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Mage Wars => General Discussion => Topic started by: Laddinfance on April 14, 2014, 01:29:34 PM

Title: FIF: Break the Warlock's Curse
Post by: Laddinfance on April 14, 2014, 01:29:34 PM
We have up the new Warlock's ability card, but currently she's cursed. If you go >>HERE<< (http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-the-adramelech-warlock) you'll find information on how to break the curse and see her true strength!
Title: Re: FIF: Break the Warlock's Curse
Post by: Lord0fWinter on April 14, 2014, 01:32:12 PM
I just made a post of this haha, I removed it though :)

This is how she looks currently. Help fix this people! Get to it!

(http://www.arcanewonders.com/wp-content/uploads/2014/04/Warlock-Ability-Card-and-Mage-Card.png) (http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-the-adramelech-warlock?fb_action_ids=10152891412770200&fb_action_types=og.likes)

(http://www.arcanewonders.com/wp-content/uploads/2014/04/Warlock-Ability-Card-and-Mage-Card-Smoldering-Curses-Revealed.png)
Title: Re: FIF: Break the Warlock's Curse
Post by: klaymen on April 14, 2014, 01:38:16 PM
I did my duty. Now the waiting until it gets revealed.....
Title: Re: FIF: Break the Warlock's Curse
Post by: Laddinfance on April 14, 2014, 01:47:46 PM
We're over halfway on facebook already. Go Go Go!
Title: Re: FIF: Break the Warlock's Curse
Post by: ACG on April 14, 2014, 02:19:25 PM
Already some fascinating insights, though:

33 life? This is the first mage with an odd life total.

Burning touch: fantastic. I am happy to see another mage with a non-basic-melee attack. Innate 5+ burn makes it very easy to put burns on things, which I assume will synergize nicely with her other abilities.
Title: Re: FIF: Break the Warlock's Curse
Post by: Wildhorn on April 14, 2014, 02:23:54 PM
We got 101 facebook likes... Reveal!
Title: Re: FIF: Break the Warlock's Curse
Post by: Boocheck on April 14, 2014, 02:36:58 PM
99 fake FB accounts - finished
99 fake TW accounts - in progress :)

Title: Re: FIF: Break the Warlock's Curse
Post by: isel on April 14, 2014, 02:46:20 PM
im sad no 10 chaneling :(
Title: Re: FIF: Break the Warlock's Curse
Post by: Lord0fWinter on April 14, 2014, 03:17:28 PM
The image has been updated on the reveal page.
Title: Re: FIF: Break the Warlock's Curse
Post by: Wildhorn on April 14, 2014, 04:00:12 PM
Marked For Death make her basic attack 3 Dice, Burn 4+.
Title: Re: FIF: Break the Warlock's Curse
Post by: Laddinfance on April 14, 2014, 04:04:39 PM
Marked For Death make her basic attack 3 Dice, Burn 4+.

Don't forget Fireshaper Ring too!
Title: Re: FIF: Break the Warlock's Curse
Post by: Wildhorn on April 14, 2014, 05:00:06 PM
Marked For Death make her basic attack 3 Dice, Burn 4+.

Don't forget Fireshaper Ring too!

Yeah I know, gauntlet of strenght and bear strenght too.

Would make her basic attack a Flame 7 Dice Burn 4+.
Title: Re: FIF: Break the Warlock's Curse
Post by: Zuberi on April 14, 2014, 11:22:34 PM
Just counting her abilities, Smoldering Curses bumps her basic attack up to a 2 dice attack which burns on 4+. This averages out to about 3.9 damage per attack (counting the Burn as 2.5 damage on average when applied). Slightly less than Battle Skill mages and definitely less than the Priest with Malakai's Fire. This shows that she can hold her own in a brawl even against the best of them. However, the Smoldering Curses also synnergizes so beautifully with other spells. She's going to be a real delight to play as she sets the world ablaze.

