thoughts:

- You have enough minor creatures to swarm the opponent (e.g. 8 gremlins, 3 leeches/worms), but you also have Mordok's Obelisk and Suppression Orb, which are used to punish swarms (and will punish your own, if played). I'd either drop most of the minor creatures or drop the Obelisk + Orb depending on what your primary strategy is (e.g. how many creatures you actually intend to put into play).

- Gate to Voltari makes sense with all those creatures, but even a Wizard might have trouble fueling both the creature spawnpoint and Battle Forge. It can be done, but... usually it's a one-or-the-other sort of thing.  It costs 22 mana just to play both those spawnpoints. That's a big hole you're digging in the early game in hopes of long-term gain.

- On top of that, you have Huginn (e.g. another mana sink)... but he has very few copies of Incantations available for him to cast, so... he'll probably run out of things to do anyway.  Not really sure how he plays into your strategy. (If you just need a flyer to Transfuse Enchantments over walls, etc, there are far cheaper ones than Huginn).

- You have an odd distribution of equipment (4 things that go in hand slots, 2 cloaks, 1 chestpiece, 1 ring); probably should redistribute some of those. Meanwhile, you have very few Incantations and Attack spells, especially for a Wizard. And no Walls of any kind. I feel like maybe you might want to cut some creatures and maybe some Enchantments (and at least redistribute the equipment if not outright cutting some) in order to make  room for more utility spells and a couple walls for area control.

- I feel like an aggressive mage will kill your Wizard very quickly. You have very little armor, and while your Cloaks might charge creatures to attack, a Forcemaster will gladly pay a mana or 2 to hit you with her Galvitar double-strike + Dancing Scimitar, for instance. Similarly, paying a little extra mana for that 9+ dice Fireball or Hurl Boulder/Meteor is going to hurt you more than them. Perhaps I'm missing something, but I don't see how you survive to the late-game against aggressive mages who rush you.
Title: Re: Blue wizard
Post by: Coshade on September 13, 2016, 04:56:49 PM
Dang! This is like a pre-2015 style book.

I would highly suggest at least 1 more dissolve and a rust. Devouring Jelly is good to deal with armor, but you shouldn't run with that few equipment removal/anti-armor tech.

I would suggest a hawkeye. It combos with both your staff of Arcanum/Arcane Zap and your attack spells. Getting 2 dice a round out of the one enchantment is very nice.

You don't run enough enchantments to have 4 enchantment transfusions

Suppresion orb and Mordok's Obelisk is a lot since you are running a swarm book.

I would honestly suggest taking out both Willowwisp and only using a Moonglow Amulet. It's just not worth constantly switching. And you save a SBP.

I'm not sure Jinx is going to help you enough to warrant 6 of them. I would consider a knockdown to combo with mage wand, or Surging Waves.

Get a Minor Heal spell. It's so valuable with your Mage Wand when coupled with a Battle Forge.
Title: Re: Blue wizard
Post by: ExcaliburTK on September 13, 2016, 10:02:25 PM
Thanks for the feedback :). I will make changes to the book and post version 2 ASAP. The original idea was to have versatility to play swarm or buddy but it make sense to pick one and make a more efficient spell book. I'll keep the swarm strategy and drop the contradicting spells that are currently in the book. Then I'll refine the rest. Thanks again for the feedback I appreciate it.
Title: Re: Blue wizard
Post by: RomeoXero on September 13, 2016, 10:07:46 PM
I like the look here, it is kind of a throwback and i dig that! But here's a few things i see that you might wanna tweak. Aside from the ironvine you have no means of passive healing, and a regrowth might not go amiss here. I also suggest either a heal or a minor heal in there because heals ignore armor and are therefore a great tempo regainer.

Im also of the opinion that you're a bit light on attack spells and when running single copies of the wands you may find yourself without the required umph due to a costly dissolve or corrosive orchid.

Maybe this is just me, but a wizard without a single nullify?! The very idea! But honestly i might consider one or two to try and at least keep those wands marginally safe.

Circle if fire and other unavoidable area spells are gonna hurt your swarm,  badly. Maybe consider and etherian lifetree to make the little critters last another swing or two.

