There are other Elemental Schools with similar spells:
Dragon's Breath (Fire) -> 8 Dice for 12 Mana (2/3 dice per mana) + up to 4 Burn eventually
-> Hawkeye, Fireshaper Ring, Curses from Adramelech Warlock ... and you roll 12 Dice for 12 Mana.
(very action costly preparation, armor is efficient against 2 separate attacks, but burn is the main reason to use this spell, best burn probability of all fire spells)
Thunderbolt (Air) -> 6 Dice for 10 Mana (3/5 dice per mana) + Daze/Stun eventually
-> Hawkeye, Lightning Ring, Staff of Storms ... and you roll up to 12 Dice (Stun 3+) for 10 Mana.
(very action costly preparation, high amount of dice negates high Armor)
and Hurl Meteorite (Earth) -> 9 Dice for 12 Mana (3/4 dice per mana) + Daze/Stun eventually
-> Hawkeye .. and you roll 10 Dice
(less Equipment needed, high amount of dice negates high Armor)
On the first look, they cost a lot of mana for the raw dice they can do, but you can buff them with equipment and enchantments to a very deadly level. And there are 2 other good things about them:
1) Range 3 is a very big advantage. You can force the enemy to come to you or surprise your opponent.
2) Full Cast can be a disadvantage, but also a advantage. These spells cannot be blocked by Jinx.
When both of you are close to death and the other has ran away from you. You can stay out of range (say from a Wizards tower or Temple of Light) and put the hurt on them. And as noted turtles hate these spells.There are other Elemental Schools with similar spells:
Dragon's Breath (Fire) -> 8 Dice for 12 Mana (2/3 dice per mana) + up to 4 Burn eventually
-> Hawkeye, Fireshaper Ring, Curses from Adramelech Warlock ... and you roll 12 Dice for 12 Mana.
(very action costly preparation, armor is efficient against 2 separate attacks, but burn is the main reason to use this spell, best burn probability of all fire spells)
Thunderbolt (Air) -> 6 Dice for 10 Mana (3/5 dice per mana) + Daze/Stun eventually
-> Hawkeye, Lightning Ring, Staff of Storms ... and you roll up to 12 Dice (Stun 3+) for 10 Mana.
(very action costly preparation, high amount of dice negates high Armor)
and Hurl Meteorite (Earth) -> 9 Dice for 12 Mana (3/4 dice per mana) + Daze/Stun eventually
-> Hawkeye .. and you roll 10 Dice
(less Equipment needed, high amount of dice negates high Armor)
On the first look, they cost a lot of mana for the raw dice they can do, but you can buff them with equipment and enchantments to a very deadly level. And there are 2 other good things about them:
1) Range 3 is a very big advantage. You can force the enemy to come to you or surprise your opponent.
2) Full Cast can be a disadvantage, but also a advantage. These spells cannot be blocked by Jinx.
atm I'm using the warlord a lot, that's why it's about the rocks. ;)
The buffs also cost a lot of actions/mana and give the same boost to lower level spells.
adramelech warlord + fire ring + hawkeye + marked for death with a flameblast is 8 dice for 5 mana or with a fireball 10 dice for 8 mana which seems even better then with the high level spells.
But in which situation would you actually cast the meteor? And why would you not just take a move action and cast the boulder? preferable warlord related. If not, wizard. :)