I think Boocheck was kidding about the fake Twitter accounts, but I'm considering doing that...
Title: Re: FIF: Break the Warlock's Curse
Post by: Boocheck on April 15, 2014, 02:13:30 AM
Yeah, it was a joke :)

But i reactivate mine old Twitter account and my gaming group is doing the same. I must say, i checked progress twice during night. I should rather sleep instead of it :P
Title: Re: FIF: Break the Warlock's Curse
Post by: Bluebaron on April 15, 2014, 03:38:53 AM
It's so sad. It seems the curse will never been broken.  :'(
Title: Re: FIF: Break the Warlock's Curse
Post by: Wildhorn on April 15, 2014, 06:32:35 AM
I think we do not have a tweeting community.
Title: Re: FIF: Break the Warlock's Curse
Post by: Boocheck on April 15, 2014, 07:55:05 AM
Yeah, it is fully understandable. Even Chuck Norris will not be able to fully capture epicness of MW into 140 characters :)

Can we just cast dispell on her? Pretty pretty please? :)
Title: Re: FIF: Break the Warlock's Curse
Post by: Toxziq on April 15, 2014, 10:07:50 AM
She is revealed! :)

EDIT: Fireweaving was incorrectly stated in the first reveal, this is the correct image.

(http://www.arcanewonders.com/wp-content/uploads/2014/04/Warlock-Ability-Card-and-Mage-Card-ALL-Revealed-CORRECTED.png)
Title: Re: FIF: Break the Warlock's Curse
Post by: Wildhorn on April 15, 2014, 10:09:42 AM
I like Demonic Reward.
Title: Re: FIF: Break the Warlock's Curse
Post by: ACG on April 15, 2014, 11:00:23 AM
Fireweaving does not specify whether the object needs to belong to another player, so the Adramalech warlock has a special sort of pseudo-burnproof trait - you can put burns on her, but they will just slide off (and onto whatever she doesn't like). This burnproofiness even extends to her creatures (including non-demons; this would be a nice way to run some zombies without worrying about them burning to death). I foresee her using a lot of fire AOE attacks without concern for herself or friendly creatures (though you want some flame resistance to reduce the damage).
Title: Re: FIF: Break the Warlock's Curse
Post by: ChimpZilla on April 15, 2014, 11:01:43 AM
Predictably, Flaming Hellion and Firebrand Imp got a boost. Like AC Warlock, her abilities are better collectively than individually (though Fireweaving turned out a lot more limited than I thought).
Title: Re: FIF: Break the Warlock's Curse
Post by: Lord0fWinter on April 15, 2014, 01:00:38 PM
Is there going to be a Creative Corner for this, or article of any kind? I always enjoy reading those.
Title: Re: FIF: Break the Warlock's Curse
Post by: Laddinfance on April 15, 2014, 01:15:34 PM
I'll see. :) Glad you're enjoying them.
Title: Re: FIF: Break the Warlock's Curse
Post by: Toxziq on April 15, 2014, 01:31:42 PM
Just so everyone knows, our favorite creative director provided me an updated image with a correction to Fireweaving, I think those that had issues with it may like it more now. :)
Title: Re: FIF: Break the Warlock's Curse
Post by: Lord0fWinter on April 15, 2014, 01:33:58 PM
Just so everyone knows, our favorite creative director provided me an updated image with a correction to Fireweaving, I think those that had issues with it may like it more now. :)

Well the only thing I didn't like about her just got changed :)
Title: Re: FIF: Break the Warlock's Curse
Post by: Wildhorn on April 15, 2014, 01:35:06 PM
For people with short memory... What is the change?
Title: Re: FIF: Break the Warlock's Curse
Post by: Lord0fWinter on April 15, 2014, 01:36:31 PM
For people with short memory... What is the change?

Fireweaving WAS she can move a burn marker from an object to another object without a burn marker.