You don't need that many jinxes, hanma was trying for something very specific with that book and without the channeling acceleration and the action generators he was using the overload on jinx might just end up leaving you without the correct options in a crucial moment. 

As a wizard you might want another dispel. Maybe even two and with the mana drain creatures and conjurations you're running you might consider adding an enchanters wardstone in if only to make removing annoying enchantments a much more difficult task.

Finally add in at least one arcane ward and one decoy to combat the current meta. Best of luck brother!
Title: Re: Blue wizard
Post by: ExcaliburTK on September 14, 2016, 10:35:41 AM
[spellbook]
[spellbookheader]
[spellbookname]BlueWizard v1.1[/spellbookname]
[mage]A Wizard (Air) Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J07]1 x Gate to Voltari[/mwcard]
[mwcard=MW1J14]1 x Mana Syphon[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=DNW02]2 x Wall of Bones[/mwcard]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[mwcard=MWSTX1CKJ01]1 x Enchanter's Wardstone[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWA01C06]1 x Lightning Raptor[/mwcard]
[mwcard=DNC03]1 x Devouring Jelly[/mwcard]
[mwcard=MWA01C07]2 x Mana Worm[/mwcard]
[mwcard=MWA01C05]4 x Jade Gremlin[/mwcard]
[mwcard=MW1C05]4 x Blue Gremlin[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E09]1 x Agony[/mwcard]
[mwcard=MW1E19]1 x Ghoul Rot[/mwcard]
[mwcard=MW1E24]1 x Magebane[/mwcard]
[mwcard=MW1E25]1 x Maim Wings[/mwcard]
[mwcard=MW1E15]1 x Essence Drain[/mwcard]
[mwcard=MWA01E02]1 x Arcane Ward[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MWSTX1CKE04]2 x Enchantment Transfusion[/mwcard]
[mwcard=MW1E06]1 x Circle of Lightning[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MWA01E13]2 x Panther Stealth[/mwcard]
[mwcard=MWA01E07]2 x Gator Toughness[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWA01Q09]1 x Sistarran Robes[/mwcard]
[mwcard=MWA01Q06]1 x Repulsion Cloak[/mwcard]
[mwcard=MW1Q31]1 x Staff of the Arcanum[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[mwcard=MW1Q22]1 x Moonglow Amulet[/mwcard]
[mwcard=MWA01Q10]1 x Wychwood Ironvine[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q01]1 x Arcane Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[mwcard=MW1I21]1 x Purge Magic[/mwcard]
[mwcard=MW1I17]2 x Minor Heal[/mwcard]
[mwcard=MWA01I02]1 x Disperse[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MWA01I01]1 x Crumble[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=MW1A07]1 x Lightning Bolt[/mwcard]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[mwcard=MWA01A04]2 x Piercing Thunderstrike[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Thanks for all the feedback. i took out all the anti-swarm spells, i added alot of the tech that it was missing and refined the useless enchantments and equipments. i know it is still short on attack spells, What other attack spells should i consider running, i only own core, academy core, DvN, and CoK. there are other attack spells i would like to put in but do not own. anyways here is v1.1 thanks for all the help ;D !

also what spells would you add to survive against early aggression? there are a couple people in my local meta that run strong early aggression and i have always had trouble dealing with it. im relatively new to more competitive play. 
Title: Re: Blue wizard
Post by: Coshade on September 14, 2016, 12:30:53 PM
Depending on the type of early aggression it's hard to say. If it's melee I would suggest a Gorgan Archer. Gorgan Archer is usually always cost effective.

If it's attack spells you will need those walls to block out some damage while your creatures can fight back. Often early aggression when properly defended ends with your life in the mid twenties and you barely eeking out a victory. Since you have Voltaric Shield and Arcane Zap you have a great advantage of dishing out more damage then they can if they go early aggro. Hawkeye and Elemental Wand early is super good against it as well
Title: Re: Blue wizard
Post by: Biblofilter on September 14, 2016, 01:03:56 PM
Flame Blast is one of the best attack spells in the game.

Jet Stream is cheap, good and in school.

Geyser is old school and still pretty good to remove several burn tokens.

Vs early aggression well armor up and hit them with your own creatures.

You could add some heavy armor, put in 1 or 2 agony more, 1 Tanglevine or Enfeeble or both.

Poison Gas Cloud can slow down living enemies as well.

Id also swap Piercing Thunderstrike for Electrify/Thunderbolt/Chain Lightning.

What to drop?
Mana Siphon
Battle Forge
2 Piercing Thunderstrike

Thats 11 points - but other than that its likely going to hurt some.

This would mean you commit to Gate to Voltari and creatures.
Title: Re: Blue wizard
Post by: ExcaliburTK on September 14, 2016, 02:23:26 PM
Thanks coshade, what is your opinion on the spear thrower vs the archer? I think the spear thrower would be a better investment SBP and mana wise but I could be wrong.

Biblo I like the the idea of getting rid of the mana siphon, the piercing thunderstrikes and the battle Forge. Thanks I'll make adjustments in the next version
 
Title: Re: Blue wizard
Post by: Coshade on September 14, 2016, 02:57:15 PM
Personally I find more value in the archer strictly because she is much harder to kill. The spearthrower may be better for rushes, but in general i'm not a fan of it.
Title: Re: Blue wizard
Post by: ExcaliburTK on September 14, 2016, 03:25:49 PM
I'll try it with the spear throwers First and put the archer in after testing if the throwers don't work out.
Title: Re: Blue wizard
Post by: RomeoXero on September 14, 2016, 03:32:31 PM
My issue with the spear throwers is the limited range on the ranged attack. In my opinion when you've got a ranged attack at a full action you want it to be a range 2. A gorgon archer is tough to kill and covers all but three zones of the board when in a center zone.  That becomes very difficult to ignore or play around. The spearthrowers only cover 5 zones If in center, making it an easier work around. Try it and let us know how it works out!
Title: Re: Blue wizard
Post by: ExcaliburTK on September 14, 2016, 03:59:15 PM
You make a good point romeo. For the purposes of SCIENCE!!! We will test it out.
Title: Re: Blue wizard
Post by: Coshade on September 14, 2016, 09:59:08 PM
I'll try it with the spear throwers First and put the archer in after testing if the throwers don't work out.

Please test your results. I would like to hear how it performed :D
Title: Re: Blue wizard
Post by: ExcaliburTK on September 15, 2016, 01:07:00 PM
i will write up an event report for this book and put it in this post. im currently working on v1.3 and will attach it before the event which is on Sept. 23rd. For an Idea on the local meta we have 2 players who mainly play AC warlock, 1 player who mainly plays necromancer, and a few more players who switch their mages around. also if sharkbait makes it up again he payed trogdor last week. so we will see how this book does  ;D
Title: Re: Blue wizard
Post by: ExcaliburTK on September 15, 2016, 02:07:36 PM
[spellbook]
[spellbookheader]
[spellbookname]BlueWizard v1.2[/spellbookname]
[mage]A Wizard (Air) Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J07]1 x Gate to Voltari[/mwcard]
[mwcard=DNW02]2 x Wall of Bones[/mwcard]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[mwcard=MW1J22]1 x Tanglevine[/mwcard]
[mwcard=MW1J18]1 x Poison Gas Cloud[/mwcard]
[mwcard=MWSTX1CKJ01]1 x Enchanter's Wardstone[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWA01C06]1 x Lightning Raptor[/mwcard]
[mwcard=MWAPROMO#01]1 x Gorgon Spearthrower[/mwcard]
[mwcard=DNC03]1 x Devouring Jelly[/mwcard]
[mwcard=MWA01C07]2 x Mana Worm[/mwcard]
[mwcard=MWA01C05]4 x Jade Gremlin[/mwcard]
[mwcard=MW1C05]4 x Blue Gremlin[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E25]1 x Maim Wings[/mwcard]
[mwcard=MW1E09]2 x Agony[/mwcard]
[mwcard=MW1E24]1 x Magebane[/mwcard]
[mwcard=MW1E15]1 x Essence Drain[/mwcard]
[mwcard=MWA01E02]1 x Arcane Ward[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MWSTX1CKE04]2 x Enchantment Transfusion[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MWA01E13]2 x Panther Stealth[/mwcard]
[mwcard=MWA01E07]2 x Gator Toughness[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=MW1Q31]1 x Staff of the Arcanum[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q22]1 x Moonglow Amulet[/mwcard]
[mwcard=MWA01Q10]1 x Wychwood Ironvine[/mwcard]
[mwcard=MW1Q01]1 x Arcane Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[mwcard=MW1I17]2 x Minor Heal[/mwcard]
[mwcard=MW1I21]1 x Purge Magic[/mwcard]
[mwcard=MWA01I02]1 x Disperse[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MWA01I01]1 x Crumble[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=MW1A07]1 x Lightning Bolt[/mwcard]
[mwcard=MW1A02]1 x Chain Lightning[/mwcard]
[mwcard=MW1A09]2 x Jet Stream[/mwcard]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=MW1A06]2 x Flameblast[/mwcard]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