Now she can just move it, even if they already have one.
Title: Re: FIF: Break the Warlock's Curse
Post by: Wildhorn on April 15, 2014, 01:44:03 PM
Ooooooooooooo
Title: Re: FIF: Break the Warlock's Curse
Post by: Zuberi on April 15, 2014, 02:37:52 PM
I like how this Warlock is all about setting the world ablaze and destroying her opponents with fire, but at the same time, she is a much nicer team player than her counterpart. The AC Warlock uses his demon slaves to keep himself alive, while this new Warlock takes care of her pets. She shares her damage boost with them and makes sure to keep them in good health.

In comparison:
Arraxian Crown Warlock = Better with Curses and greater survivability with the Blood Reaper healing and higher innate Life.

Adramelech Warlcok = More powerful demons who live longer and deal more damage plus she has more control over (and reliance on) fire.
Title: Re: FIF: Break the Warlock's Curse
Post by: Battlehamster on April 15, 2014, 02:42:06 PM
My only concern with the new warlock is that she is so reliant on fire that any flame immune or resistant creatures will be very powerful against her. If she is facing another dark caster, then she better get Andramalech out first otherwise she's going to have a long day ahead of her.
Title: FIF: Break the Warlock's Curse
Post by: ChimpZilla on April 15, 2014, 03:24:32 PM
Well, that changes things. So they take what is already the best offensive mage class in the game, make it better, but cast it as a glass cannon (worst health/channel ratio and Druid doesn't count). I can dig it.
Title: Re: FIF: Break the Warlock's Curse
Post by: isel on April 15, 2014, 03:52:56 PM
Druid dont like her, i believe its unbalanced, too strong, i hope in this pack will be cards versus this amount of fire.
Title: Re: FIF: Break the Warlock's Curse
Post by: silverclawgrizzly on April 15, 2014, 11:16:29 PM
I gotta say I'm digging the fire mistress here. This is pretty much the right balance I was hoping for with her. I can see how she'll tear a fiery path through a lot of spell books, but there's certainly room to exploit her weaknesses.
Title: Re: FIF: Break the Warlock's Curse
Post by: lil_drag_n on April 16, 2014, 04:51:29 AM
I'm not particularly impressed with him abilities right now. But if the spells synergize them it would be awesome. She looks good now. Maybe she'll be great when you the right cards in her spell book.
Title: Re: FIF: Break the Warlock's Curse
Post by: Kharhaz on April 16, 2014, 05:20:47 AM
Well, that changes things. So they take what is already the best offensive mage class in the game, make it better, but cast it as a glass cannon (worst health/channel ratio and Druid doesn't count). I can dig it.

I do not know if I would go so far as to say that is better than the classic lock. She just has a different wheelhouse. Two of her abilities are dependent on the burn condition, which are not 100% without using AT.

Demonic Reward is neat little boost to all her demons in play but I prefer the reaper overall.

I also like curseweaving a little more compared to fireweaving. Fireweaving is very neat as a setup for demonic reward; along with some other spells. As was previously mentioned it is also a sleeved ace in the hole vs all burn markers. She can move burn markers from a burning object to another so it does not get wasted when some demon smashes an outpost for example.  However recycling curses has a lot more weight, IMO, than passing around burn markers.

Smoldering Curses is my favorite ability she has. In my books she preferred the lash a lot more than Sectarus

She was actually one of the more difficult cards to finalize in this set all things considered. I am trying to remember some other the other abilities she had in consideration but I am drawing a blank
Title: Re: FIF: Break the Warlock's Curse
Post by: Zuberi on April 16, 2014, 01:48:58 PM
I think the description of "glass cannon" was an apt one. Comparing her to the other mages, all of the mages with 32 or less life have obvious defensive abilities to prolong their survival (Treebond, Deflect, Voltaric Shield, and Divine Reward). Those with 34 life have less obvious means to help keep them alive (Holy Avenger, Sprinting, Runesmithing/Tough). She sits in the middle with 33 life and her only ability that may be aimed towards her own survival is her ability to remove burns from herself. This makes her very fragile.

Meanwhile, the Arraxian Crown Warlock not only has the most life of any mage at 38, but he is also the only mage with more than 34 life with an ability aimed at keeping himself alive (Bloodreaper). This makes him extremely hardy and his new counterpart is looking extremely fragile in comparison.