here is v1.2  hopefully will get to test it this weekend or next week before friday, if not oh well we will just have to run it through the gauntlet. im excited to see how it fares against certain spellbooks. anyways thanks for all the feedback and suggestions. i will get the report up asap after that the event and i will also include any test matches that i get in.
Title: Re: Blue wizard
Post by: ExcaliburTK on September 25, 2016, 01:07:06 PM
Tournament Report for 09/23/16

overall the spellbook did ok. it went 1-2, and one of the losses was by one health. game 1 was against a forcemaster buddy build. i took out the bear but not before eating 7 dice to the face and also a couple  doublestrikes from galvitar. game 2 was a priestess in which i lost at time by one health. i had a lightning bolt prepared and didnt use it because i was unaware we were close to time. game 3 was against a priest. I won that match due to a deathlok and the lightning raptor.

Not to take anything away from the people who beat me because they all played great but i outplayed myself all night. i made so many dumb misplays that cost me so much in games 1 & 2.

Lightning Raptor was MVP, with 5 charge tokens and a bear strength he is outrageous though he is easily killable, gator toughness helps. as long as he is protected he is a major threat. this is my new favorite card in all of MW.

the jade gremlins and mana worms are worthless, 2 dice isnt enough.

the gorgon spear thrower isnt good enough. i cast it in all three games and at range one full action it just isnt playable in arena IMO. if it was a quick action attack it would be worth it. gorgon archer will be put in in V2

other than that everything else worked really well and the matches were really fun.

i will post version 2 asap. next tourney is Oct 2nd so we will see what happens then

 
Title: Re: Blue wizard
Post by: Coshade on September 28, 2016, 08:49:09 AM
Great write up man! I really appreciated the spear thrower vs archer info. The Wizard can be pretty tricky to play, with a few more games under your belt you will be a beast in no time!
Title: Re: Blue wizard
Post by: ExcaliburTK on September 29, 2016, 08:54:36 AM
[spellbook]
[spellbookheader]
[spellbookname]BlueWizard v2[/spellbookname]
[mage]A Wizard (Air) Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J07]1 x Gate to Voltari[/mwcard]
[mwcard=DNW02]2 x Wall of Bones[/mwcard]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[mwcard=MW1J22]1 x Tanglevine[/mwcard]
[mwcard=MWSTX1CKJ01]1 x Enchanter's Wardstone[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWA01C06]2 x Lightning Raptor[/mwcard]
[mwcard=MW1C18]1 x Gorgon Archer[/mwcard]
[mwcard=DNC03]1 x Devouring Jelly[/mwcard]
[mwcard=MW1C05]4 x Blue Gremlin[/mwcard]
[mwcard=MWA01C03]2 x Azurean Genie[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E25]1 x Maim Wings[/mwcard]
[mwcard=MW1E09]1 x Agony[/mwcard]
[mwcard=MW1E24]1 x Magebane[/mwcard]
[mwcard=MW1E15]1 x Essence Drain[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MWSTX1CKE04]2 x Enchantment Transfusion[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MWA01E05]2 x Dodge[/mwcard]
[mwcard=MWA01E09]1 x Hoodwink[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MWA01E13]2 x Panther Stealth[/mwcard]
[mwcard=MWA01E07]2 x Gator Toughness[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=MW1Q31]1 x Staff of the Arcanum[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q22]1 x Moonglow Amulet[/mwcard]
[mwcard=MWA01Q10]1 x Wychwood Ironvine[/mwcard]
[mwcard=MW1Q01]1 x Arcane Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[mwcard=MW1I17]2 x Minor Heal[/mwcard]
[mwcard=MW1I21]1 x Purge Magic[/mwcard]
[mwcard=MWA01I02]1 x Disperse[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MWA01I01]1 x Crumble[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=MW1A07]1 x Lightning Bolt[/mwcard]
[mwcard=MW1A02]1 x Chain Lightning[/mwcard]
[mwcard=MW1A09]2 x Jet Stream[/mwcard]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=MW1A06]2 x Flameblast[/mwcard]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