However, she also has Smoldering Curses, which is probably the best damage boost in the game. It boosts her basic attack to doing the same amount of damage roughly (on average) as her counterparts Battleskill boosted base attack, and lets her do slightly more damage on average with Lash of Hellfire (due to increased Burn chance). More importantly, it can boost the damage of ALL of her creatures as well (if she focuses on ones with flame attacks). Even if she only summons two creatures with flame attacks, she has gained an extra 3 attack dice of damage per round and an extra 25% chance to apply a Burn during the round from this ability.

Conclusion: She has the worst survival odds but the best damage boost out of any mage thus far. Her damage is very specific and fairly easy to counter however. How often these counters pop up and how well she can respond to them will greatly determine her popularity. In their absence, she is a beast.
Title: Re: FIF: Break the Warlock's Curse
Post by: sIKE on April 16, 2014, 07:05:46 PM
The main thing about her are Elemental -x on the mage. So the focus is to get Burns on Creatures and then shift the Burns to the opposing mage.
Title: Re: FIF: Break the Warlock's Curse
Post by: Kharhaz on April 16, 2014, 08:49:41 PM

However, she also has Smoldering Curses, which is probably the best damage boost in the game. It boosts her basic attack to doing the same amount of damage roughly (on average) as her counterparts Battleskill boosted base attack, and lets her do slightly more damage on average with Lash of Hellfire (due to increased Burn chance). More importantly, it can boost the damage of ALL of her creatures as well (if she focuses on ones with flame attacks). Even if she only summons two creatures with flame attacks, she has gained an extra 3 attack dice of damage per round and an extra 25% chance to apply a Burn during the round from this ability.


For melee I prefer the classic lock for sure

Warlock sits at a 4 dice standard compared to her 1 flame attack. You have to factor in the cost (action and mana) of a curse to even come within sight of the classic lock and her best case scenario is to break even with the classic lock (with a +1 burn chance being the only thing in her favor). Original has the "beat down" style in an Arraxian chokehold.  Do not forget that while Bloodreaper also increases his "hardiness" it also is a bloodthirsty +2 buff to that creature, which is the same bonus damage that smoldering curses provided in your example, but without having to spend the actions and mana to summon two creatures with a fire attack.

Smoldering curses only really has a chance to shine when you are able to swarm creatures with flame attacks, and that is just not where the dark school shines. In most situations it only really helps her with the ranged game, which we have not really teased so to be continued........

I do not mean to come off as bashing her mind you, mark for death and a few other cards not teased yet and she can get out of hand QUICKLY!
Title: Re: FIF: Break the Warlock's Curse
Post by: Aylin on April 17, 2014, 12:19:02 AM

However, she also has Smoldering Curses, which is probably the best damage boost in the game. It boosts her basic attack to doing the same amount of damage roughly (on average) as her counterparts Battleskill boosted base attack, and lets her do slightly more damage on average with Lash of Hellfire (due to increased Burn chance). More importantly, it can boost the damage of ALL of her creatures as well (if she focuses on ones with flame attacks). Even if she only summons two creatures with flame attacks, she has gained an extra 3 attack dice of damage per round and an extra 25% chance to apply a Burn during the round from this ability.


For melee I prefer the classic lock for sure

Warlock sits at a 4 dice standard compared to her 1 flame attack. You have to factor in the cost (action and mana) of a curse to even come within sight of the classic lock and her best case scenario is to break even with the classic lock (with a +1 burn chance being the only thing in her favor). Original has the "beat down" style in an Arraxian chokehold.  Do not forget that while Bloodreaper also increases his "hardiness" it also is a bloodthirsty +2 buff to that creature, which is the same bonus damage that smoldering curses provided in your example, but without having to spend the actions and mana to summon two creatures with a fire attack.

Smoldering curses only really has a chance to shine when you are able to swarm creatures with flame attacks, and that is just not where the dark school shines. In most situations it only really helps her with the ranged game, which we have not really teased so to be continued........