here is version 2. feedback is appreciated
Title: Re: Blue wizard
Post by: bigfatchef on September 29, 2016, 10:09:29 AM
I played the lightning raptor several times and find it is hard to protect him. He always died before he really gets powerful.
On the other hand it is the same as with for example Ehren. If the enemy mage efforts 2 concentrated actions in killing him, you win concerning mana and actions.
Title: Re: Blue wizard
Post by: Coshade on September 29, 2016, 10:29:55 AM
Two Lightning Raptors seem a bit much. Getting the second one going is my big concern with it.
Title: Re: Blue wizard
Post by: ExcaliburTK on September 29, 2016, 12:09:12 PM
I like the raptors and gator toughness and Dodge help them survive. The first one will be cast turn one with moon glow amulet turn 2 is gate and Dodge on lighting raptor. After that I can summon what I think is most necessary off of gate, if they turtle then I will cast second raptor if the are super aggressive I can cast archer, then after that I can just spawn gremlins.

I understand where the concern in playing two is but I think I can make it work
Title: Re: Blue wizard
Post by: Kelanen on September 29, 2016, 12:14:21 PM
if they turtle then I will cast second raptor...

They are Unique - you can't have two Lightning Raptors in play... THAT is the concern with two - you can't cast the 2nd until the first is dead, and by the time you do that and wait a few rounds for it to gain strength the game is all over.
Title: Re: Blue wizard
Post by: ExcaliburTK on September 29, 2016, 12:30:09 PM
didnt think of that, will have to reconsider. thanks for pointing that out

What would you guys consider putting in with those 2 points? I'd like to have another creature maybe a flyer?

EDIT: something like this?

[spellbook]
[spellbookheader]
[spellbookname]BlueWizard v2.1[/spellbookname]
[mage]A Wizard (Air) Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J07]1 x Gate to Voltari[/mwcard]
[mwcard=DNW02]2 x Wall of Bones[/mwcard]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[mwcard=MW1J22]1 x Tanglevine[/mwcard]
[mwcard=MWSTX1CKJ01]1 x Enchanter's Wardstone[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWA01C06]1 x Lightning Raptor[/mwcard]
[mwcard=MW1C18]1 x Gorgon Archer[/mwcard]
[mwcard=MWSTX1CKC08]1 x Gargoyle Sentry[/mwcard]
[mwcard=DNC03]1 x Devouring Jelly[/mwcard]
[mwcard=MW1C05]4 x Blue Gremlin[/mwcard]
[mwcard=MWA01C03]2 x Azurean Genie[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E25]1 x Maim Wings[/mwcard]
[mwcard=MW1E09]1 x Agony[/mwcard]
[mwcard=MW1E24]1 x Magebane[/mwcard]
[mwcard=MW1E15]1 x Essence Drain[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MWSTX1CKE04]2 x Enchantment Transfusion[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MWA01E05]2 x Dodge[/mwcard]
[mwcard=MWA01E09]1 x Hoodwink[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MWA01E13]2 x Panther Stealth[/mwcard]
[mwcard=MWA01E07]2 x Gator Toughness[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=MW1Q31]1 x Staff of the Arcanum[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q22]1 x Moonglow Amulet[/mwcard]
[mwcard=MWA01Q10]1 x Wychwood Ironvine[/mwcard]
[mwcard=MW1Q01]1 x Arcane Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[mwcard=MW1I17]2 x Minor Heal[/mwcard]
[mwcard=MW1I21]1 x Purge Magic[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MWA01I01]1 x Crumble[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=MW1A07]1 x Lightning Bolt[/mwcard]
[mwcard=MW1A02]1 x Chain Lightning[/mwcard]
[mwcard=MW1A09]2 x Jet Stream[/mwcard]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=MW1A06]2 x Flameblast[/mwcard]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]