I do not mean to come off as bashing her mind you, mark for death and a few other cards not teased yet and she can get out of hand QUICKLY!

Many Arraxian Warlock books I've seen don't use Blood Reaper at all, in favour of Adramelech. Besides Swarm, books focusing on Legendary demons will be slightly better with this Warlock I think since her base abilities give them buffs.


For Curseweaving, I've found that when I play Warlock I rarely recast a curse I've weaved back in. Iirc there's only one Epic curse that I really like (the one that lets you move 2 damage from your mage to the cursed creature). Unless Swarm is coming back into favour there really isn't a need for Curseweaving tbh. =\
Title: Re: FIF: Break the Warlock's Curse
Post by: krj on April 17, 2014, 04:38:58 AM
some cool variant come into my mind if your opponent starts the game with initiative and move at least one field in first round. of course it will work only for careless player or focused on sth. else then armor at the beginning.

1. round (move one field)
hawkeye, ring of fire

2. round (move one field)
marked of death, fireball

so you he face 10 dice attack from fireball  and 83% chance for at least one burn.

of course against Dwarf Warlord chances  for burns are lower, and facing forcemaster you have 50% chance to hit so you would probably think about some other opening, but in othe cases it can be nice start :)
Title: Re: FIF: Break the Warlock's Curse
Post by: ChimpZilla on April 17, 2014, 07:42:43 PM

I do not know if I would go so far as to say that is better than the classic lock.

I didn't. I meant better offensively, not overall. AC 'Lock is way more durable.
Title: Re: FIF: Break the Warlock's Curse
Post by: Aylin on April 18, 2014, 01:01:17 AM
I get the feeling that this Warlock will rofl-stomp a Priest. Malakai's Fire just becomes dead weight in that fight.
Title: Re: FIF: Break the Warlock's Curse
Post by: silverclawgrizzly on April 18, 2014, 01:22:50 AM
I get the feeling that this Warlock will rofl-stomp a Priest. Malakai's Fire just becomes dead weight in that fight.

Indeed. One of her neatest tricks is that she can take Burn tokens off friendly creatures and place them elsewhere.
Title: Re: FIF: Break the Warlock's Curse
Post by: Aylin on April 18, 2014, 01:30:04 AM
I get the feeling that this Warlock will rofl-stomp a Priest. Malakai's Fire just becomes dead weight in that fight.

Indeed. One of her neatest tricks is that she can take Burn tokens off friendly creatures and place them elsewhere.

I'm seeing a lot of potential with Adramelech's Torment with Fireweaving. Essentially paying 2 mana (as a free action!) to burn your opponent every round is nasty. Especially with Adramelech's Touch.
Title: Re: FIF: Break the Warlock's Curse
Post by: Zuberi on April 18, 2014, 02:07:27 AM
I get the feeling that this Warlock will rofl-stomp a Priest. Malakai's Fire just becomes dead weight in that fight.

Yeah, I've been thinking about this myself. I'm not sure what I'm going to do when FiF releases. Even before she was fully revealed I was debating the possibility that I may switch allegiances when she came out, and now the fact that she neuters the Priest's signature ability really puts some points in her favor. It's still only one bad match up out of 12 possible match ups (15 if you count each variation of the Wizard separate), but it does factor in.

I do play a lot of team games, though, and her plus a Priest on the same team would be pretty awesome.

Even if I do switch over to using the Adramelech Warlock ability card, I shall keep the Priest art card I think and continue calling myself an Acolyte of the Dice Gods. In all honesty, more demons probably serve the Dice Gods than Angels. They are very chaotic and fickle deities.
Title: Re: FIF: Break the Warlock's Curse
Post by: silverclawgrizzly on April 18, 2014, 03:14:14 AM
Zuberi just come on over to the dark side buddy. We're gonna get you eventually and it's so much better if you don't fight it ;D

Aylin I'm seeing a lot of synergy with her and the cards previewed earlier. Yes Adamelechs Torment and Touch are going to be in a lot of her books I imagine. A lot of the older stuff will obviously work well with her too. I honestly see her using Sectarus more than I do the Lash of Hellfire for example. I could also see a nice little combo of her putting a number of burn tokens on a mage then bringing out the Ghoul Rot for extra pain.

As for the Priest, yeah he's going to have a hard fight against her no two ways about it. You're gonna have to be real creative to find a way for him to counter her.
Title: Re: FIF: Break the Warlock's Curse
Post by: Aylin on April 19, 2014, 11:48:25 PM
I'd be tempted, as the Adramelech Warlock, to cast a curse on either myself or one of my own creatures.

That way at the end of every one of my action phases, I could put another burn on my opponent for the low price of 2 mana. One curse in particular comes to mind... >_>
Title: Re: FIF: Break the Warlock's Curse
Post by: Zuberi on April 20, 2014, 02:08:30 AM
Quote from: Aylin
One curse in particular comes to mind... >_>

Indeed. I would totally do this.
Title: Re: FIF: Break the Warlock's Curse
Post by: YoungDave on April 20, 2014, 02:58:16 AM
Good morning guys,

I'm obviously being very dense this morning.  Aylin, your post (2 back) had me going back to the Mage's stat card, and I just can't figure out what you're driving at.  I don't see it - could you possibly explain - I know I'm probably going to look really dopey - but I had a late night last night, and I've not finished breakfast yet, so please be gentle.

All of us over here in sunny Cambridgeshire are still very much newcomers to this awesome game - but we'll get there!

Thanks in advance.

Dave I
Title: Re: FIF: Break the Warlock's Curse
Post by: Dr.Cornelius on April 20, 2014, 03:04:29 AM
some cool variant come into my mind if your opponent starts the game with initiative and move at least one field in first round. of course it will work only for careless player or focused on sth. else then armor at the beginning.

1. round (move one field)
hawkeye, ring of fire

2. round (move one field)
marked of death, fireball

so you he face 10 dice attack from fireball  and 83% chance for at least one burn.

of course against Dwarf Warlord chances  for burns are lower, and facing forcemaster you have 50% chance to hit so you would probably think about some other opening, but in othe cases it can be nice start :)
A strong opponent will get a Nullify down early, and follow with Elemental Cloak.  With so much focus on fire, the Aldramech warlock is going to be very vulnerable to the Elemental Cloak, and will need to pack counters.
Title: Re: FIF: Break the Warlock's Curse
Post by: Zuberi on April 20, 2014, 03:46:36 AM
YoungDave, the way I am interpreting Aylin's comment (and I could be mistaken) is that she means to combine it with the previewed card "Adramelech's Torment" that will be released in Forged in Fire and the Curse card "Rise Again" on her own creature. This would allow her to put a burn on her creature for 2 mana and then immediately transfer that burn onto her enemy with the new Mages Ability. All the while, her creature will have a beneficial enchantment on it that will allow it to reanimate should it be killed.

Edited for correct pronouns
Title: Re: FIF: Break the Warlock's Curse
Post by: Aylin on April 20, 2014, 04:01:06 AM
YoungDave, the way I am interpreting Aylin's comment (and I could be mistaken) is that he means to combine it with the previewed card "Adramelech's Torment" that will be released in Forged in Fire and the Curse card "Rise Again" on his own creature. This would allow him to put a burn on his creature for 2 mana and then immediately transfer that burn onto his enemy with the new Mages Ability. All the while, his creature will have a beneficial enchantment on it that will allow it to reanimate should it be killed.

Rise Again is it.

Though I think Main Wings would also work for books that focused on having Adramelech out early...



Also if you could use the proper pronouns in the future, that would be awesome. Thanks!
Title: Re: FIF: Break the Warlock's Curse
Post by: Zuberi on April 20, 2014, 04:21:31 AM
Quote from: Aylin
Also if you could use the proper pronouns in the future, that would be awesome. Thanks!

My apologies madam. It has been corrected.
Title: Re: FIF: Break the Warlock's Curse
Post by: Zuberi on April 20, 2014, 04:29:00 AM
Maim Wings could work, but it's certainly not something I would really want on my own creature. Definitely not on one of my flyers. We can put it on a non-flying creature meaning it essentially has no effect at all other than to allow us to apply burns, but I'd much rather have something like Rise Again where I actually get a benefit other than the burn trick being discussed.

I might consider using Death Link. It is an optional effect which can be used to your advantage when applied to one of your own creatures. Such as by waking them from a Sleep effect. If the creature has vampiric or regeneration it provides an effective way to heal your mage also without too much stress on the creature.
Title: Re: FIF: Break the Warlock's Curse
Post by: sIKE on April 20, 2014, 08:31:16 AM
A revealed Rise again on a decent (i.e. Blood) demon would almost have to result in an auto-Dispel once revealed (its not a curse when it is hidden).

@Aylin, I apologize in advance if I have a dangling participle hanging out here somewhere!
Title: Re: FIF: Break the Warlock's Curse
Post by: silverclawgrizzly on April 20, 2014, 12:14:30 PM
Didn't think you could put Maim Wings on a non-flyer.
Title: Re: FIF: Break the Warlock's Curse
Post by: Kharhaz on April 20, 2014, 12:24:05 PM
Didn't think you could put Maim Wings on a non-flyer.

The target line does not require the creature to have flying
Title: Re: FIF: Break the Warlock's Curse
Post by: YoungDave on April 20, 2014, 01:23:13 PM
Thank you Zuberi.

I hadn't picked up on that at all, and it was doing my head in.

I should just stick to playing games!

Cheers

Dave I
Title: Re: FIF: Break the Warlock's Curse
Post by: Aylin on April 20, 2014, 02:38:55 PM
Maim Wings could work, but it's certainly not something I would really want on my own creature. Definitely not on one of my flyers. We can put it on a non-flying creature meaning it essentially has no effect at all other than to allow us to apply burns, but I'd much rather have something like Rise Again where I actually get a benefit other than the burn trick being discussed.

I might consider using Death Link. It is an optional effect which can be used to your advantage when applied to one of your own creatures. Such as by waking them from a Sleep effect. If the creature has vampiric or regeneration it provides an effective way to heal your mage also without too much stress on the creature.

My main issue with Rise Again is that I doubt I would have the mana to revive the creature, especially if I was using an extra 2 mana every round to apply extra burns. The Infernian Scourger might work for this, though since it doesn't have Flame attacks it wouldn't get a benefit from Smoldering Curses... Also as sIKE said it might be a Dispel target (though that would probably apply to any curse you use to do this, Rise Again is a bit easier to get rid of).

The appeal Maim Wings has to me though is that I could use it on myself and still have Adramelech as my creature (or any future Flame Immune demon, since that is typically associated with having Flame attacks).

It's a bit hard to tell which one is better, though I think I'm leaning towards Maim Wings since it would work in almost any strategy.

I hadn't considered Death Link though. Plagued might be a good option as well if your opponent was playing Swarm. Both of those are expensive to cast though.
Title: Re: FIF: Break the Warlock's Curse
Post by: Zuberi on April 20, 2014, 03:58:35 PM
It is kind of a double edged sword. Spells that are cheaper to cast are easier to Dispel. I'm not certain how tempting a target it would be to Dispel our friendly Curse though. Rise Again would certainly be more so than Maim Wings, but I can think of a few things that should be a higher priority for them. Marked for Death springs to the forefront, as that may be granting 2 extra attack dice to all of the new Warlock's creatures.

You are correct to be thinking about something that would work in almost any strategy. Rise Again is only more useful if you think you may have the mana to reanimate them when they die, and as you pointed out we will be hemorrhaging mana. Maim Wings meanwhile has the benefits of being able to cast it on your Mage and being able to shift it over to an enemy flyer if necessary. Another similar option would be the new Adramelech's Touch, which can be shifted over to any enemy creature you're trying to focus down including their Mage if you should ever want to.